Fear the storm (Standard U/R Prowess)

Standard* Glyax

SCORE: 57 | 191 COMMENTS | 10475 VIEWS | IN 29 FOLDERS


Glyax says... #1

I've looked at Consuming Sinkhole not so much for this deck, because agreed, the mana cost is too high, but for my deck that focuses on land hate and exiling things ;) U/R Annoyance

January 27, 2016 1 p.m.

multimedia says... #2

Glyax, Great deck, but you're not using three of the best spells main deck they are in your sideboard, Slip Through Space, Expedite and Grip of the Roil. These cards are very good because they trigger prowess for a low cost and also draw you a card. Them combined with Titan's Strength and Wild Slash are your best low casting cost spells for the prowess strategy.

Using these mostly one casting cost spells is also best with Jori En, Ruin Diver as this lets you cast more than one spell a turn thus triggering her much more.

Another good two drop prowess-like creature to consider is Elusive Spellfist. He might be better than Jeskai Sage because he starts with 3 toughness rather than 1. Making him unblockable by casting just one spell is also good.

Magmatic Insight is also a good consideration because it is cheap, 1 mana that can trigger prowess which can draw you more prowess fuel and give you something do to with lands if you are flooded.

Good luck with your deck.


January 28, 2016 6:02 a.m. Edited.

Aric_Haldan says... #3

haha the return of the Elusive Spellfist :p

January 28, 2016 6:35 a.m.

Glyax says... #4

Got to playtest it in a competitive environment, standby for changes :)

January 28, 2016 10:34 a.m.

Glyax says... #5

alright, changes have been made :)

January 28, 2016 12:46 p.m.

Glyax says... #6

Took top 8 in a win a box last night, tweaked the deck, made it a little more all or nothing, and hopefully more consistant :). It struggled against Abzan last night, as well as a B/W warriors/lifegain deck (Kalista is a pain). So sped the deck up a bit, should be able to outrace those decks that rely on t4/t5 larger creatures

January 28, 2016 12:51 p.m.

Aric_Haldan says... #7

I'm liking the improvements ! really seems like it'll play quite nicely :D

January 28, 2016 12:51 p.m.

Glyax says... #8

mhmm, felt those changes should speed it up, and make it flow better!

January 28, 2016 12:52 p.m.

Jinxtus says... #9

hahaha, this deck looks pretty much perfect as far as i can tell. i guess obviously fetches would help but those might have rotated out by now. i knew as soon as i saw stormchaser that there were gonna be good decks for him and this is THE stormchaser deck. upvote from me -'

January 28, 2016 12:52 p.m.

Glyax says... #10

Jinxtus the izzet fetches have been out of standard for a while sadly, and any other fetches would only be able to fetch me a red or blue. Sure it helps with delve, but with only 2 T-cruises, not thinking they would help much.

On a note, if you wished to change this to temur, for Atarka's commands and become immense, it would be easy to simply add in four wooded foothills and some gruul or even simic dual lands ;)

January 28, 2016 12:56 p.m. Edited.

Kroto says... #11

You could in theory play both of the BFZ black-blue and black-red dual lands with Bloodstained Mire and Polluted Delta to make a roundabout way of fixing with the fetches. I don't think it's worth the drastic increase in price tho.

January 28, 2016 1:14 p.m.

Glyax says... #12

...added abbot....

January 28, 2016 2:48 p.m.

Aric_Haldan says... #13

lol you finally gave in :p, but the deck does look like it will play a lot faster, not too sure about the Gift of Tusks because of the lose all abilities stuff (no prowess anymore), but it could be good when played after declare blockers step or as a combat trick on one your opponent's creatures.

January 28, 2016 3:09 p.m.

Glyax says... #14

Aric_Haldan with the way the stack works, if you cast Gift of Tusks, the prowess will trigger, then gift resolves, giving them a base power of 3/3, then they get the +1/+1 from the prowess trigger :P, so they become a 4/4 at instant speed. You can use it with Titan's Strength, by casting titan's strength, then gift, so the stack will resolve gift, then the +1/+1 trigger, then titan's strength, and then it's +1/+1 trigger, to make an 8/6 on T2.

January 28, 2016 3:13 p.m.

Aric_Haldan says... #15

are you sure because the way I understood it it goes like this; cast gift of tusk, ability of gift of tusk goes on stack and triggers prowess, prowess goes on stack, if no more effects then the ability on the top of the stack resolves first which is the prowess trigger, and only then does gift resolve. I could be wrong, but this is how I believe it works. After all when you play a pump spell and someone reacts with a burn spell (f.e titan's strength on swiftspear with reaction wild slash on swiftspear), the burn effect goes on the stack above the pump effect and the prowess trigger and resolves first, killing the creature and fizzling the pump spell.

January 28, 2016 3:26 p.m. Edited.

Glyax says... #16

alright, let me go over first prowess, then gift.

So, in your instance, say we havea 1/2 swiftspear out. If, scenario a, I go to pump swifspear with say titans strength, and then you cast wild slash in response, the stack works as in last to first for resolve (or first in, last out). So it would resolve first the wild slash, which would kill swifstpear. Conversely, if you wild slash, I can cast any other spell (say I cast a swift strike, so +3/+0). The stack would go wildslash first, then my prowess trigger, then swift strike. Swift strike would resolve, then my prowess would resolve, making swiftwpear a 5/3, so that when your wild slash resolve, swifstpear will survive.

January 28, 2016 3:35 p.m.

Aric_Haldan says... #17

doesn't the prowess trigger come onto the stack after the spell ? I thought that casting was the act of putting the spell on the stack ( and paying it's cost as a pre-requisite) ? and since prowess is triggered once the spell is cast, it was put on the stack after the spell, I could be wrong though, I'm going to check the comprehensive rules for a bit.

January 28, 2016 4:30 p.m.

Aric_Haldan says... #18

601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs,

601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack.

601.2i Once the steps described in 601.2ah are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time.

in other words, the spell is put onto the stack first and only after it is fully cast is prowess( an ability that triggers when a spell is cast) put on the stack

January 28, 2016 4:38 p.m.

Glyax says... #19

yeah, got those two mixed, however, becasue tusks reads: with a base power of 3/3, the prowess triggers still occur, and the creature will keep all the +1/+1 effects it has recieved...

In the end it will still get the pump, I just got the prowess/spell resolution on the stack mixed up. (totally got it right yesterday though, since my ability from jori on the casting of my second titan's strength made me have to draw before I scryed :( )

January 28, 2016 4:39 p.m. Edited.

Aric_Haldan says... #20

ah yes base power doesn't mean you lose temporary bonuses or +1+1 counters, I didn't see that :p alright, then Gift of Tusks will do great in the deck :D

January 28, 2016 4:47 p.m.

Glyax says... #21

lol indeed, in my head I knew it worked :P, god the stack becomes such a messy place haha. Whoever claims aggro players don't have to think...should read the above lol

January 28, 2016 4:48 p.m.

Aric_Haldan says... #22

haha true that, with aggro everything is decided in a few exchanges so knowing the rules and when to play what is very important :p

January 28, 2016 5:33 p.m.

Glyax says... #23

agreed, and then if the game goes longer than 4/5 turns, you have to decide how to be creative/ effective in order to still pull off a win (hate those games haha)

January 28, 2016 5:35 p.m.

HeartOfGold says... #24

Played a version of this that I built at my store's game night last evening with more control in the mainboard and with Zada, Hedron Grinder. Went 3-1 I found that the extra control slowed things down but let me keep some of guys out longer as well as giving me the chance to shut down their plays. Zada only saw the board once and was clutch. Here's the break down:Match 1 - Opponent was playing 4 color Bring to Light; Game one stomped him because he got mana screwed. Swung for 16 turn three. Game two was a little slower but I was able to keep out Stormchaser Mage since turn two until the end. Used Negate to block his Bring to Light. Match 2 - Vs. U/R Aggro. Basically a mirror match. Game one got burned out and lost turn 7. Game two had to mulligan to five and never saw 3 lands. Loss :(Match 3 - Vs. R/B Eldrazi. Scary game one, lots of artifacts. Found that Send to Sleep and Grip of the Roil were the stars allowing me to pin down his guys in game one. Game 2, did the same but saw more buffs/cantrips so I was an easy win. Match 4 - Vs. Jeskai Combo. This guy was playing a Jeskai awaken and Jeskai Ascendancy Combo. Never got to saw how it worked though. Game one used Negate to stop Ascendancy on turn 3. Kill shot turn 5.Game two was a grinder. Traded back and forth for a while. Got worked by the Mantis.. Game three allowed me to play basically full control, attacking only when I had a clear path. Traded until very late game when I landed Zada then next turn used Expedite to draw 3 cards into a Titan's Strength for the win.

My thoughts are there are two ways to run this. Hit hard and fast, or play slower with more control. I'm thinking about going more control and using something big to finish. For the most part I was seeing a lot of land, average about 5-7. Another nice thing about leaving blockers like Stormchaser Mage up is that you can often set a trap and trigger prowess to boost him to kill a creature or avoid a burn. I feel like this deck works better as control against a mirror match or combo style but works better as aggro in other situations. I'm tempted to put in something like Monastery Siege to increase draw or slow down hate cards like Crackling Doom. What do you think about using eldrazi in place of Zada, Hedron Grinder? It seems like for control it would work well.

January 28, 2016 5:56 p.m.

Glyax says... #25

HeartOfGold I currently have an izzet control deck, that has yet to lose in all of the playtesting I have put it through...mind you...it requires you to put away your morals and feelings toward being a bad person :P Izzet Exiled? (yes it works aha)

January 28, 2016 5:58 p.m.

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