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Sorcery (3)


Basically, put a ton of creatures on the field.

The ultimate combo I've thought of in this deck would be to play champion of lambholt asap, then hamletback, and just start throwing down krenkos and fungal sproutings, once hamletback gets pretty ridiculous due to the tokens entering, fungal sprouting on him, get around 20 tokens (unless you have parallel lives or two or three :)) then put a few more on, champion is at least a 23/23, feed the pack with a couple weak non-token creatures, hamletback gets a crap ton of counters, feed the pack with him. he puts a crap ton of creatures, champ is a 50/50 most likely, fungal sprounting on him, he is a 100/100 at least, sheltering word at some point, (and if I have had any of the 4 parallel lives this would be muuuuch more.) and pull a craterhoof making at least 100, 100/100's. Also, at any point I would burn at the stake. That card has won me many games with this deck, because I have at least 8 tokens on the field on round 6. Help me make it even more ridiculous :P

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

24 - 0 Rares

6 - 0 Uncommons

28 - 10 Commons

Cards 80
Avg. CMC 3.13
Tokens Angel 4/4 W, Beast 3/3 G, Goblin 1/1 R, Human 2/2 G, Saproling 1/1 G, Wolf 2/2 G, Wurm 6/6 G
Folders 2013
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