Fear the storm (Standard U/R Prowess)
Standard*
SCORE: 57 | 191 COMMENTS | 10475 VIEWS | IN 29 FOLDERS
Merfolk_Wizard_001 says... #2
I see you do have Slip Through Space. I don't care for Gift of Tusks though as it still leaves the opponent with a 3/3 body. That doesn't seem advantageous to me. At that point Reality Shift would work pretty well. I like Clutch of Currents better for tempo advantage. Triggers prowess and surge, clears the board of blockers, only costs one blue, has late game potential with the awaken cost. Sorcery speed isn't a problem here because you'll want to be casting spells before combat to trigger prowess.
January 31, 2016 6:55 p.m.
Merfolk_Wizard_001 says... #3
I like the Shivan Reefs and Wandering Fumaroles but I'm not sure you want too many etb tapped lands. It might be good to drop Swiftwater Cliffs and add in more basic lands. The life gain isn't really a factor in this type of aggro deck since you're not concerned with your life total. You're more focused on speed. Etb tapped lands just slow you down.
January 31, 2016 7:16 p.m.
Merfolk_Wizard_001 says... #4
I like Umara Entangler over Elusive Spellfist. Umara's 2/1 stats for 2cmc make it a better aggro creature compared to Spellfist's 1/3 body for 2cmc and while Spellfist has pseudo prowess that gives him +1/+0 and unblockable when you cast a noncreature spell, you can cast Slip Through Space on Umara who has real prowess and she gets +1/+1 and unblockable, attacking for 3.
January 31, 2016 7:35 p.m.
Merfolk_Wizard_001 says... #5
Also Umara Entangler is an Ally along with Goblin Freerunner and Reckless Bushwacker if that does anything for you. Goblins and merfolk working together.
January 31, 2016 7:37 p.m.
Aric_Haldan says... #6
alright I just have to say some things; this ain't an ally deck and there are no cards with rally effects, so being an ally doesn't really do anything. You might be able to make umara entagler unblockable with slip through space, but you will not always draw slip through space and with elusive spellfist you can cast it on swiftspear or some other creature in order to have 2 unblockable creatures. Also Gift of Tusks is used mainly as a pump spell, go back in the comments a bit to find out how if you want to. And about Goblin Freerunner; It's at best a 2 mana 3/2 that you cannot even play on t2 with no effect, whatsoever. It's a lot worse than any other creature that can fill that spot like another Abbot or even Mage-Ring Bully who at the very least still has prowess. And Reckless Bushwhacker is somewhat good in decks like atarka red who go really wide, but here it's meh because it's fairly hard to play and it's only a 2/1 haste creature with no evasiveness whatsoever and the +1 power is a one-time-only watered down version of prowess. And I don't get how Clutch of Currents gets you card advantage, it buys you time in exchange for a card, so it creates a card disadvantage as it doesn't replace itself.
January 31, 2016 7:56 p.m.
Merfolk_Wizard_001 says... #7
I was joking about the Ally thing. It was just an observation. I realize it has no relevance in this deck. As for Clutch of Currents I didn't say it gave you card advantage, I said it gains you a tempo advantage because it does. You cast Clutch on an opponent's blocker before you attack leaving them without a blocker and your creature most likely pumped from prowess gets through. And Goblin Freerunner is actually pretty great. A 3/2 for 2 mana at best sounds like a good deal to me. Tack on menace for evasion and you have a pretty sweet aggro creature that gets better with spells like Titan's Stength and Temur Battle Rage. And surge isn't hard to trigger in this deck. Which is why Reckless Bushwacker is actually not that hard to cast and the +1/+0 effect hits all your other creatures who are probably getting pumped by prowess as well at this point and it gives them all haste. This anthem effect actually makes for some huge t4 and t5 swings.
January 31, 2016 8:23 p.m.
Since most has been covered already, il just mention the ones I see. First, clutch of currents isn't a terrible card, I agree, but it does not fit my style, or my goals for this deck. If someone wanted to tweak the deck and add in clutch, I wouldn't try to dissuade them. As for the surge creatures, the way you have to look at that, is always add one to the cost, as in order to surge them, you have to play a spell beforehand. So even if I played a onedrop, is still have to lay 2 more (so 3 total) to play bushwacker, getting a 2/1 with haste, and giving my creatures +1/+0. For that additional 2 mana, I could play 2 one drop spells, giving all my creatures and additional +2/+2 without the spells abilities as well, or play a card like battleradge and go for the win. This deck doesn't aim to swing wide, it aims to swing hard, swing fast, and be done before your opponent starts to play
January 31, 2016 8:55 p.m.
Aric_Haldan says... #9
"I think it just slows you down when you could be playing more 1 drop prowess triggers that replace themselves or bounce spells like Clutch of Currents. You'll gain tempo and card advantage simultaneously while beating down with your hasty prowess creatures." I guess it's probably a typo or messing up the structure of your sentences, but I just had to say something, because this is seriously hinting at clutch creating card advantage.
February 1, 2016 5:08 a.m.
Merfolk_Wizard_001 says... #10
What I was saying is bounce spells give you tempo advantage and by increasing the number of cantrips and going up to 3-4 Treasure Cruise you can gain enough card advantage to cut Jori En, Ruin Diver which I honestly believe is slowing this deck down. It's a creature which doesn't have prowess, haste, menace or some other form of evasion and is below the curve with it's 2/3 stats so not great for the aggro plan. Also you cut off the line of text right before that where I mention increasing the amount of cantrips and also going up to 3 or 4 Treasure Cruise so my statement about gaining card advantage and tempo simultaneously was considering more than just Clutch of Currents. For some reason you guys are just fixated on Clutch.
February 1, 2016 7:16 a.m.
Merfolk_Wizard_001 says... #11
I sincerely hope I don't come across as condescending. I'm getting the sense you guys are irritated with my suggestions. I apologize for the earlier comments that you were forced to pull. I was being short and probably rude by saying Jori En is just bad. I actually like the creature, I just don't think it fits the aggro prowess plan.
February 1, 2016 7:21 a.m.
Jori more a combo piece than an aggro piece. Ideally I play him T4, with a one drop spell in hand, as he "sees" himself when he enters, so that one drop (say a titan's strength) that follows him (preferably targeting a stormchaser or spellthief, but hey, abbot or swiftspear works too), would activate jori's ability, give you a draw, and your creatures are still swinging. Also, I agree without prowess etc, he isn't as aggro, but he gives you a blocker with a decent back end, a creature that can swing, card draw, and FLAVOR! aha.
As for clutch, I wasn't fixated on it, just using it as an example, as it was the one you brought up. Ideally, you could actually make this entire deck 1/2 drops (along with the T-cruises) and it would probably be rather fast lol.
February 1, 2016 1:10 p.m.
Aric_Haldan says... #13
I wasn't fixating, it was simply an offhand remark at the end of my comment and then giving the quote that lead to the remark. If you look back at my 2nd reply counting the (give arguments, not opinions) you will see it consists of around 4 to 5 small comments with only one of them about clutch. and at my 3rd reply, I actually wanted to put more into it, but suddenly I couldn't edit it anymore and I lost the second paragraph about freerunner and bushwhacker. I'll mingle some more once I feel like it :p
PS: I think everybody here is worried about seeming condescending, but we should just all assume the best in each other. It's nasty that words cannot convey so easily what body language and intonation can.
February 1, 2016 2:49 p.m.
KillerCam251 says... #14
Been using this alot on MTGO, the Gift of Tusks combo gets a few laughs since no one expects it. I personalized a few things based on the matches I played, I added an extra mountain and removed one Wandering Fumarole, he has helped end a few games for me after board wipes but I don't like drawing him alot and found myself needing red more. I removed two Jori En, Ruin Diver for 2 more Elusive Spellfist for more unblockable damage. As for the side board I added 2 Negate, 1 Disdainful Stroke, 2 Roast, and 2 Pia and Kiran Nalaar. I keep running into landfall and alot of creature pumps so Roast works well and Pia and Kiran help you go wide against allies. Overall awesome deck man, definite upvote from me. Going back to some previous comments I was lucky enough to pull 2 Kozilek's Return so that will definitely be going in my paper version.
February 5, 2016 1:20 a.m.
Glad to.hear it has been working well for you :). You are exactly the type of player I had in mind when it put it together, someone who could take my shell, and tweak it to the meta they played against, and make it work :).
Merfolk_Wizard_001 says... #1
I don't think Jori En is really doing much for you. It's a sweet ability but if you go up on your cantrips (include Slip Through Space) and Treasure Cruise you shouldn't have a problem keeping your hand full. The same goes for Magmatic Insight. I think it just slows you down when you could be playing more 1 drop prowess triggers that replace themselves or bounce spells like Clutch of Currents. You'll gain tempo and card advantage simultaneously while beating down with your hasty prowess creatures. Fiery Impulse is great here as well as the surge cost goblins, Reckless Bushwacker and Goblin Freerunner, both of which promote an aggro attack strategy.
January 31, 2016 6:48 p.m.