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Sorcery (3)

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  • 2x Authority of the Consulate

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Sorcery (3)


+1 Upvote

Top rank #5! on 2016-09-21

Don't forget to +1 if you like the deck! This is a fun an interesting twist on a land creature build I thought up with Walkers that help us keep card advantage as well as board control while we slowly build up our lands to end the game if not ended before then. Noyan Dar, Roil Shaper is a snowball effect waiting to happen and is one of the MVPs in this deck. Suggestions and tips are welcome, Enjoy!

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Starting Hand Explanation

Your starting hand is important and is ideal like this. 2 or 3 lands preferably 1 of each color W/U/G with a Clutch of Currents Sylvan Advocate and/or Halimar Tidecaller for an optimal start, but any one of these in opening hand with enough lands is fine also. You want a Sylvan Advocate out early followed the tidecaller. Halimar Tidecaller brings back the Clutch of Currents used early on and gives our creature lands flying for evasion and making each buffed land an aggressive play to start the beating. Rest of the card explanations are explained below Enjoy!

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Sylvan Advocate Best green 2 drop in standard that buffs itself once online with 6 lands on the board and gives our awakened lands +2/+2 also...gets ridiculous with more than 1 of these are on the board for our land creatures.

Linvala, the Preserver 90% of the time she's gonna give us the 5 life we need to stay alive a bit longer to complete the mission and give us an angel token. Never a bad play on curve imo.

Halimar Tidecaller A win-condition once our lands are big enough giving them all flying evading most of anything that could stop them for swinging for lethal and brings back an awaken spell each time it enters the battlefield.

Noyan Dar, Roil Shaper Another MVP for us each time we cast one of our instant and sorcery spells for their awaken cost or not he buffs one of our lands with +3/+3 on cast. Pair that with an awakened spell and that's a huge land we just created.

Reflector Mage gives us more time to breathe and setup our awaken spells for the most profit per cast while locking down our opponents hand in the meantime.

Rashmi, Eternities Crafter Her on card ability is almost as good as Tamiyo's Ult and if used right can play our awaken spells for free and some of our planeswalkers if the right ones are flipped.

Tamiyo, Field Researcher Card draw fuel, gives us board advantage by tapping down creatures or popping its ultimate pretty much wins the game letting us cast awaken spells for free.

Kiora, Master of the Depths Can untap our awakened lands each turn (up to 2) or 1 creature if needed to swing in for attack or to play another spell to trigger Noyan Dar, Helps us dig for lands or creatures to keep our board populated and getting her ultimate off is fairly easy which normally would win the game for us if it comes down to it.

Dovin Baan Protects us from big creatures and himself with his +1 ability and gives us life gain and card draw if we need it with his -1. Valuable card that can be used just for draw or defense no matter when played.

Gideon, Ally of Zendikar Primarily here for his -4 ability but can be a great beater also and can be targeted by Tamiyo's +1 ability for needed card advantage.

Jace, Unraveler of Secrets Can dig for what we need while tucking away what we don't and keep the board in our favor also with his bounce ability.

Roil Spout A reflector mage except to the top of their library. Great tempo play to throw off their game plan.

Oath of Nissa allows us to dig for what we need and cast our walkers with any mana color.

Oath of Jace with the amount of planeswalkers in the deck this makes for great digging to find what we need when we need it.

Scatter to the Winds An awakened Void Shatter

Clip Wings ...only thing allowed to fly around here is my lands..Not Dragonlord Ojutai, Not Avacyn, Sigarda Bruna or Grisela so this is for them.

Dispel Break CoCo, Dromoka's Command etc etc

Negate tag those walkers for all the Super Friends decks in standard or any spell that's not a creature.

Splendid Reclamation They want to remove our lands? Side this in and start bringing them back.

Turn Aside Protects our walkers and land creatures from removal spells for almost nothing.

Collective Effort Big game removal, enchantment hate or +1/+1 with the easiest escalate cost in standard to achieve.

Archangel Avacyn   side in against decks that want to mass wipe our land/creatures off the board. Her flip will also kill most creatures BUT our land creatures if they're pumped by Gideon's emblem, Sylvan Advocate being online or Noyan Dar, Roil Shaper extra counters on cast of sorcery or instant spells.

Summary Dismissal Emrakul, Decimator, Ulamogg and a few others get stopped in their tracks with this card.

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Well ladies and Gents we've moved up to #5 and it couldn't have been done without your support and help, Thanks!

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Revision 14 See all

(4 years ago)

Top Ranked
  • Achieved #5 position overall 8 years ago
Date added 8 years
Last updated 4 years
Exclude colors BR
Splash colors G
Legality

This deck is not Standard legal.

Rarity (main - side)

17 - 1 Mythic Rares

22 - 5 Rares

5 - 0 Uncommons

6 - 7 Commons

Cards 60
Avg. CMC 3.19
Tokens Angel 3/3 W, Clue, Emblem Dovin Baan, Emblem Gideon, Ally of Zendikar, Emblem Jace, Unraveler of Secrets, Emblem Kiora, Master of the Depths, Emblem Nissa, Vital Force, Emblem Tamiyo, Field Researcher, Knight Ally 2/2 W, Octopus 8/8 U
Folders Maybe, Awaken, 1, Ideas, Planeswaljer, Purgatory, Standard Decks!, Standard, KLD standard, Kaladesh Goods
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