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A deck built around the Maze's End win-con, and lots of defenders.

To counteract the 1-turn mana delay that any Maze's End deck has, I tried to stack the mana curve toward 1 and 2 CMC spells. In addition, all the creatures are defenders. This fits with the theme that my friend and I came up with of having a deck that was built around walls and gates, but it also enhances the abilities of three cards: Perimeter Captain, Overgrown Battlement, and Vent Sentinel. Captain gets me life whenever I block with any creature, Battlement helps to counteract the mana delay, and Sentinel provides another wincon through straight up player damage. All of those abilities depend on the amount of defenders I have at my disposal, and I normally have many.

I've still been pretty nervous about needing to last until turn 11 at the earliest for the Maze's End wincon. I added Crackling Perimeter to help assuage those fears through adding another wincon. Still, though, I'm pretty nervous about the core mechanic of the deck, and the 1 turn mana delay. If you have any suggestions whatsoever, leave me a comment and I'll be sure to respond! Thanks!

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Date added 11 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

4 - 0 Rares

16 - 4 Uncommons

36 - 4 Commons

Cards 60
Avg. CMC 2.11
Folders Cool Decks, Meme Decks
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