Fear the storm (Standard U/R Prowess)
Standard*
SCORE: 57 | 191 COMMENTS | 10475 VIEWS | IN 29 FOLDERS
For sure, this is a turn 9 kill. Mulligan until you get a Swiftspear in hand with another mountain. Sometimes the man lands get in my way (because they ETB tapped), and I've never really used them as creatures because I keep dropping spells faster than I can get the mana to use them as a defender. Maybe another utility land or more Shivan Reefs is the answer?
January 20, 2016 3:09 p.m.
http://tappedout.net/mtg-decks/mono-red-speed-3-1/ Went 3-1 at a standard tournament a couple weeks ago...Might be helpful?Cptcog Glyax
January 20, 2016 3:14 p.m.
Cptcog T9? I get T4/T5 normally lol. As for the lands, can't add any more shivan reefs :P, and the alterantive dual form of land is swiftwater, which enters tapped as well (but gives you one life). Figured if I was going to put in some duals, that I would rather they hvae more utility, hence the man lands. As for Jori, I'm going to be playtesting a lot this weekend, onc I have the physical deck put together, going to work through how her combos play out :)
yoyo99 Thanks, i'll give it a look.. I'm no stranger to aggro though, had a deck that won consistantly on T4 back in standard when rabble's were still a thing
January 20, 2016 3:25 p.m.
yoyo99 I'm having some issues on my computer, but when I get home, I'll pull it up and give it a look :)
January 20, 2016 3:32 p.m.
I would take Abbot of Keral Keep over Jeskai Sage.
I'd also consider adding some element of counter Magic.
Just my thoughts.
+1
January 20, 2016 3:44 p.m.
Psychosocial I was considering sage over abbot, merely becuase sage nets me a card guarenteed, abbot I could risk striking out on his cast, plus sage I can cast t2 safely, abbot i cannot.
As for counter magic, I've got it in the sideboard, what do you think?
Thanks for the +1 :) much appreciated!
January 20, 2016 3:48 p.m.
Yea you're set up good g2/3 but everything is susceptible to removal in game 1, with no way of protecting.
January 20, 2016 4:41 p.m.
Looks better, at least now you can protect against instant removal.
January 20, 2016 5:31 p.m.
Aric_Haldan says... #18
could you update the description ? It no longer fits and I don't know which direction you want to go in, which makes it hard to give good suggestions.
Though if you want to be aggressive Call of the Full Moon and Infectious Bloodlust can seriously give your guys some punching power. Think of them as instants that could possibly stay though, since your creatures will probably get removed and the enchantments will be gone as well. Devour in Flames can finish up the games and a 2 off of Shu Yun, the Silent Tempest could act as a powerful finisher of your creature curve.
Also since you no longer play Day's Undoing, Treasure Cruise ?
January 20, 2016 5:32 p.m.
can't update the description till I get to my actual computer :( this site bugs out hard when I try from my current computer. But now I'm just trying to go as quickly as I can, still up in the air about days undoing, might use it, might use dig through time or treasure cruise...not sure. I do like the idea of shu Yun, will look into that, might do a two of
January 20, 2016 5:34 p.m.
Aric_Haldan says... #20
Sadly I feel it is my holy duty to convince all the prowess players out there that aura's are awesome, so I'll be explaining my recommendations a bit more.
Call of the Full Moon is like a stronger version of Brute Strength that might even stay, but probably won't. If you're playing Brute Strength, then you should be playing this one instead.
Infectious Bloodlust isn't that great, but it triggers prowess, gives a slight boost and can replace itself when your creature dies. All by all, it's a good deal if it wasn't for the fact that it can force your creature to run into it's death or when it gets exiled instead of just dying. However who cares, we're aggro right ?
Another option I've seen is Stratus Walk. It's less aggressive, but it triggers prowess, it gives your creature evasion and it can draw into new threats. Though I guess if you wanted that, It would be better to just play 2 more Slip Through Space.
January 20, 2016 5:52 p.m.
Aric, aura's aren't bad, but the trick in the prowess deck, with the instants over aura's, is all for the joy of combat tricks. It is easy to target a creature once the aura is on them, and they know they can chump with their weakest creature if need. With instants, you hold the power, the choice, on when and where to cast during combat, and how best to control each situation
January 20, 2016 7:53 p.m.
Aric_Haldan says... #22
I guess you have a point there, though trample leaves little options for chump blocking.
January 21, 2016 7 a.m.
MorrisCode52 says... #23
If I had to make a change i would take out all of the Elusive Spellfist and maybe put them in sideboard to add a another Stormchaser Mage i think the expidites are kind of a waste here. I would definitely sideboard out the expidites for wild slash. Over all the deck is a lot of fun to play.
January 21, 2016 9:55 a.m.
Trample leaves little for chumping, but they will know exactly what to block with to kill the trampler as well, or to block all of the damage, waiting to cast until after blockers are declared, lets me make that choice for them ;P, adn any time I can make a decision for my opponent, I'm happy
January 21, 2016 10:05 a.m.
MorrisCode52 You don't like the unblockable on the elusive spellfist? And if I took them out, should I put in one more stormchaser, and one more jeskai sage, and then 2 wildslash? don't want to decrease my creatures too much lol...also, stay at 18 lands? or go to 19? I can't decide
Cptcog says... #1
As I've been playtesting though, I really LIKE the Jori En: She's keeping up the tempo and for sure once you're top decking, she's reliably letting you net two cards a turn until you run into a land. To note: You can totally cast her when she's in play and destroy the new copy, and play another spell to draw a card. :)
January 20, 2016 3:06 p.m.