I think it needs more enters the battlefield tapped unless you control two or fewer lands lands. I found that almost all the lands were entering the battlefield tapped, and that is not fun at all. Then later in the game it would be alright if they entered the battlefield tapped because you have so much mana anyway.
January 3, 2012 1:28 p.m.
Theename, do you have any suggestions for the land-base? I've been rather unsure of the amount of each colour from the get-go
January 3, 2012 10:32 p.m.
Maybe Shimmering Grotto could make it even funnier, specially with all those double costs!
January 4, 2012 1:37 p.m.
I'm thinking that you should have:
2x Forest , 2x Island , 2x Mountain , 1x Plains , 1x Swamp , 4x Darkslick Shores , 4x Razorverge Thicket , 4x Seachrome Coast , 2x Copperline Gorge , 2x Blackcleave Cliffs
This will bring up the cost of your mana base by a lot.
If you have 24 lands instead of 25 then you can add Frost Titan , and he is such a good control card that will really help you. Plus I don't think you really need 25 land if you have all your land fetches. I assume the role of Snapcaster Mage is to flashback Rampant Growth
January 4, 2012 3:20 p.m.
By up I mean price. But the reason I didn't include any enters the battlefield if you control a "insert basic land type here" is because you have 8 basic lands currently, and I put in 8. The likelihood that you will draw a basic land is very slim.
January 5, 2012 3:31 p.m.
True, but that's what the Rampant Growth s are for. I'm trying to figure out a sweet spot for maybe 2 of each basic land, a scars, and core dual land
January 6, 2012 6:11 a.m.
Gonna chop the lands down the 24, add a Frost Titan and bring it to my local Magic 'Standard Sunday'. I'll post an update with how it goes, along with the new land base. Thanks for your suggestions!
January 7, 2012 9:33 a.m.
Zachariah_Skithiryx says... #12
this shouldn't work, but... it does... +1 just for that man.
January 12, 2012 8:07 a.m.
I know, something as inconsistent as this has no right winning any games, but it does anyway, and that's why it's awesome and hilarious.
January 12, 2012 1:03 p.m.
I just playtested this a few times. Had one of the big creatures out by turn 5 every time :D
February 1, 2012 2:07 a.m.
blackhawk1029 says... #15
I might add one or two Buried Ruin to this deck just in case your Quicksilver Amulet or Sphere of the Suns get sent to the graveyard.
February 2, 2012 3:33 p.m.
browny12345 says... #16
snapcaster isnt too good in this deck, maybe 4 birds of paradise?
February 4, 2012 12:59 p.m.
browny12345 says... #17
snapcaster isnt too good in this deck, maybe 4 birds of paradise?
Iced_Flames says... #1
except for birds and snapcaster, all your creatures are 6 mana and higher.they also require 2 of a certain color mana, which could be very difficult to produce without birds or if you didn't rampant growth early on in game (or if God forbid you didn't draw Sphere of the Suns )
my suggestion would either be to add more land searching cards like Terramorphic Expanse and Cultivate , or add mana producing creatures (eg myrs) to serve as blockers or mana ramp
you could also possibly work Quicksilver Amulet into this deck, cutting down those mana heavy big hitters into a measly 4 neutral mana cost
December 31, 2011 12:45 a.m.