This deck is all about getting card advantage using feather, and keeping feather alive long enough to kill opponents with commander damage or a horde of tokens. Use spells like expedite and defiant strike to draw, protect feather with shelter and gods willing, and control the board with intimidation bolt and chandra's ignition. Sunforger can be used to draw cards, as long as they target your creatures. Path to exile and chaos warp can target tokens made by things like wild pyromancer to ramp or reduce mana costs.

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