This deck is centered around graveyard recursion and using Feldon's ability to copy Dragons, Artifact Creatures, and combo as well as utility pieces at haste speed. Lots of combos but the deck doesn't need Feldon to operate its all based around the Goblin Welder's type effect on available artifacts to constantly bring out threats or a strong board state. The deck can stand on its own without the commander. But it is a lot of fun to get Combustible Gearhulk in the graveyard, when the wording says; on ETB target opponent either allows you to draw 3 cards or take damage equal to the CMC of all the cards together and with tons of large CMC cost cards you're doing mental damage when the opponent chooses wrong once targeted by Feldon's ability! I will cast Gamble - find a card i want in the graveyard (i will find a way to discard either way) add it to my hand, shuffle my hand and ask my opponent to choose which card gets discarded. 99 percent of the time it will not matter what they choose its going to feel real bad when they see it the next turn from Feldon's ability or artifact recursion. I once won with Treacherous Ogre and Soul Conduit. Very simple very on brand. Because the SLEEPER card in this deck that is a HUGE part of winning is Bosh, Iron Golem. Bosh's wording essentially says fling an artifact for its CMC which includes itself for 8. Treacherous Ogre your life for mana (to like 3 life) -> Soul Conduit another player with that mana -> Bosh's activated ability for himself or another artifact for lethal. This deck also has the infinite mana combo with Myr Retriever / Scrap Trawler / Krark Klan Ironworks / Chromatic Sphere / Chromatic Star you can dump that into Pyrite Spellbomb and/or Implement of Combustion to do damage and/or draw cards. Whether it be Combustible Gearhulk, Gamble, or Pia's Revolution -> there is a lot of interaction asking your opponents their choice. Ultimately their choice does not matter because the deck is designed in such a way that they will always be wrong. Pia's Revolution is a key mental games champion because it states an opponent must take 3 damage in order for an artifact to go to the graveyard, otherwise it goes into my hand. A mishra's bauble suddenly becomes such a valued card that you can continue to cast for free and activate to draw and look at the top of someone's library. IN ADDITION to having a reckless fireweaver, you are doing 1 damage everytime it RE-ENTERS. That is enough to usually mentally wear down your opponent and keep them on their toes with everything entering and leaving the battlefield. And that is just with a 0 cost. Now imagine your opponent finally destroys a pesky Combustible Gearhulk just for me to ask "do you take an additional 3 damage or does it go to my hand?" Just to cast it again and ask if they take the CMC damage from its ability. Its awesome. This deck is my favorite deck to pilot.

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91% Casual

Competitive

Date added 1 week
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

41 - 0 Rares

15 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.60
Tokens City's Blessing, Copy Clone, Dwarf 1/1 R, Emblem Daretti, Scrap Savant, Myr 1/1 C, Treasure, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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