https://www.youtube.com/channel/UCqYg_I6Z-_HOt1840Izl7Tw
"I call the big one Bitey.”
UPDATE
Added in a few copies of
Storrev, Devkarin Lich
and it has been working out really well. With trample you'll likely get some damage through and I have been able to fetch any creatures or planeswalkers that have gone to the graveyard that I want in play.
Heavy on creatures (zombies) to give Liliana that extra punch, both for her +1 and -2 abilities. Not to mention the pile of low costing mana creatures that can be cast from the graveyard with her -3 ability. With the heavy feed on the graveyard Molderhulk, on average, comes out dirt cheap around turns 3 and 4 followed up with a Lurcher who I get out mid game at around a 8/8 - 10/10 and 17/17 - 20/20 late game. The later the game the bigger that lurcher gets. Getting Ghoul and your other 1-2 drops out within the first 1-3 turns usually puts you ahead of Red agro, Golgari Mid and any control decks, to do great damage early on before Red drops their 1/1 and 2/2s and before blue control gets enough mana for counters. As they spend their mana to catch up, you drop your Underrealm Lich, Lurcher and Molderhulk.
If you feel you need more removal, maybe you weren't able to get ahead of red agro or you're dealing with Golgari midrange, I keep 2 Ritual of Soot in my sideboard.
I also like keeping Bone Dragon in my sideboard for Grix Control decks or Angel decks. Bone Dragon buffs with Death Baron making him capable of taking down nearly any flyer out there and its fairly easy to get him out of the graveyard mid game if you want to spare a couple creatures, or cast him from the graveyard late game by feeding him the excess mana spells and other cards that you won't get back from the yard.