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First: Stance; Second: Focus; Third: Strike

Commander / EDH Prowess RUW (Jeskai, America) Spellslinger

Veghelia


Maybeboard


Why do I wanna make this deck?

I think prowess is cool, and it feels correct to make a prowess deck. I love spellslinging, and this combines it with a very basic attack plan, which I've not done all that much, but I think I can enjoy a lot.

How do I reach that goal/want?

Create an army of tokens and use blanket prowess effects to buff them up.

What do I need to do that?

I feel like this is by far the hardest question for this deck, since the deck needs a lot.

  1. An army of tokens
  2. A blanket prowess effect
  3. A number of spells to cast to get to 3+ prowess triggers (arbitrary number, but it sounds correct to attack with an army of 4/4s).

Getting the right balance for this seems complex. The deck needs enough cards that plop down tokens immediately, but some cards that create tokens on spellcast also seems good, especially since those can stay back and block the crackback.

Since you want to play about 3 cards just to trigger prowess, you have to make sure you have enough mana and cards for that. Mana is partially managed by having a lot of cheap spells and by just making sure there's enough ramp in the deck, but cards can be more complicated. Adding "draw on spellcast" cards sounds good, but I think you need to diversify and have some "draw at start of turn" effects as well, since those guarantee more cards.

Suggestions

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Reasons for removal:

  • The cantrips don't feel good. I think they supposed to be good, but I don't know if I either really always want to have a full grip, or if it's something else.
  • I want to use Battlefield Forge in another deck where it's reaaaaally good.
  • Docent of Perfection and Jaya, Fiery Negotiator haven't felt good to draw or have on the field at all in this deck.
  • Call to Mind feels like the wrong recursion card for this deck.
  • Reasons for adding:

  • Added more draw that refills the hand, both in bursts and consistently.
  • A little more token generation.
  • Raugrin Crystal is an interesting ramp card to try out (can still ramp you with Narset after cycling it).
  • Reconstruct History and Remember the Fallen are the replacement recursion cards, to be tried out.
  • Comments

    95% Casual

    Competitive

    Date added 1 year
    Last updated 2 months
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    5 - 0 Mythic Rares

    30 - 0 Rares

    33 - 0 Uncommons

    15 - 0 Commons

    Cards 100
    Avg. CMC 2.89
    Tokens Bird Illusion 1/1 U, Copy Clone, Drake 2/2 U, Elemental 1/1 R, Elephant 3/3 G, Goblin 1/1 R, Human 1/1 W, Human Soldier 1/1 W, Manifest 2/2 C, Monk 1/1 W, Servo 1/1 C, Soldier, Soldier 1/1 W, Spirit 1/1 W, Treasure
    Folders Commander/EDH (Paper)
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