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Feel My Steel! - Dakkon Control

Commander / EDH Control Goodstuff WUB (Esper)

supa_tim


Maybeboard


Feel My Steel Feel my steel! Keep it real! Up all night! Wicked tight!!

Dakkon.

Dakkon plays like a classic control deck (i.e. "The Deck" or old 3 Color Control). It has a bunch of silver bullets and a lot of tutors and draw to get them. It is slow and reactive, typically waiting for the other players to do something before playing answers and going on the offensive. It likes to play at instant speed until it can get Dakkon out with some equipment and finish the game.

The deck is fairly board control heavy with a couple wipes and targeted removal, making it effective against many casual Commander strategies. However, it still has a countermagic suite to protect against more broken strategies. Previous versions didn't rely on playing Dakkon as hard because it could win with multiple creatures and equipment. It can still get some significant beats in through the Sphinxes, but Dakkon is a great late-game bomb that can end games quickly.

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Casual

90% Competitive

Date added 4 years
Last updated 7 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

37 - 0 Rares

23 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.77
Tokens Angel 4/4 W, Bird 2/2 U, Manifest 2/2 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders EDH, The Aquabats EDH, Currently Sleeved
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