Sundial of the Infinite is an awesome card, there's several ways you can abuse it but in this deck we're going to stick with good ol' Flickerwisp.

HOW WE DO IT

Sundial of the Infinite: The card that makes the whole deck tick. Here's some cool tricks we can do.

-Activate the ability in response to removal to keep the sundial alive (provided its on our turn)

-Activate the ability at the end of declared blockers if we don't like what we see and not take damage.

-Activate to end a counter war.

-Activate at the end step in response to our delayed triggers from Flickerwisp,Ideas Unbound.

Flickerwisp: The second piece(s) to our puzzle. With the ETB effect we target whatever we want including lands then at the end of turn activate the sundial to make sure they stay gone forever.

Snapcaster Mage: With so many way's to blink creatures I felt snappy was a must include, being able to replay other flicker spells, draw spells and counter spells whenever we need them is too good to pass up, but of course I didnt need to tell you how useful he is.

Eldrazi Displacer: Flickering valuetown

Geist of Saint Traft: The main win-con. (if you activate sundial on the angels trigger you keep the 4/4 angel)

Ideas Unbound: DRAW THREE CARDS FOR 2 MANA!!! *with sundial on board

Turn to Mist: Very versatile card, do what we do with flickerwisp/sundial, blink our blocker and keep it alive, recast a spell with snapcaster or act as an additional removal spell.

Muddle the Mixture: Tutors up the sundial primarily but can also find snapcaster, ideas unbound and turn to mist if we have to. Also obviously is a useful counterspell

Familiar's Ruse: A personal favorite of mine, counter a spell and get snapcaster or flickerwisp back in hand for more shenanigans, how sweet is that?!

Chance for Glory / Glorious End: Extra turns!! Again with a sundial activation on the delayed trigger we don't die!!

Gideon of the Trials: Included mostly for the emblem as an additional way to not die to our extra turns but is also effective in slowing down the opponent early and is a decent beat stick late.

Well that's pretty much the deck, flicker things keep them exiled and beat em down the geist!!! Its a blast to play and catches alot of players off guard!!! If you're checking out this deck and have any suggestions feel free to let me know!! THANKS!! :D

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Revision 1 See all

(5 years ago)

+1 Chance for Glory main
-1 Fabricatefoil main
-1 Familiar's Ruse main
-1 Geist of Saint Traft main
-2 Ghost Quarter main
+2 Gideon of the Trials main
-2 Glimmerpoint Stag main
+2 Glorious End main
-1 Island main
+2 Mystic Gate main
+1 Path to Exile main
-3 Prairie Stream main
+1 Sacred Foundryfoil main
+2 Scalding Tarn main
-1 Snapcaster Mage main
+1 Steam Ventsfoil main
-2 Turn to Mist main
+2 Wall of Omens main
Date added 7 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

27 - 0 Rares

14 - 0 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 2.21
Tokens Angel 4/4 W, Emblem Gideon of the Trials
Folders Modern, MODERN DECKS!!!
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