Modern Allies - Primer (Updated for BfZ!)
Modern
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Salad_Thunder says... #3
Nef - RE: Kabira vs. Firemantle: Unless affinity becomes a lot more prevalent, I have to agree with JLenzen that Kabira should stay at 4.
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MTGprojectzer0 - RE: Sideboards: I've been tempted a bit by Tuktuk Scrapper, but is it too slow to be useful against affinity? On the other hand, I really wish I had it against the two ensnaring bridges skred had out against me tonight.... When you put Suppression Field in, do you take the AEther Vial out, or just live with the decreased usefulness?
Ran into a really well contructed and well run burn deck for the first time tonight and got destroyed (first game I had a good draw, but he went first and had one too; second game I had a mediocre draw). Anything besides Leylines, Ondu Cleric, and Spellskite that I should be thinking of putting in? (It's a pretty straight forward Aggro version WurG Vial Allies.)
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JVMAV - RE: Captain's Claws: I added two Captain's Claws in place of my two Hardened Scales last week, and finally saw them tonight. The triggers on everything were great in the games I got them out (especially with Evangel on the field).
February 5, 2016 12:02 a.m.
Salad_Thunder - Always bring a way to destroy enchantments when facing a burn deck, if they drop leyline of punishment and you have no answer for it, you're pretty much done for. Aside from this Ondu Cleric, Leyline of Sanctity and Lantern Scout should suffice.
February 5, 2016 5:06 a.m.
MTGprojectzer0 says... #5
JVMAV: If it's just the sole suppresion field, depending on the MU, I will leave vial in there or take them out for other things. For instance, Jund would be a match-up that I may side out Vials for return to the ranks, suppression field, etc. Tuktuk is a silver bullet that once ETB and sticks around, the affinity player can concede if they don't have galvanic blast. The recurring triggers pick off their board and on top of that, dealing them damage is a huge amount of pressure to deal with. That being said, THat's why I'm running 3 harabaz druids, as opposed to 1 or 2.
February 5, 2016 10:45 a.m.
I did some changes in my deck Allies - As a unit we stand and united we fall! (in main board and side board too).
Feel free to comment it with your suggestions!
February 5, 2016 7:28 p.m.
Salad_Thunder says... #7
Ouch. On Thursday, I got swept by a solid burn deck, and drew with a Skred deck. Then yesterday (Friday) I had a challenge match. Not knowing for sure what he was playing (and knowing he knew I often played Allies, Bogles, and Elves), I went for the Elves which has won me a few others (including against Lantern Control and against JUND with 4 main-boarded Engineered Explosives).
My opponent borrowed the Skred deck from the day before ... with a few updates. It was ugly. 4 Blood Moon, 2 Magus of the Moon, 4 Ensnaring Bridge, and 4 Kozilek's Return. It would have been even worse if he'd realized what Return could do to stop Shaman of the Pack. I think I can at least put up an attempt against the first three... but the instant speed and devoid on the last one is devastating when added to the others (not even counting if they have a big Eldrazi out).
I'm not worried that everyone will jump on the Skred bandwagon, but I am worried about that tech starting to show up in other decks that can support it. Assuming my WurG Vial Allies does poorly against the Skred deck when I have its owner try it against me again, I'm wondering if the best option is to: ditch the blue for Jwari Shapeshifter, go back to Hardened Scales, add Taurean Mauler, and consider Tuktuk Scrapper. Maybe Rally the Ancestors?
Any thoughts?
I miss playing against twin.
February 6, 2016 3:05 p.m.
TheDuggernaught says... #8
My ally list doesn't mind all the Blood Moon shenanigans or skred running around. Ensnaring Bridge can be annoying though.
As far as what you can do, I would personally suggest cutting blue. I am really not a fan of blue for allies. Don't get me wrong. I think Jwari Shapeshifter is an amazing card. But it is a terrible top deck as it cannot enter play on an empty board state -- something that happens when people side in some board wipes against you. That should help your mana base a little bit. I would then maybe try to add some extra fetch lands in the mana base so you have a better chance of being able to fetch your basics before Blood Moon hits the table.
February 6, 2016 3:32 p.m.
Salad_Thunder says... #9
TheDuggernaught, thanks for the comments. I took a deep breath, and got a dozen or so games in against the Skred deck that thrashed my elves. I was at or above 50% (pre-boarded vs. no bridge, boarded vs. it) without making any changes. Right now I'm contemplating putting in one Reclamation Sage main board (no artifact/enchantment hate mainboard at the moment), and taking out one of the shock lands for another basic land. Now I need to find a burn player to get some matches in against too...
February 8, 2016 9:55 a.m.
TheDuggernaught says... #10
I do love me some Reclamation Sage. I have been dabbling with 5 color Bring to Light. Pretty much tool box and then 4 Siege Rhinos, 4 Restoration Angels, and a 1-of Kiki-Jiki, Mirror Breaker. Mid range beats with easy combo finishes. But Reclamation Sage has been a great catch all in the deck. I don't run CoCo, but his value only increases with a card like that. I fully endorse that addition. Especially with affinity being a deck that you might have to beat every now and then.
February 8, 2016 2:48 p.m.
Salad_Thunder says... #11
Stumbled across a Naya Allies placing in a post-Eldrazi modern league yesterday... http://www.mtggoldfish.com/deck/371714#paper
February 9, 2016 8:15 a.m.
My list is very similar. Except I run Boros Charm in Mb where that list doesn't.
edit - that list doesn't run charm at all. I wonder what Lead the Stampede is for in the sb
February 9, 2016 8:16 a.m. Edited.
jonathanveedot says... #13
Lead the stampede is probably coco number 5 and 6 against attrition decks. It's actually better than coco against blue who will side out inefficient counters and side in dispels to hold up for coco.
February 9, 2016 9:06 a.m.
I'm building a list pretty similar to the ones mentioned by Salad_Thunder though I'm getting some extras in order to have some flexibility, the aforementioned Boros Charm for instance, I do believe that Wear / Tear and Ancient Grudge to be a necessity in order to hold the Chalice of the Void wave that is bound to hit us after the new Eldrazi decks.
February 10, 2016 10:28 a.m.
I think we will see a big swing in the direction of hate on the aggro game plan. This is relevant to us, because most of the decks we see with allies is aggro. Just like merfolk, aggro ally can be changed around to fit the metta. But, don't forget there is some combo allys out there, like my Ally Shenanigans, and JLenzen's [[Allied Return [Competitive] ]](it wont let me link it :-( . I'm also almost positive there is a good midrange ally deck out there yet to be built; I'm trying but someone may beat me to it. Anyway, just throwing out some speculation for ya'll. :-) Happy humpday :-p
February 10, 2016 11:22 a.m.
jonathanveedot says... #18
If you want a midrange deck you should try to break Mina and Denn, Advocate, and Mutavault. I plan to give a go at it some time. A landfall-ally type combo deck..
The aggro deck is a legit tier 1.5 threat as is. It races, and the creatures protect themselves and scale in power. The colors offer access to the best sideboard cards for slowing down opposing strategies so that we may race ahead. If main deck wrath becomes a thing we can run 4 CoCo and 2 Returns to close out game 1 reliably, but it's more about SB tuning if you're on aggro.
February 10, 2016 12:40 p.m.
One major issue you don't mention, jonathanveedot, is that ally aggro has a bad matchup against Eldrazi aggro. This isn't horribly surprising, it doesn't seem like many decks have a good matchup, but the main point is that Kabira Evangel, one of the best cards in other matchups, is useless.
February 10, 2016 12:54 p.m.
jonathanveedot says... #20
Yes that's very true, but I'm not worried because it will probably get hit with the ban hammer. It's still a race though. You want to stick a bloodmoon and replace Kabira with Flameshadow. When you play certain decks you have to be OK with knowing there's some MU's that are horrible - eldrazi is it for this and a lot of others lol. Pretty much just pray they don't get one of several god hands and play tight. I could see running bolts for more early interaction so that you can hold up path or for reach to end the game, but then you water down your hits. I see a lot of eldrazi and tron at fnm, so I just run death and taxes or Jeskai to annoy people for now :P Eldrazi has trouble with flyers. I'll whip out delver and allies once Eldrazi gets nerfed haha.
I'm mostly annoyed at the fact that WotC would knowingly produce such a broken interaction just prior to a ban on the deck I play without giving me the dam Ally goyf I wanted -_- Sylvan Advocate should have been a 3/4 vigilance damn it lol.
February 10, 2016 2:49 p.m.
Johanson69 says... #21
jonathanveedot You mean Firemantle Mage rather than Flameshadow Conjuring, right?
Also, I believe Path to Exile may be a better removal against Eldrazi than Lightning Bolt. A couple of other spells that may help get rid of the bigger Eldrazis creatures are Abzan Charm (comes later, but is quite flexible. Also requires an adjusted manabase), Intrepid Hero, Hidden Dragonslayer and Big Game Hunter (of which the last one seems most appealing, as he has his effect off og CoCo), Pillar of Light, Reprisal and possibly Selesnya Charm. Valorous Stance might also work. Most of these cards do less against other matchups though, so maybe only the versatile ones are considerable.
I believe in the end it comes down to being able to retain critical mass while gaining evasion (Firemantle Mage) or enough stats to be able to force suboptimal blocks by them (Akoum Battlesinger + Kor Bladewhirl). Alternatively, a somewhat midrangey deck might work out actually, though I also am not quite sure how that may work out. Should longer game plans work out though, cards like Doubling Chant, Lead the Stampede and Rally the Ancestors might partially replace CoCo.
February 10, 2016 4:03 p.m.
jonathanveedot says... #22
Yeah that was it lol. I actually keep making that mistake haha - fpod catch. And I mentioned bolt in addition to path, not instead of. The bolt is to remove any early mimics (or other early threats) so that you may save the path for the creatures that go bigger. Eldrazi punishes you for not interacting early, and even has a turn 3 win if you try to ignore them and race. I'm not saying we should just jam bolts in as a permanent answer, but I'm saying it is so broken that its not worth worrying about (or spending money on) until something gets banned and/or the meta stabilizes (but something will most likely get banned considering the win rate was like 85-95%).
February 10, 2016 5 p.m.
MTGprojectzer0 says... #24
Just a thought: If I have 2 captain claws equipped to an ally and he attacks, that's 2 triggers right? If so, I think I may have an deck idea surrounding that to really push captain claws
MTGprojectzer0 says... #1
Nef fair enough... Against Grixis control, I probably bring in colossus, suppression field and return to the ranks. My taking on grixis control is that Snapcaster Mage is a pain, but the bigger threat would be Tasigur. Suppression Field slows down their manlands as well. Colossus halts their removals. Mostly... Once I have the opportunity, I'll play test this theory.
JVMAV I'm not too keen on Captain's claws because it gives 2 windows of opportunity to get rid and 2-for-1 us. But, if it works, it really work wonders. There is a discussion of captain's claws over at MTGSalvation with a guy stating the equipment works best against attrition decks when we get ground out. But, personally, I think that if you are going to play Captain's Claws, it would be a slightly different tweak to the traditional build.
February 4, 2016 9:03 a.m.