Flame-Chained

Standard Argy

SCORE: 110 | 153 COMMENTS | 12928 VIEWS | IN 29 FOLDERS


Argy says... #1

Exactly.

Just like Cast a Shadow, which won a lot.

Wanna know why? Coz hardly anyone in my meta was playing Control at the time.

Guess how many people are playing Control in my local meta at the moment?

Me.

I am looking forward to everyone playing Merfolk at the start of the season.

Then, when things settle back into the "everybody must play a Pro Tour deck" phase, I switch back to the new and improved I Drink Your Milkshake.

A deck having problems against one other type of deck is not a good enough reason not to play it.

You need to look at context it is being played in.

January 24, 2018 6:53 a.m.

Atroxreaper says... #2

Could try a few copies of Fiery Cannonade in your sb for tokens works well after their hidden stockpile trigger resolves to wipe out their tokens.

January 24, 2018 11:11 a.m.

Argy says... #3

Atroxreaper I'd probably go Sweltering Suns, as it hits more stuff, but at this stage I'm sticking with Bontu's Last Reckoning.

Mostly to deal with this atrocity:

Stompy Whompy Dinos

I can also use Treasure to pay for it, so I don't tap out.

January 24, 2018 11:21 a.m. Edited.

Jacella__2583 says... #4

@Argy,

In my opinion, Primal Amulet  Flip could go a long way to benefit this (pretty great) control deck, and here's why I think that.

The first side gives all of your spells cost reduction, which can come in handy for spells like Cut / Ribbons (Cut) and Vraska's Contempt. This, of course allows you to play a turn ahead of what you could usually do without this card.

The second side gives you a plethora of value, especially using it with Torment of Hailfire and Cut / Ribbons (Ribbons in particular). Doubling up all of your spells means that you are getting the much acclaimed two-for-ones that people go on about all the time. You could even settle for a doubled up Lightning Strike, where you can send one creature to the grave and send three damage to the opponent's face.

On a different note, I love this deck. I was going to make a deck around Angrath, but it got too convoluted in structure and didn't really have a plan for winning besides Angrath himself. My deck was Mardu, and that was because of Baffling End, Settle the Wreckage, and Cast Out in order to deal with a wider range of threats, but that was more personal preference rather than versatility. Hope this helped!

January 24, 2018 11:32 a.m.

Argy says... #5

Jacella__2583 the Artifact is interesting but the fact that it costs 4CMC is problematic.

It won't put me ahead of the curve until after Turn 4, and it falls on the part of my curve where I just want to be doing other stuff -> Vraska's Contempt, Glorybringer, Angrath himself.

It is a VERY interesting idea, though. I will keep it in mind.

January 24, 2018 11:47 a.m.

ShakinItTwice says... #6

I would maybe try some Ravenous Chupacabra in main or side.

January 25, 2018 2:14 p.m.

Argy says... #7

ShakinItTwice thanks for the suggestion, but I don't like the card.

A lot of people got excited about it because it did so well in limited.

At its heart, it's basically just a removal spell.

I would rather have Unlicensed Disintegration, that also has the potential to deal damage, or Vraska's Contempt, which Exiles and give 2 life.

Those are the only spells it would replace on the curve.

January 25, 2018 2:54 p.m. Edited.

AgentGreen says... #8

I do think 4 Lost Legacies is pushing it. Maybe drop two and add more Lightning Strikes in the side

January 26, 2018 3:58 p.m.

Argy says... #9

AgentGreen I need four to make sure they are in my opening hand.

That way I can be sure to grab Ghalta, Primal Hunger, The Scarab God, Angel of Invention, etc.

If I get to grab TWO of those things, it's even better.

I don't need Lightning Strike for removal, and I am usually winning games through the Aftermath part of Cut / Ribbons, so I don't really need it as a finisher, either.

January 26, 2018 4:35 p.m. Edited.

Is a play set of Lost Legacy enough to give a fighting chance against control? You have so much removal that even post side board you will have 13 removal spells. I feel that 3 Abrade, 2 Bontu's Last Reckoning, 2 Unlicensed Disintegration is all you should need in the sideboard as far as removal goes. This would open 4 slots sideboard for a playset of Duress or if you wanted something a bit fancier you could go with Dire Fleet Daredevil. Blood Sun could also do a lot of work making all those nasty flip lands not work.

January 26, 2018 6:09 p.m.

Whoops just saw duress was already suggested. Sorry bout that.

January 26, 2018 6:11 p.m.

Argy says... #13

Legendary_penguin_of_death my decks are usually tailored to my LGS meta.

At the moment the biggest problems for me are Cats, Dinos, Merfolk, and God-Pharaoh's Gift decks.

That is what this deck and Sideboard are set up to win against, and so far they are working well.


13 removal spells are nowhere near enough for a Control style deck, which is one of the Hubs I have this under.

You want a tonne of removal, quite a bit of draw, and a smattering of Creatures/Planeswalkers. That's what you see here.

Due to Cut / Ribbons this deck can win without one single Creature or Planeswalker surviving, but they sure do help to speed things up.


In my list of "Cards Already Considered", from the Description for this deck, you will find Blood Sun.

If you want to know why it ended up there, I have an update entitled "Problems with Blood Sun".

Basically it can end up helping the Opponent, as their dual lands come in untapped, and hurting me because it silences Arch of Orazca.


I'm not really keen on Dire Fleet Daredevil. It feels very hit and miss.

The Creature doesn't offer enough Control, to me.


Thanks for your Comment. Hope that answers some of the questions you had.

January 27, 2018 5:36 a.m. Edited.

Your choices make sense now. Thanks for the response!

I should have read the description all the way. I stopped after the side board part.

So if you were to take this to a tournament of somewhat unknown meta would you probably shift in more control hate?

Its awesome to see you building great decks again!

January 27, 2018 10:50 a.m.

Cool deck! I've wanted to see Angrath in a control-ish style deck. Some questions I do have are why are you running Harnessed Lightning over say a full play set of Lightning Strike or bringing some Abrade from the sideboard into the main? You have no other energy synergy in the deck that I can see and sure you can maybe kill a 2 health creature and then a 4 health creature the next time, but I feel like the extra reach from Lightning Strike would help out more by providing some extra face damage if need be. You can already kill 4 health creatures with Cut/Ribbons. Running 4 Scavenger Grounds also makes me a little nervous and I personally think 2 is more than enough. I get the synergy with Fatal Push but you already have so many removal spells I'm not sure that's enough to justify it. Four Lost Legacy in the side also seems like a lot to me as they often have diminishing returns and I might swap a couple of them out for Duress against control decks. For sweepers have you tried Hour of Devastation? It pains we whenever I use Bontu's Last Reckoning since you can't untap next turn so I would run a split of both sweepers personally. Hope these recommendations are helpful!

January 27, 2018 11:39 a.m.

Argy says... #16

Legendary_penguin_of_death this actually beats Control.

Here's why:

  • They have counter spells, but I have LOTS of removal. More removal than they can counter.

  • They eventually must play a Creature. I Cut / Ribbons it. Then destroy or exile it.

  • Eventually I grab Disallow with Lost Legacy.

  • With no Disallow, and having already done some damage with Angrath, the Flame-Chained, as well as grabbing a few cards from their hand, I can now cast Cut / Ribbons from the graveyard, and they can only Counter it if they have Negate in hand. If they do, I just cast a second one next turn.

    They often don't have any Negate left, because they've been using it to try to protect their Creatures. Or Angrath has made them toss it.

Thanks for your kind words about my deck building. That was very sweet and means a lot to me.

January 27, 2018 11:47 p.m. Edited.

Argy says... #17

KingkillerKvothe I guess what makes sense to me in this deck might not make sense to you, due to the fact that I've seen the results of playtesting it.

That is what has shaped the build.


Initially I ran more Lightning Strike but it turned out that it was better to have more ways to kill Creatures, and Harnessed Lightning is more efficient at doing that.

As you said - it gives the chance to kill something with Toughness bigger than 3, if one has been played earlier. It's very helpful against Torrential Gearhulk, as you can play a Harnessed Lightning, choosing to spend 0 , then play a second to kill the Torrential Gearhulk.

I've actually got extra face damage in the form of Angrath, the Flame-Chained. I found that the best strategy against most decks is protecting him, as he can win the game single-handedly. Hence the best Creature control style cards are the way to go.

Harnessed Lightning is better than Abrade for Creature kills, hence why Abrade is in the Sideboard. It only comes in against Torrential Gearhulk. I don't even bring it in against God-Pharaoh's Gift any more, as killing Creatures and making them keep a Refurbish in hand, that does nothing, has proven most effective.


In tests, four Scavenger Grounds has been no problem. It's been very good at shutting down The Scarab God. Can't copy what isn't there! It's also great against Cats.

Since I really NEED to see it against some matchups, and multiple copies ALSO help against these, four is the correct number.

I have mentioned in my notes that I may put Duress in the Sideboard, dependent on my local meta.


Bontu's Last Reckoning can clear Dinos off the board, whereas Hour of Devastation can't.

In the past I have been reluctant to run it, due to Lands remaining tapped, but that hasn't been an issue.

It is usually played late enough in the game that there are plenty of other lands to work with.


Thanks for the Comments. I hope that has explained some of my card choices more fully.

January 28, 2018 12:09 a.m.

Delete this comment if you want, but it's hijinks not high jinks :) (sorry it just annoyed me just trying to help)

January 28, 2018 4:35 p.m.

Darsul says... #19

Battle at the Bridge help vs Amonkhet gods?

January 28, 2018 11:02 p.m.

Argy says... #20

Mardu_Maniac, you didn't bother to look that up first, sport.

From the Merriam-Webster dictionary:

high jinks
plural noun \ h-jiks \
variants: or less commonly hijinks

Merriam-Webster dictionary entry

Hijinks is LESS common.

It may be more widely used in the US, but in Australia it is high jinks.


Darsul Battle at the Bridge can be used to get rid of Hazoret the Fervent on Turn 5. Vraska's Contempt can get rid of it on Turn 4.

With The Scarab God you would have to wait until Turn 6.

I don't factor Metalspinner's Puzzleknot into the equation, as it may not always be on the field.

It is also at Sorcery speed, as opposed to Vraska's Contempt's Instant speed.

Not a bad idea for an Artefact deck, not so great for Control.

January 29, 2018 3:02 a.m. Edited.

tjjonny2000 says... #21

run some form or board wipe or you will probably get overwhelmed by tokens :s maybe some fiery cannonade?

January 29, 2018 4:09 a.m.

Argy says... #22

tjjonny2000 you don't call Bontu's Last Reckoning a board wipe?

Fiery Cannonade has already been considered and discussed. Check under the tab labelled "Cards Already Considered", and the Archive if you wish to see the discussion.

Use links for cards. It makes it easier for everyone to see what the card actually does.

January 29, 2018 4:19 a.m.

tjjonny2000 says... #23

Sorry Argy, I don't concider sideboard an answer to a mainboard problem and I don't like giving someone game 1 because I didn't prepare.

And sorry I'm still new to tapped out so don't know how to link :s And will look at the discussion on fiery cannonade now

January 29, 2018 4:25 a.m.

Argy says... #24

tjjonny2000 no worries. I was probably a bit testy.

At this stage new ideas are generally more annoying than helpful.

I don't actually give away Game 1. Bontu's Last Reckoning usuallly just sures up Game 2.

You can actually give away Game 1 by having a board wipe in your Mainboard that is useless.

Anyway, you will find that most matches are won in Games 2 and 3 than any other way.


Do all the tutorials on your Profile. That way you will interact with this site better.

You link cards by doing this:

[[Card Name]]

January 29, 2018 4:55 a.m.

Argy says... #25

tjjonny2000 just wanted to add, I've played a lot of Control over the years and often a board wipe in your Mainboard sits there doing nothing.

If I WAS going to add one, it would be Sweltering Suns, not Fiery Cannonade.

January 29, 2018 5:03 a.m.

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