Dimir Rogues coming in to destroy and opponent's library by slipping through the shadows and back alleys to get past their best defenses.
Basic strategy is to get the rogues out and cipher on to them while bypassing their creatures to deal damage and triggering the cipher abilities.
Creatures:
Balustrade Spy: Combos with
Voidwalk
and Nephalia Smuggler for constant mill. ideally we'll Voidwalk him on our turn, and then use Nephalia Smuggler on the opponent's turn to save him from sorcery speed removal and get us an extra use of his ETB effect.
Bane Alley Broker
gives us some draw early on and can help us save cards from discard effects.
Deathcult Rogue
and Invisible Stalker are our primary attackers. They make good targets for cipher abilities being able to bypass our opponents defenses and trigger the extra casting.
Shadow Alley Denizen is here primarily as a early game drop and a chump blocker or sacrifice for Undercity Informer. Her ability can help get some extra damage in early game, but is largely unneeded.
Undercity Informer combines with
Call of the Nightwing
to get some repeated mill and is slightly more reliable than Balustrade Spy. He also makes a good last ditch effort if we know we can't survive our opponent's next turn.
Spells
Hands of Binding
is our primary means of defense against our opponents creatures keeping them tapped, and our life totals up.
Psychic Strike is here in place of Cancel or Dissipate since it allows us to mill them in addition to stopping their spell.
Paranoid Delusions is our spell for mill ciphered onto
Deathcult Rogue
, or Invisible Stalker.
Ultimate Price, Tragic Slip and Vicitim of the Night are here to deal with creatures that are getting in the way of
Deathcult Rogue
.