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Flash . . . Aahhhhh (MkII)

Standard* Control WU (Azorius)

Purple_Mage


Sideboard

Planeswalker (3)


I have decided to put together a deck where all but 3 cards are able to be cast at instant speed. Meaning a lot of the time it is a case of 'draw, go' to keep my opponents guessing and on their feet.

The Creature Suite

Torrential Gearhulk - I absolutely love this card. It's fantastic, can flashback 20 of my cards so can get me card draw, removal or counter depending on what I need, so a very flexible card. Also a 5/6 body that can smash in for lots of damage late game.

Spell Queller - flash enabled, and can give great tempo by buying time, also can apply pressure to opponents planeswalkers, if they resolve.

Archangel Avacyn   - Solid flash 5-drop, protecting my spell quellers from board wipes or unfavourable blocks. Also a strong evasive body.

The Instant Suite

Summary Dismissal - One of the best counters I have got vs cast effects like Emrakul's taking turns, World Breaker's destroy target land or even opponents Elder-Deep Fiends.

Negate - Solid two drop counter to stop early game planeswalkers like Liliana and Gideon.

Stasis Snare - Exile removal that isn't an instant. Even the enchantments have flash!!

Blessed Alliance - Again I like cards that give me options, sacrifice creatures or gain life will be my main choices.

Void Shatter - another counter spell. Works well against Emrakul/Delirium decks as exiles rather than graveyards cards.

Skywhaler's Shot - Premium Removal spell, it's relatively cheap, takes care of big bodies like Gearhulks and also the scry smooths out my draws.

Immolating Glare - similar to Blessed Alliance but can actually target rather than sacrifice and is only two mana.

Glimmer of Genius - the card draw in the deck. Yes it's quite a high mana cost, however scry 2 and draw 2 is brilliant at instant speed. Can also be flashed back if I have nothing better to do with my Gearhulks.

The Non Instant Suite

Fumigate - mass removal and gain life. What more do I need in a late game control deck? It is weak against Selfless Spirit, however I have plenty of other removal to take them out early game.

Dovin Baan - a good PW for the deck. Wasn't sure whether to include him of Jace, Unraveler of Secrets. Need to test with both.

This is a fun deck I anticipate taking to FNM and have swapped from my previous deck Summoning Metal.

I'm unsure what's gonna go in the sideboard, I do however have a few options already. But any additional suggestions for sideboard (or mainboard for the matter) are more than welcome.

As with any deck I put together I appreciate feedback for improvements. So please give me heaps and heaps of development for this deck.

Suggestions

Updates Add

Played against four decks and did horribly but managed to figure out some changes for the deck and they are thus:

-1 Archangel Avacyn

-2 Summary Dismissal

-1 Epiphany at the Drownyard

-1 Stasis Snare

+1 Selfless Spirit

+4 Anticipate

Comments

Revision 3 See all

(8 years ago)

-4 Anticipate main
+2 Blessed Alliance main
-2 Bygone Bishop main
-2 Clash of Wills side
+1 Descend upon the Sinful side
-2 Displace side
+1 Dovin Baan main
-3 Elder Deep-Fiend main
-2 Essence Flux main
+2 Fumigate main
+3 Gideon, Ally of Zendikar side
+3 Glimmer of Genius main
-2 Hallowed Moonlight side
+2 Immolating Glare main
-3 Nebelgast Herald main
-3 Ojutai's Command main
-2 Planar Outburst side
+1 Port Town main
-4 Rattlechains main
-2 Selfless Spirit main
and 25 other change(s)
Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 4 Mythic Rares

17 - 0 Rares

17 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 3.43
Tokens Angel 4/4 W, Emblem Dovin Baan, Emblem Gideon, Ally of Zendikar, Energy Reserve, Knight Ally 2/2 W
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