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Spell Triggers

  1. Electrostatic Field, Firebrand Archer, Guttersnipe & Thermo-Alchemist ping each opponent for 1-2 damage with each instant or sorcery cast.
  2. There are lots of heroic and prowess triggers such as Monastery Mentor and Phalanx Leader .
  3. Balefire Liege can seriously ramp up damage to opponents and/or gain a lot of life as you fire of a bunch of cheap spells each turn.



Mana Ramp

  1. There's plenty of life gain opportunities as well as means to protect your life total from damage, so you can afford to be aggressive with Treasonous Ogre; this card is especially valuable early on for setting up an advantageous board state.
  2. Turn the pain on your enemies and take advantage of Neheb, the Eternal for even more mana to carry your through your second main phase!



Card Draw

  1. Your going to hopefully be drawing cards and putting a lot of spells back into your hand each turn. You're going to need to be able to manage a large hand size. Spellbook, Libary of Leng, Reliquary Tower, & Thought Vessel will uncap your hand size.
  2. Accelerate, Crimson Wisps, Defiant Strike, Expedite, Heal, Panic, Psychotic Fury, Rile, & Shelter will all draw you a card and provide other benefits such as haste.

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Comments

98% Casual

Competitive

Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

28 - 0 Rares

26 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.49
Tokens Copy Clone, Elemental 1/1 R, Emblem Chandra, Torch of Defiance, Monk 1/1 W, Treasure
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