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FFTWW-3: Command and Conquer

Commander / EDH Five Color Theme/Gimmick

Hajalak1


First deck of the Fun For the Whole Wheel series.

Hit a roadblock. I had to cut out a few colorless producing mana rocks to make room for some on flavor fun cards.

Otherwise, right on point. The stand out thing about Cromat is his five activated abilites. Playing off of that, I appropriated the "charm tribal" the idea and changed it to suit my needs. Every card in this deck has two or more abilites.

The two and three color charms are best used for early to mid game disruption. You'll have to put some democracy behind your removal, because this deck can't really be as table policy as it might need to be at times. The commands are great for the late get shift when Cromat is on board dealing out commander damage.

Cromat is your win condition. All your spells are for facilitating his life. Make his job as easy as possible. Remove threats he can't handle. Counter magic makes sure he resolves. Swing early. Swing often. Between his abilities and your grip, you should be able to focus some people down.

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Date added 9 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

36 - 0 Rares

42 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.51
Tokens Eldrazi Scion 1/1 C, Goat 0/1 W, Knight 2/2 W w/ Vigilance, Saproling 1/1 G, Warrior 1/1 W
Folders Fun for the Whole Wheel
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