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I had an idea for 5 color experience counter tribal for months, originally thinking about Ramos at the head, but with recent spoiling of Niv-Mizzet, I knew he should be my new commander. He fixes one of two major obstacles of this idea - consistency on average budget (my decks tend to be around 200-300$), because guess what - all of them are two-colored and each of them is in different pairing. Niv also digs for them pretty deep, even in 100 card format.

The other problem was an actual goal of the deck. With 5 commanders, each pushing in different direction, consistent theme seemed to be a real challenge. I decided on my favourite - tokens. Sure, it's not the best token deck out there - but I certainly looks quite fun. Let's see what roles our commanders have here:

Also, we need to remember that some of there creatures can be really hated, so we need some backup plans for getting experience counters. Once you get at least one - you can proliferate them. It also synergies with Ezuri giving +1/+1 counters to creatures and charge counters here and there. Some graveyard recursion will be also more than welcome, as you cant cast them again from the command zone. Some creature tutors should also be here to add some consistency.

So aside of the usual draw, ramp, gy hate and removal we also need: token generators, sac engines, evasion, a bit of creature tutors, gy recursion, proliferate cards. We also need to achieve relative balance between creatures, instants, sorceries and enchantments. Also the more multicolored cards, the better. Aaand you don't want to have too many cards in one guild, as Niv-Mizzet allows you to draw just one of them. Plus the consistent land base for 5 color decks tends to be a bit expensive. So that's a lot of moving parts, but I think I've managed to construct quite good deck. There are almost 40 multicolors, with Golgari, Orzhov and Simic over-represented a little bit, so on average Niv should draw you around 3-4 cards.

Cards that really stand out in this deck:

Dimir House Guard - tutors for everyone minus Daxos and some other REALLY good cards. Triggers Ezuri and is a evasive body to stack on your +1/+1 counters, can protect itself AND is a free sac engine. Basically the one thing it lacks is a blue pip in a cost, but well, you can't have everything. Also tutoring for Kalemne while having 10 exp counters and Rhythm of the Wild on board after a wipe is hilarious.

Tome of the Guildpact - Almost half of your deck cantrips. Also - a mana rock.

Fable of Wolf and Owl, Hero of Precinct One - Almost half of your deck token-cantrips.

Winding Constrictor - create exp counters twice as fast, triggers Ezuri, goes almost infinite with Spawning Pit

Flux Channeler - see Winding Constrictor, but even better

Vanish into Memory - blink Niv-Mizzet to repeat his ETB AND draw 6 cards, discard 6. Just dont use that before your end step ;) Works well with +1/+1 counters too, so Forgotten Ancient is also a good target.

I should also provide some protection for the five and blink/flicker cards to get better value from our commander, but format allows only 100 cards. ;) So suggestions are more than welcome (and the possibilities are basically endless, so I might have forgotten about something)

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Top Ranked
Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

42 - 0 Rares

22 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.37
Tokens 2/2 C Artifact Creature Spawn, Bird 1/1 U, Boar 2/2 G, Enchantment Spirit */* WB, Experience Token, Human 1/1 W, Human 2/2 G, Insect 1/1 G, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 W w/ Lifelink, Spirit 1/1 C, Spirit 1/1 W, Vampire 1/1 W, Wolf 2/2 G
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