For Victory or Death

Standard Unforgivn_II

SCORE: 35 | 74 COMMENTS | 5497 VIEWS | IN 10 FOLDERS


first it's jund second love it check out mine Cruel jund aggro i have gone a different way going for a +1/+1 counter heavy deck with a cruel control function hopefully theorus will bring some nice cards that us jund players need +1 from me

July 24, 2013 6:03 a.m.

Unforgivn_II says... #2

Ha, I think you forgot to hit the Upvote button. And I'll check out your decklist

July 24, 2013 11:42 a.m.

i did oops done now

July 24, 2013 11:51 p.m.

alexgndl says... #4

How well does this work in actual play? I've been trying to get a decent Jund standard deck working for post-rotation and this seems pretty good. Also, have you considered Renegade Krasis for this? I've been seeing that a LOT in these types of decks.

July 25, 2013 2:10 a.m.

Unforgivn_II says... #5

Well, its pretty hard to tell, since this is built to be post rotation. I've playtested it against some post-rotation Esper control decks (they seem pretty strong through rotation), and its been ok. Not dominant, but I'm still working out the kinks. And I was considering the Krasis. It would be an easier play than the Flailer on turn 2. I'll probably go with both, and take out Experiment One , or maybe move Golgari Charm to the sideboard.

July 25, 2013 2:40 a.m.

alexgndl says... #6

Yeah, honestly I'm not a big fan of Golgari Charm . I know that it can be good, but it just seems situational to me. If anything, I'd replace that or Experiment One with Slitherhead . You're still getting a one-drop, but you can cast off of two colors instead of one. With that and your Cacklers, you're almost guaranteed to get something on the field turn one. Plus, once it dies, you can scavenge for free onto something later. Scavenge onto a Kalonian Hydra once it enters the field with an Ogre Battledriver and you're swinging with a 12/10 Haste/Trample.

July 25, 2013 2:52 p.m.

Finchy says... #7

wow....this looks pretty painful. Your right, I did thing Jund was a dead thought process but man, this is good. All the haste big beats that any aggro player should love. I really cant think of a card that I'd tell you to add. Bravo. Plus 1 indeed sir/madam.

July 26, 2013 midnight

Has Renegade Krasis been good for you? I've always looked at it as a junk rare that requires too much set-up / situational circumstances to be good.

July 26, 2013 6:50 p.m.

Unforgivn_II says... #9

Like I said in the description, its really great with unleashed creatures. Hellhole Flailer is the best 3 drop in here, but Renegade Krasis certainly does well. And considering everything with an equal or higher mana cost evolves it, it will always be helping out. Heck, at the very least it makes Kalonian Hydra swing for 10 instead of 8. I like to keep my decks flexible so that combo pieces aren't necessary. While the stated scenario is one of the best, this deck can consistently win turns 4-6, and the sheer efficiency of the creatures allows them to remain threatening in the midgame

July 26, 2013 7:12 p.m.

acbooster says... #10

Have you considered Varolz, the Scar-Striped for this deck? It gives use to all of your dead creatures. Crowned Ceratok can give your non-tramplers trample if need be.

July 26, 2013 11:28 p.m.

No Corpsejack Menace ? Not the best card, but even at its worst it's a 4/4 for 4 that makes Kalonian Hydra get very big much faster.

July 26, 2013 11:38 p.m.

Unforgivn_II says... #12

Meh, I don't like Varolz so much. In a deck with Slumbering Dragon , Vexing Devil etc he's great, but I feel like his impact wouldn't be fast enough. Also, most of these creatures have their power in unleash, meaning they're inefficient scavenge sources. Crowned Ceratok is cool, but the only creature that benefits the most from trample is the Hydra, and it has it already. Not that giving Exava trample is bad, but that I don't know if it warrants taking up a whole card slot in the deck. Ghor-Clan Rampager gives trample for a turn, and a massive buff. Thanks for the suggestions though

July 26, 2013 11:46 p.m.

Unforgivn_II says... #13

I certainly love Corpsejack, but not so much in this deck. I don't want this deck to heavily focus on any one card, and if I start making this all about the hydra, the deck starts to become a lot more fragile. Leaving the Hydra as a ridiculous turn 4/5 finisher is where I'd like to stay. Counters are important in this deck, but not relied upon like in a typical Golgari or Simic deck.

July 26, 2013 11:55 p.m.

Have you considered Putrefy somewhere in the 75? I could see it possibly replacing Abrupt Decay or even Pithing Needle .

July 27, 2013 1:50 p.m.

Unforgivn_II says... #15

Yeah, I certainly like that it'll get rid of some of those problematic artifacts. While Pithing Needle isnt amazingly useful against this deck, I don't want Domri getting neutered, or making Ghor-Clan Rampager useless (who uses him as a creature anyway?). So I think Putrefy will go in the sideboard and come in for Abrupt Decay when the CMCs are too high. And I actually really like how Abrupt Decay has done in playtesting. Blind Obedience is a pain, and being able to remove it, no sweat, is awesome. Plus, it kills those Loxodon Smiter s, Boros Reckoner s, etc. For now I'll just throw Putrefy in the SB, since there's still room. I think I'm gonna throw Ratchet Bomb in the SB to counter cheap aggro or tokens. Building a sideboard when the future is unclear is kinda difficult. Its also hard to practice boarding in when playing someone else's deck (I can't edit their deck obviously. Maybe I should make copies...). Also, I kinda want to keep Pithing Needle in the SB because shutting down PWs and other utility creatures (AEtherling , Deathrite Shaman ) is really helpful. We'll see once the rotation actually happens though.

July 27, 2013 2:54 p.m.

+1 from me. Thanks for electing to be a part of my friend Behgz's standards and practices article series. I look forward to your match up.

July 28, 2013 10:20 p.m.

Knightfall says... #17

The Ogre Battledriver seems a little redundant. Since all your creatures (other than Renegade Krasis ) can come in with tokens, I'd rather just go with a 4th Exava, Rakdos Blood Witch and get in some more removal. I would honestly value more removal over Rakdos Cackler and Renegade Krasis since you already have such a strong mid-game win condition, and could easily get blown out by aggro. This might just be playstyle preferences though.

July 31, 2013 11:39 p.m.

Unforgivn_II says... #18

No I totally agree. I really don't like the Battledriver :P

However, I'm only running 3 Exavas because she's legendary, so I never want to see multiple. But with the new legend rule and the fact that she has haste, 4 is definitely a good option.

As for the Cacklers, I really like them (especially popping the opponent for 6 on turn 2 with Ghor-Clan Rampager )

The Krasises are not holding their weight in playtesting. I don't want to remove them completely, as I'd have nearly no 3-drop creatures, but they are a little too combo-esque (something I'm trying to avoid. Synergy = good / Combo = Fragile). Also, they were in there because they were easier to cast when I was only using shocks. Playing with all duals makes the Hellhole Flailer an easier cast.

So I guess that opens up 5 spots. I'm thinking +1 Exava, +2 Putrefy , +2 Shock . Unless, perhaps, you had a better idea?

July 31, 2013 11:52 p.m.

Knightfall says... #19

Those seem like good additions. It's tough to argue with Doom Blade if you need more removal. Again, I prefer more control/midrange decks, so I'm fine not having a 3 drop creature, especially since your 4-drops are ridiculous. Other possible additions could be Chandra, Pyromaster if Domri Rade is underperforming , or mainboard a Rakdos's Return or some Duress s for the Control matchup or midrange mirror.

August 1, 2013 12:16 a.m.

bslane82 says... #20

Very similar to a build that I went 4-2 with on MTGO.. Check it out A new EVOLVElution

August 3, 2013 1:44 a.m.

DrFunk27 says... #21

This is my take on Jund midrange. Nice deck. Scavenge the Bloodrush!

August 3, 2013 11:21 p.m.

RedCloud2012 says... #22

4 Exava is kinda much for a legendary. Usually the rule is 3 max 4 seems like your wasting a spot.

August 3, 2013 11:32 p.m.

RedCloud2012 says... #23

I think it looks hard to deal with based on your heavy removal and seems fine but this build can drop elvish mystic and play Heartless Summoning and do even better. Really look at your creatures this change would get there quicker and probably beat Good Jund.

August 3, 2013 11:38 p.m.

Unforgivn_II says... #24

@RedCloud2012 - I understand why you think what you do about Exava, but now that the legendary rule has changed, having 2 Exavas in hand isn't too big of an issue. She's fairly hard to kill with her big, first strike body and Doom Blade protection, so once she finally is killed, I just drop the other one, with haste. And if they drop a Pacifism or something on one, I just play the other and sac the enchanted one. Sure, that spot could be taken by another Demon or something, but she's pretty important to the Hydra and a late game Hellhole Flailer , so I don't have an issue with running 4.

As for Heartless Summoning , sure, it would be good. But I'm building this witnout any cards that are rotating out when Theros comes. The checklands are just placeholders for whatever dual lands come in Theros.

August 4, 2013 12:13 a.m.

RedCloud2012 says... #25

heartless summoning is only a dollar and you could win FNMs with it for 2 months. I mean it will get played and is played in modern and will be reprinted someday because innistrad was considered to be the best set of all time.

August 4, 2013 12:23 a.m.

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