Flying Spooky Ghosts!

Modern* awesomealex77

SCORE: 17 | 33 COMMENTS | 2690 VIEWS | IN 1 FOLDER


TheFanatic says... #1

Lingering Souls should absolutely be a 4-of. I'd try replacing all 3 Covenant of Blood with 2 Lingering Souls and 1 Drogskol Captain .

August 21, 2014 4:35 p.m.

Javaz says... #2

like it! I also have a spirit tribal esper deck, but this seems totally different, it's good! +1

August 21, 2014 4:39 p.m.

awesomealex77 says... #3

The Fanatic I agree that there should be more of them in this deck, but I don't really like playing with more than 3 of the same cards in the same deck. I don't really like Beckon Apparition for anything other than the exile effect. So I removed two of them for two more Lingering Souls . As for Covenant of Blood , I don't really like it either, but I want more control in this deck, got any suggestions for control?

Thanks!

August 21, 2014 5:05 p.m.

Oetieloetie says... #4

Maybe some buff effects can be usefull, Intangible Virtue for example

August 25, 2014 10:38 a.m.

awesomealex77 says... #5

Thanks!

August 25, 2014 11:07 a.m.

Frayace says... #6

things you could try:
Polymorph -another Proteus Staff .
Flayer Husk -token+a buff if the token dies.
Spiritual Visit -token.
Perplex -searches for Proteus Staff .

October 23, 2014 9:27 a.m.

awesomealex77 says... #7

Perplex I really like! That will probably end up in here some how. Thanks!

October 23, 2014 9:30 a.m.

awesomealex77 says... #8

Frayace, a few ideas I had and why.

To Arms! instant speed, cycles, a couple of convoke cards in here.

Marshaling Cry cylces, flashback, gives my creatures buffs.

Azorius Charm versatile.

Feel like helping me some more? Mostly I am interested in making my TIM (tiny irritating men) an actual win condition rather than just chump blockers and targets for tricks which they are. I would appretiate it. I can help you on some of your decks too!

October 24, 2014 8:52 p.m.

awesomealex77 says... #9

Maybe switch out the whole "creatureless" idea for Chief Engineer ? Hour of Reckoning ? I feel like this deck could be a lot better and I am pretty excited about it.

October 24, 2014 8:55 p.m.

awesomealex77 says... #10

It seems like discard is in here strictly to make a slightly awkward combo work. There are just so much better ways I feel I could Cheatyface out a big guy.

October 24, 2014 8:57 p.m.

DuTogira says... #11

Your problem isn't that the current combo is ineffective. The problem is that you have no ways to guarantee that you can get it off. I would run 4 mana dorks in this deck and drop some of the control for cards like polymorph which do exactly the same thing as proteus staff. Maybe run Drift of Phantasms since it serves double duty as a Polymorph target and as a fetch for Proteus Staff . I would also suggest running Halimar Depths , Serum Visions , and Treasure Cruise for a constant stream of card draw which you have a reasonable amount of control over. Remove cards like Triplicate Spirits (too expensive), Repeal (also too expensive), Lingering Souls (you have a cheaper dude maker), and Arcane Sanctum (you are a combo deck, you don't need more than 23 lands anyway).
To me, this deck's problem isn't that the combo it is based around is too weak, but rather that the deck makes no real effort to make the combo consistent.
Still love the deck idea. +1 from me.

October 29, 2014 11:05 p.m.

DuTogira says... #12

I also don't support the Mark of Eviction replacing Pongify , especially because the mark gives your opponent one last turn with the creature to either remove the enchantment or attack before the creature gets bounced... Which isn't in and of itself all that punishing. At least Pongify can permanently remove large threats or combo components like Kiki-Jiki, Mirror Breaker .

October 29, 2014 11:08 p.m.

awesomealex77 says... #13

DuTogira I am sorry I haven't gotten back to you yet, I have been pretty preoccupied. I am going to say what I think about your suggestions, then evaluate on them.

Mark of Eviction over Pongify I agree with you completely, I will almost certainly undo the switch, this game is turning into a turn 3 or 4 game, which is why I agree.

Drift of Phantasms do you think that having in the deck would be really worth it? It kind of interferes with my combo, it does fetch my key combo cards though, so why not Perplex ?

Polymorph was in here at one point, but I liked the way the staffs worked better, I am thinking of putting one or two back in here after what you have said, mostly because of cards similar to Stain the Mind 's effect.

Halimar Depths I love that card, thanks for showing me! It will almost definitely end up in here!

Serum Visions I personally like this card more than Treasure Cruise , I feel the scry would benefit me better in this deck, but don't you think Preordain would work a little better? Because then if one of my big dudes are on the top of my deck I can bury them instead of draw it.

I like Repeal , but you are right, it is pretty expensive. The biggest thing I like about it is that it cycles.

November 3, 2014 9:58 a.m.

awesomealex77 says... #14

I will evaluate more later! I am not done yet :P

November 3, 2014 9:59 a.m.

DuTogira says... #15

Perplex would most certainly be better if you don't plan on running Polymorph . If u so plan to run it again, Drift of Phantasms is superior in my opinion, especially it combo'd with something like Serum Visions to influence your next draws.
Preordain isn't modern legal, so that is why Serum Visions is the better pick.
I could also understand not running Treasure Cruise since this is a very control oriented deck and you don't have a ton of fetch lands.
Repeal just isn't gonna work. At best it's a Remand vs a two drop, at worst you are sitting there looking at a griselbrand with a dead card in your hand. I would recommend Syncopate or Swan Song in its place.

November 3, 2014 10:50 a.m.

Regi2000 says... #16

The main problem I see is that if your opponent draws two Path to Exile, it becomes very hard for the deck to win. Oblivion Ring and Detention Sphere have a similar effect.

I also question the very logic behind bounce spells. It is pure card disadvantage 90% of the time. Look at Cyclonic Rift. For two mana, it gets rid of a nonland permanent for 1 turn. Wouldn't you rather pay 3 mana for an Oblivion Ring or one mana for a Path to Exile and get rid of it permanently? How about 2 mana for a Mana Leak? In my opinion, those sound better.

Prophetic Prism is terrible. If you have mana problems, fix your mana base. Don't add cards that cost you tempo and do nothing beyond what a good mana base does.

Mire's Toll is another card that I do not agree with. You want to combo off on turn four. On turn three, you cast Proteus Staff, and it is exposed to counterspells. If you do get to turn four with a staff, the best you can hope for is revealing four cards. Compared to Blackmail, that's one card more on turn four, and by then the opponent may not even have four cards in hand. Blackmail isn't the best spell either. Inquisition of Kozilek effectively weeds out most removal, since most removal is 3cmc or lower, and doesn't give your opponent the choice what to show you.

Beckon Apparition is another one. It could be a sideboard card, but 4 of in the mainboard? Really? There are some matchups where all it does is make a 1/1 for 1. That seems very suboptimal. Compare it to Relic of Progenitus. The relic cycles for two mana, at worst, and removes the entire graveyard, not to mention shrinking it by one every turn.

Also, Triplicate Spirits is bad. You do not need millions of tokens to combo off. One is enough. Try running Raise the Alarm. It's an instant, costs much less mana, and is on-curve with proteus staff.

November 7, 2014 1:17 p.m.

Hickorysbane says... #17

Those card links in your update have parenthesis instead of brackets :P just throwing that out there

November 20, 2014 9:40 p.m.

awesomealex77 says... #18

I know PrecintSix6Six :B for some reason it is glitching out when I go to edit, so its impossible for me to fix it. Thanks anyways!

November 20, 2014 9:42 p.m.

mcskivvies says... #19

Im not sure if youre playing on a budget but 4 Hallowed Fountain would be good to pick up

November 20, 2014 9:48 p.m.

awesomealex77 says... #20

Meh, I had them in here and I didn't really like them. Replaced them for the checklands. I don't every really need quick mana turn one, and even if I do I only run two colors and I have 4 fetchlands.

Thanks for the comment mcskivvies!

:3

November 20, 2014 9:53 p.m.

Kjartan says... #21

Aren't you overkilling it just a bit by having 4 Golems :3, i'd keep it to 1-2 and get some Dig Through Times to set them up +1 nice.

November 22, 2014 10:33 a.m.

awesomealex77 says... #22

You have a good point Kjartan! I didn't even think of that. Maybe just a one-of for each? Dig Through Time is a strong card I feel, and a little delve would work nicely because of the amount of instant and sorcery spells I have.

Thanks! :B If you want me to check out any of your decks I will! Just let me know!

November 22, 2014 10:40 a.m.

awesomealex77 says... #23

And by using Dig Through Time if I see a golem, I can through it to the bottom of my deck.

November 22, 2014 10:41 a.m.

awesomealex77 says... #24

throw*

November 22, 2014 10:41 a.m.

Kjartan says... #25

Why, thank you Alex, if you wish i'd like you to take a look at:

http://tappedout.net/mtg-decks/deck-from-fking-paste/?cat=type

November 25, 2014 1:26 p.m.

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