Modern Allies - Primer (Updated for BfZ!)

Modern JLenzen

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JVMAV says... #1

Indeed I was mistaken regarding crumble to dust effectiveness, apparently my opponent was pretty sloppy regarding this.

@Atony1400 I don't see much potential with OGW cards aside from Reckless Bushwhacker and Captain's Claws, maybe Oath of Gideon as a cheap double proc on ETB effects

February 17, 2016 7:56 p.m.

Johanson69 says... #2

Just wanted to put my current list (untested sadly) out there, open to suggestions.

February 20, 2016 12:54 p.m.

Nef says... #3

So I changed unity around a bit and made it WURG. I really like what Jwari Shapeshifter can do and I think it's better than Boros Charm mainboard. I am also testing out 1 Ojutai's Command mainboard to see how that goes.

February 22, 2016 11:22 p.m.

Salad_Thunder says... #4

Nef I've been doing WURG for awhile now, and Jwari Shapeshifter really amplifies Akoum Battlesinger. It's also brutal against Merfolk and some burn decks if you bring in multiple Ondu Cleric out of the side-board.

February 23, 2016 12:06 a.m.

Nef says... #5

Yeah I imagine it will be. I'm pretty satisfied with the change already

February 23, 2016 6:05 a.m.

Throttle says... #6

Hi Guys, long time lurker here. Love the primer and discussion. In my local meta, I lose tons of tempo to early bolts, paths, snap/bolts. Therefore I am trying out 2 Steely Resolve (anyone thought about this card?) to make my creatures stick, and easier grow in value. Running W/G/R allies similar to what we have seen in plenty of the decks here, though with vials for speed, and now trying without CoCo, but with 2xBushwackers extra for tempo in later turns.

February 25, 2016 9:21 a.m.

Nef says... #7

Steely Resolve was never printed in a modern set

February 25, 2016 9:35 a.m.

jonathanveedot says... #8

I think now may be a good time to whip the Automaton back out with less Koms in the field. Ran a few games with some friends against eldrazi and it def gives that extra push to go over them.

February 25, 2016 10:44 a.m.

Throttle says... #9

Yeah, just found out. Darn. Sorry.

February 25, 2016 10:49 a.m.

Nef says... #10

I love Adaptive Automaton. I run it as a one of currently but am considering bumping it up to two.

February 25, 2016 11:18 a.m.

OnyxPariah says... #11

In all honesty, while everything said here is correct, I think that bant allies is pretty brutal. Being able to play a full set of shapeshifters and make them blademasters or any other "grow" ally is pretty nuts. We also get to play Umara Raptor, which (in my playing it) is bonkers. It's no firemantle mage, but it's still nuts

February 25, 2016 1:09 p.m.

Dennis14 says... #12

Blue can also open cards like:
Thrummingbird, Mirror Mockery and Wings of Velis Vel.

February 25, 2016 2:48 p.m.

Salad_Thunder says... #13

Our local meta is really starting to get warped by Eldrazi. Last night I played a Anti-Eldrazi-tuned Junk deck (I won 2-0), a UW Eldrazi (I split 1-1-1), and then the one that has me writing here GW Turbo Fog (I lost 0-2).

Unless my WurG Vial Allies gets a significantly better draw than the fog deck does, I get locked out and it's over. If its going to be showing up regularly, any ideas besides putting two Grand Abolisher in the side-board, or increasing my red-land count to put two Skullcrack in there?

Given the amount of anti-aggro board lock-down being played because of Eldrazi, I'm almost tempted to go back to Elves and Shaman of the Pack until April.

February 26, 2016 9:09 a.m. Edited.

I think Skullcrack would be a good bet against turbo fog. Most fog decks are going to run some board wipes, so they will be able to get rid of your Grand Abolishers. They at least won't be able to get rid of the anti-damage prevent, unless they splash blue for counterspells. You just have to hope that you can swing in for game with board presence before they hit the Wrath of God button.

February 26, 2016 11:58 a.m.

Nef says... #15

I'm actually buying my turbofog like deck soon. My ally deck has no way to deal with it really.

February 26, 2016 12:02 p.m.

JVMAV says... #16

@Throttle one way to trim down the removal is by using Mark of Asylum

February 28, 2016 10:05 a.m.

Nef says... #17

Mark of Asylum is good vs burn but there is a lot of non burn removal.

February 28, 2016 3:22 p.m.

ehuez says... #18

Dromoka's Command is better than Mark of Asylum I think

February 28, 2016 3:54 p.m.

Throttle says... #19

@JVMAV Thanks, I have had it in my sights. But yes, only helps against burn/red removal. So I was actually thinking about 2xDefense Grid. What do you guys think about those? I only run 2 CoCo and 3 Paths, and always mainphase my CoCo's in hopes that I hit evasion or lifelink, so it won't hurt me much.

February 29, 2016 5:42 a.m.

Throttle says... #20

February 29, 2016 5:50 a.m.

what MU would you bring Defense Grid in against?

March 4, 2016 1:37 a.m.

JLenzen says... #22

Grand Abolisher will typically work better than Defense Grid, as you can find it with any creature support spells (Collected Company, Lead the Stampede, Tracker's Instincts, Return to the Ranks) and it hits more than just spells, and it doesn't hurt you.

March 4, 2016 10:30 a.m.

Throttle says... #23

@JLenzen you are right. It may be a stronger pick, as it is a body in itself and has more upside. At the same time - it is a body, dies to bolt etc. I feel artifacts are harder to remove, and stick longer.
I tried Defense Grid this FNM, and I like it somewhat. Since I don't play CoCo's with this setup - ended up siding those, I don't feel it hurts me a lot, except i did forget the cost in one game for my Path of Exile in opponents combat phase. I played against Kiki-Chord first game, with Defense Grid down on turn 2, and he couldn't remove it until turn 4, when my board was too big to deal with. What I am trying to do, is just force my opponents to use main-phase mana on their turn, if they want to interact with my board, which in the early rounds means they won't develop their boards, and my allies can still continue to come down and grow. Slows down the games a bit, but I liked it this Friday. I board it out a lot too - but most people run somekind of removal, counter, end-step draws, cycles, scry's, return from graveyard, so I like seeing it in game 1 if I don't know what my opponent is playing (which is almost every time).

March 6, 2016 12:41 p.m.

Building on the point of Defense Grid, It actually won't affect CoCo as much as I find myself casting it on my own attack phase to get the extra damage in. That's how I use coco normally. Also, having grid on board means no EOT, in-response removal for at least the first 3 turns, which is rather crucial for us to build a relatively stable board. I may consider throwing 2 in to deal with attrition decks.

March 6, 2016 2:46 p.m.

ehuez says... #25

Hi! Can you please check my deck? Allies - As a unit we stand and united we fall! I updated both mainboard and sideboard. Whats more important I completed deck description. If you find some mistake or you have a suggestion please write a comment. I appreciate it and I will respond as soon as possible.

March 7, 2016 4:37 p.m.

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