The basic theme is damage redirection. Lots of nifty tricks involving flashing down dictate for a swift win even a possibility of going infinite with arcbond and channel harm on an indestructible creature. The cards that don't prevent/redirect damage are just simple burn and single point/field removal. Land base is from what I have and I intend to improve with temples and so on. Upvotes and recommendations are extremely welcome, thanks for checking this out!

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