Five Color God Stuff

Commander / EDH ElendVenture

SCORE: 548 | 271 COMMENTS | 175166 VIEWS | IN 367 FOLDERS


Mordon327 says... #1

Above all, I would put Heroes' Podium in there. It is about a $0.50 card and would filter through the deck for the legendary cards that you want and give them a massive boost considering the number of legendary's that you already have. Other than that I really like this deck, looks nasty!

May 25, 2014 12:48 a.m.

Sach_squatch says... #2

If you wanted to add Liliana Vess you'd also probably consider adding Urborg, Tomb of Yawgmoth as well.

May 25, 2014 12:48 a.m.

woudelkazoie says... #3

I have one thing about this all the card are hard to get and stuff so but overall a very good deck

May 26, 2014 2:14 a.m.

holloway1 says... #4

I'd suggest Conjurer's Closet . Works great with whip of erebos, and i can imagine you don't exactly like the idea of your gods being exiled permanently.

June 9, 2014 11:45 p.m.

daemon_panda says... #5

Doomwake Giant

Eidolon of Blossoms

Grim Guardian

you have a lot of enchantments. these should help you plus off of them.

June 9, 2014 11:45 p.m.

daemon_panda says... #6

Also, Sorin Markov is great in commander. You can use his -3 ability to get rid of 30 life.

June 9, 2014 11:51 p.m.

Godhead of Awe it should be in this deck for 2 reasons, 1. FLAVOR 2. Its a good way to deal with decks that plan on having big ass creatures

June 10, 2014 2:23 p.m.

aznb01777 says... #8

I made one similar to this, I went with cromat instead though, I though progenitus would take too long to bring out... http://tappedout.net/mtg-decks/devotion-to-cromat/

You should put obliterate, decree of annihilation, and/or jokulhaups in there for mass removal (keep ur gods, enchantments, and ur planeswalkers)

June 11, 2014 11:38 p.m.

ElendVenture says... #9

@holloway1 Good idea, I run it in a couple other decks. Don't know why I didn't think about it here.

@daemon_panda I am considering changing this deck to focus on the enchantment aspect, and if that happens I will most certainly make use of those cards. As far as Sorin Markov , I really like him and use him in my mono black deck, and he would certainly be deadly at certain points in this deck. But I'm not sure if I want him here. Maybe if I restructure.

@Chargingbadgerrrrrrrr Godhead of Awe is indeed awesome, but her ability isn't exactly right for the current format of this deck. It would be a fun combo with Anger of the Gods at some point.

@aznb01777 Nice! I'm a big fan of anyone trying a five color god deck. +1! Progenitus isn't as hard to summon as you would think. I can reliably have him out by turn ten due to the mana fixing I have, and sometimes early as turn five. As far as the board wipes, I am seriously considering switching up the deck to include them, but I haven't had enough playtesting with the current format to really judge it.

June 11, 2014 11:57 p.m.

Mxyzptlk says... #10

ElendVenture or holloway1, could one of you explain the Conjurer's Closet / Whip of Erebos combo for me? I'm not getting how it would work. The way I'm reading it, you'd want to use the Whip to bring a god back from the graveyard because your opponent somehow killed it, right? And then you want to use the Closet to bounce the god so the Whip doesn't exile it at the beginning of the end step?

What I don't understand is why the other part of the Whip's ability doesn't prevent that when it says "if [the creature] would leave the battlefield, exile it instead of putting it anywhere else." My thought was that trying to bounce it would trigger that on the Whip and put your god in permanent exile before bouncing it would resolve.

Correct me if I'm wrong about the way that would work or if it would be a different interaction entirely.

June 12, 2014 12:57 a.m.

ElendVenture says... #11

Mxyzptlk Conjurer's Closet satisfies the exile requirement required by Whip of Erebos . Since you control both effects, you can choose to have Whip of Erebos ' effect resolve first before your creature comes back with Conjurer's Closet , after which the whip will no longer have any control over the creature since the ability has resolved.There are a few creature cards that do the same thing, such as AEtherling , and Obzedat, Ghost Council .

June 12, 2014 1:44 a.m.

Mxyzptlk says... #12

Interesting shenanigans. Thanks for the clarification!

June 12, 2014 1:15 p.m.

arimondry says... #13

June 13, 2014 1:55 a.m.

BadNewBears says... #14

I'm actually working on a very similar deck (all the gods and demigods w/ Progenitus at the helm), and was wondering how your curve affects your early game? One of my biggest concerns was getting bumrushed in the first few turns due to a lack of creatures (usually can't hit enough devotion or mana until a couple of rounds in); is that something I should care about, or will I have gods running rampant before that becomes a major issue?

Also, no Hammer of Purphoros or Spear of Heliod to complete the flavor wheel? I don't care if it doesn't make sense -- get on that, man!

June 15, 2014 9:18 p.m.

ElendVenture says... #15

BadNewBears, The curve can be hit or miss. I normally don't have any problems, but even if I do, the deck starts exploding onto the field by turn 7 anyhow. I generally like to use this for multiplayer games, so it's not hasn't been a serious issue yet with people being able to do serious damage to me before I can do it right back. More often than not I can pull off a turn 5 Progenitus , people tend to leave you alone after that.

As for the Hammer and Spear, make some suggestions on what you think I should take out for them. I love flavor wheels, but I haven't found enough reason to complete this one. The Spear would probably be easier to convince me on than the Hammer. I have absolutely no use for the Hammer's activated ability.

June 16, 2014 7:36 p.m.

Biomancer says... #16

Cool deck +1. I've always loved progenitus as a commander but could never make a deck around him. Your deck has helped me. Please visit my commander deck DETHRONE THE KING comment on it and +1 it.

June 16, 2014 7:42 p.m.

cool

June 16, 2014 7:49 p.m.

BadNewBears says... #18

Well, the Spear is mostly there as a deterrent for that early game aggro I mentioned. As long as I've got mana open (which, after a bit of testing, I almost always do), people don't want to attack when there's a big ole spear staring them down. Also, the banner effect and double white devotion are strong selling points for the "worth it" factor.

As for the Hammer, I don't blame you for not liking the second ability, but the haste factor is actually really, really nice in a slower deck like this. I mean, Progenitus with haste? All of the demigods swinging the turn they come down? Godhead single-handely turning your opponent's entire board state to mush while your legendary, indestructible armada smashes face?

As a side note, Heroes' Podium is a very solid card for this type of deck, since it digs for gods pretty easily. Also, the power scaling is insane once you get a single god active and swinging with the Podium buff, and it combos well with nearly every god (Heliod's vigilance, Nylea's trample, Thassa's unblockable, Phenax mill, Iroas' anti-block, and Xenagos' absurd double buff). I'd recommend giving it a look.

June 20, 2014 12:01 a.m.

asasinater13 says... #19

you're running a lot of indestructible things, aby thought to Novablast Wurm for shenanigans? board wipe on a stick, solid devotion, and if you happen to have some gods they don't die to it so all's well for them.

and I completely am behind seeing the hammer in here, the second ability is kind of off-putting but it makes use of lands later on and, as said above, giving your big creatures haste is awesome. nothing throws a wrench in someone's nonlethal attacks than not knowing what's coming at them next, especially in 5 colors where it could be literally any creature that exists.

lastly, did you think about the vivid lands at all? they color fix decently well. you should make sure to have at least one or two basic lands in here as well, not necessarily for untapped, but because Path to Exile is a thing that white decks will have, and it would be nice to at least get the land if it happens to you.

June 20, 2014 12:20 a.m.

joegio66 says... #20

I currently have a similar deck built with all 15 gods just minus the demi-gods, focusing more on enchantments. The Zoo on Mt. Olympus

Avenger of Zendikar +Purphoros, God of the Forge is a great interaction to deal big time damage.

Eidolon of Blossoms works as a nice card draw engine along with Prophet of Kruphix to help accelerate the board state.

I would advise not to run that many temples, the deck tends to start off a bit slow. Also I found Cascade is a nice way to get out more permanents for free...Maelstrom Nexus

hope this helps!

June 23, 2014 4:53 p.m.

recktum says... #21

June 29, 2014 12:54 a.m.

Loooove this deck. I was going to make one like it but I would have to A) Dismantle a few of my decks that have all these cards in it, or B) Buy doubles of everything I already have which can be quite pricey. +1 for sure. Here's a thought, you could use tutors in here to get what you need...Demonic Tutor , Vampiric Tutor , Diabolic Tutor , or even a Time of Need to dig for a specific legendary creature. If money isn't an issue, look into getting cards such as Scalding Tarn and Arid Mesa ...those type of lands can really help you out if you need a certain land type, I do believe those work for the shock lands too. Or just use the tutors for the land you need.

July 2, 2014 7:56 p.m.

PlattBonnay says... #23

Have you considered adding Academy Rector to the list to cheat out any god you need?

July 8, 2014 7:07 a.m.

aznb01777 says... #24

since you run Omniscience you should most def play Conflux

July 8, 2014 9:17 a.m.

ElendVenture says... #25

PlattBonnay I hadn't considered it, but I will be sure to give it a try once I can get my hands on it.

aznb01777 Hmmm, I will try that out when I get back from my deployment.

July 8, 2014 11:11 p.m.

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