Modern Allies - Primer (Updated for BfZ!)

Modern JLenzen

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MadKat says... #1

thats great! I'm really happy that my/our brewing is showing fruit. We can show the modern magic world that there are tier one competitive decks that havent been made yet. It's a brewers format, ya'll :-)

August 28, 2015 8:50 p.m.

TranSpyre says... #2

Here's my current build.

I'm actually liking Descendent's Path, since it helps filter your deck for creatures, which is what you really want. I switched it in for a pair of Chords and haven't looked back. Adaptive Automaton is also nice because it becomes a lord while still able to set off Ally effects. Like I said in the description, I plan to drop the 3rd Survivalist and a copy of BoP for a pair of Warleaders, with those other 2 Survivalists being the first thing I'll drop if we get a cool new creature.

August 29, 2015 5:02 p.m.

Johanson69 says... #3

So Gideon is literally an Ally of Zendikar... I think he's decent, will have to wait and see and look what else comes along.

Gideon

August 29, 2015 10:47 p.m.

Nef says... #4

Welp. I'm gonna test that.. Like a lot.

August 29, 2015 10:52 p.m.

Johanson69 says... #5

I fear he might be way too slow. When he comes into play, we either get a permanent Glorious Anthem, which we could get with most 4 costed Allies or Collected Company. This would also get us a couple of bodies, which would be the other option. His +1 will only come in consideration if he has to have 5 loyalty for disctraction, which would mean we are in a poor situation anyways. Turning him into an Ally could potentially allow us to profit off of some other effects (Evangel for unblockable etc), but all in all I would prefer Collected Company over him. Possibly some of the other Allies that will come.

Now it may be that I underestimate the ability to continously chuck out Ally triggers, as you said, it has to be tested.

August 29, 2015 11:12 p.m.

Nef says... #6

His -0 is what interests me the most to be honest. One huge weakness my deck has is not enough allies. This guy... well... pumps them. I think in certain matchups it'll be invaluable. But maybe it will be too slow as you said. We shall wait to see.

August 29, 2015 11:38 p.m.

TranSpyre says... #7

I'd rather run him over the Adaptive Automatons I'm running now. He can be an un-removable anthem effect, or a trigger per turn, which can be huge with Ondu cleric/evangel, any of the attackers.

August 30, 2015 1:35 p.m.

MadKat says... #8

He doesn't give an ally with a 1-1- counter, which is a down side. I do think he is too slow for the current ally decks.

August 30, 2015 9:12 p.m.

Nef says... #9

If he gave an ally with a counter I think he'd be too strong lol

August 30, 2015 9:19 p.m.

Well if you are going for an aggro shell, yes. He is too slow. But for more of a midrange or aggro control shell like mine, he is great. He will probably replace a Palidan or my endless horizons.

August 30, 2015 9:38 p.m.

Nef says... #11

Yea I am hoping he will be fantastic in mine. I look forward to him very much so.

August 30, 2015 9:40 p.m.

MadKat says... #12

Agreed, sorry I was tired and was only thinking of the aggro shell. I think your right, he's going to be excellent in midrange; I actually think midrange allys will be a think in tier 1 compatible decks. I think we can finally start splashing coat of arms for the win.
Speaking on that, I've been toying with the idea on using just the diabolist and the mill ally as a win con. I think it will really work well. Thoughts?

August 31, 2015 7:11 a.m.

Johanson69 says... #13

Well, you can turn it into a Valakut-y Combo Deck if you play Rite of Replication or Doubling Chant. Kicking a Rite on one Halimar Excavator will net you 30 Triggers for 6 Cards, or enough to mill 3 people out. If you have one Halimar Excavator and X other Allies, Doubling Chant will get you 2 times (X+1) Triggers each for 2 times (X+1), X=1 gives you 16 cards milled, X=2 gives 36, X=3 gives 64. Same numbers obviously apply for Hagra Diabolist. So if you can stuff these in one deck, ramp up to the appropriate amounts of mana and not die during that time, you got yourself a nice janky combo deck with some redundancy. Throw in Ghostway together with Ondu Cleric to survive, and I think it can work... somehow.

August 31, 2015 1:45 p.m.

betuman says... #14

Hey guys! I was thinking that Gideon, Ally of Zendikar may be more of a sideboard card for attrition matchups with lots of removal such as grixis control, jund, abzan and the likes.

With the -0 ability you can keep putting fodder for lili's sac. And angainst control decks with boardwipes. Besides it's what we want, a free activation for our whole team each of our turns and can turn into a creature for the fatal blow or shenanigans.

August 31, 2015 5:19 p.m.

Johanson69 says... #15

Looks like Talus Paladin gets a little sister (feminine brother?): Lantern Scout

Looks playable as it gets hit by CoCo. Unfortunately it doesn't grow out of control, but somewhere the limit has to be met.

August 31, 2015 5:30 p.m.

I like it. The only problem is that the 3 drop spot is already fairly crowded with Kabira Evangel and Mirror Entity. I would be okay with it as a 1-of as flashing it in with CoCo at the end of your opponent's turn doesn't do you a ton of good. You would have to flash it in before combat on your opponent's turn to make any use of the life link triggers, which means you would need to have blockers or creatures with vigilance. In the first case, that means you're probably behind and this card might... might be able to save you? Or you are just throwing the ally you played on your turn under the bus as a blocker. In the second case, you have Kazandu Blademaster or a vigilance-d Veteran Warleader, and you're probably fine. But I would still just rather play CoCo at end of turn to give your opponent less time to react to the flashed in allies with pseudo haste.

August 31, 2015 5:40 p.m.

Johanson69 says... #17

@TheDuggernaut Huh, I would play CoCo in my first Main Phase or at least in the Declare Blockers step. This would be in an aggro deck where bringing Akoum Battlesinger and or Kabira Evangel can easily win the game T3/4. In what kind of deck would you play CoCo at the end of the enemies turn?

On a sidenote, I can imagine Lantern Scout contesting with Ondu Cleric as tech against Burn or drawn-out fair matchups.

I don't think Retreat to Emeria (3W Enchantment, Landfall gives either a 1/1 Kor Ally or +1/+1 to the team until eot) will see play in a dedicated Ally deck (in Modern, Standard maybe). Though the fact that these 1/1 Ally tokens exist gives me hope that there is a spell with X in its cost that generates that many Ally tokens... or at least an upgrade to Join the Ranks.

August 31, 2015 6:52 p.m.

If you can win a game on turn 4 with lucky hits off of a CoCo, then go for it. But if you cant win that turn, then playing it end of turn on turn 4 will almost always be the better play. Only hitting a creature named Akoum Battlesinger will your damage for the turn -really- get amped up since only he has haste. If you play it EoT, both creatures wind up with psuedo haste, and you can then play an ally on your first main phase to trigger the Kabira Evangel for the win on turn 5. Winning turn 4 in a sandbox is realistic. But with targeted discard floating around, even pure aggro decks don't win by turn 4 all the time.

August 31, 2015 7:45 p.m.

Johanson69 says... #19

Still, even if you merely have a Hada Freeblade or a Blademaster lying around, pumping those up by potentially two will greatly increase their threat. I just don't see why you wouldn't want to get triggers on your turn for improved beating. Of course there are isolated situations where you might want to react to removals etc, but especially against Burn I think preemptively pumping your team will improve your odds (given they are tapped out).

August 31, 2015 8:21 p.m.

In the burn match up, I would personally rather them use the burn and you pump them in response as it wastes their cards and generates card advantage. If you do it before, they know exactly what they will be up against and can plan their mana usage accordingly. It may give them a few extra life points, but if they are looking to control your board state, that is the way to go. If they are just looking to direct all their burn at your face, then go ahead and go ham. It is all about the match up and current board state.

August 31, 2015 10:06 p.m.

But that is the beauty of instant speed. You can cast it whenever best fits the need of the game and current board state. Feel you need the damage? Then cast it now. But in general, if you can cast it on your opponent's turn it is best to cast it on your opponent's turn as it gives them less time to react to it, gives them fewer options to react to it, and they likely have less mana to react to it.

To get back to my original post on the matter, I will clarify that lantern scout is a fine card. It very well might push out my Talus Paladins. But it's benefits with CoCo are more limited and niche than other allies. Not a bad thing. Just something to consider in deck construction as asking yourself "What if I top deck this card in X situation" or "Will this card being flipped by CoCo help me in Y situation" are good ways to judge the value of a card in your 60.

August 31, 2015 10:24 p.m.

Chascarrillo says... #22

I'm going to swap my paladins for scouts. It's not like a higher p/t really matters with the amount of removal in Modern, and 3 cmc is just perfect for CoCo. Useful against aggro and burn, I like it.

September 1, 2015 6:31 a.m.

MadKat says... #23

I def think its better than paladin.... but now we have three life gain creatures. That might be something in and of itself.
In my aggro build that you guys are discussing, I think it definitely deserves a spot. I think I may drop the bird ally. I havent found a lot of us for mirror entity; it doesn't seem quick enough. But, who knows, maybe it has better synergy with this light house card.
I think, despite what the common opinion is, lifegain is almost always relevant. Most decks beat you by the amount of life you have, and you jumping up 10 points is definitely relevant. It may need to come out when against twin(however, I am horrible at sideboarding. It takes a lot of practice for me to sideboard right)

It seems that this card would be a great top deck with creatures on the field, but not as just one creature(however, your in bad shape if your in this position)

With all this said, I'm excited to say that I will be bringing my All-in-Allies deck to the dailies again with the new cards COCO and tez gambit (thx to xxDSJJxx ) So, I expect that in the next week to two weeks, we will see me place in the dailies, and hopefully get listed in MTGO Top 8!! Let's go allies! Looking forward to establishing Modern as a brewers format that anyone can jump into!

September 1, 2015 8:22 a.m.

I'll be tuning as following:

  • -1 Ondu Cleric, + 1 Lantern Scout
  • -1 Harabaz Druid, +1 Veteran Warleader
  • September 1, 2015 3:45 p.m.

    Anyone considered Tuktuk Scrapper against TRON and affinity? Seems it has the abilities just right, but not in the CMC. If it was 3, I'll SB this card immediately

    September 1, 2015 3:47 p.m.

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