隱者浩克 Thrasios/Tymna: The Hermit Hulk Combo

Commander / EDH markszncd

SCORE: 135 | 56 COMMENTS | 14592 VIEWS | IN 40 FOLDERS


markszncd says... #1

For example, hermit druid, reanimate, and shallow grave? It really depends on which cards you're holding, if you had a flash in hand for instance, maybe you could go for protean hulk, eternal witness, and reanimate.

July 18, 2017 12:37 p.m.

Ziembski says... #2

Disgusting, format-breaking, boring and unfun deck. I can't say I like it, but it definetly does its job at winning games.

Still, +1.

July 28, 2017 5:12 a.m.

TyVarney says... #3

I've been playing my similar build the past few weeks and I love it.

Out of curiosity, with Necrotic Ooze no longer in the deck do you think Buried Alive still good enough to play or is it possibly worth cutting?

August 4, 2017 4:34 p.m.

markszncd says... #4

Do you mean burying ooze, triskelion, and phyrexian devourer and then reanimate ooze? My version is to bury angel, trinket mage, and auriok salvager and then reanimate the angel. As long as there is a combo which can be completed with buried alive, i wouldn't cut it.

August 4, 2017 11:35 p.m.

Pygmyrhino990 says... #5

https://www.google.com.au/search?q=god+damn+noob+noob&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjDxvKylfzVAhVFi7wKHVY2DJoQ_AUICigB&biw=2560&bih=1310#imgrc=u1B9mRnq0pYMtM:

GOD DAMN +1

August 29, 2017 5:51 a.m.

HyperionMI6 says... #6

Love it... Just makes me wanna go drop 6 grand on cardboard!

September 23, 2017 11:42 a.m.

Turkin4tor says... #7

How does Lions Eye Diamond and Auriok Salvagers make infinite colored mana? I get that it's infinite White for Auriok Salvagers ability but all the mana has to be the same color no?

December 28, 2017 8:34 p.m.

markszncd says... #8

Once you've had infinte white mana, you can start producing infinite mana of any other colors.

December 28, 2017 8:43 p.m.

SynergyBuild says... #9

Respect the deck man, gotta say, I don't think you need Misdirection when you don't run Mental Misstep.

Other minor changes, you run enough tutorage, but normal filtering/card draw seems a tad lacking, I am not thinking much, just like Treasure Cruise or whatever floats your boat, like two more cheap card draw spells seems to be all this deck needs.

Bigger card draw spells also seem good, only Timetwister and Windfall, but if you think the deck could support a Time Spiral, use it.

On to a more specific topic, you look like fast ramp could help. You don't have robust enough a landbase Mox Diamond nor the deck to use Mana Vault, but I see no reason not to run Gemstone Caverns other than the absurd price tag... but I don't think that is your problem.

The most major thing this deck needs is Intuition, it is the OTHER Buried Alive. Many times it can be better, in this deck, not as much, but close. I know you had it in the deck, but I'd like an explanation to why it isn't at least, because the way I see it, it should be in.

April 5, 2018 9:33 p.m.

infernogaming says... #10

I like it but is there a budget version of this deck??

August 1, 2018 12:35 p.m.

SynergyBuild says... #11

infernogaming I made a $100 Hermit Druid! that was a bad version of this for a ton cheaper.

Also, put Life // Death with two spaces and two slashes to really show the card, like "Life // Death"

August 1, 2018 6:57 p.m.

oo7x7oo says... #12

奪版王。強得我無力招架還留下惡夢

October 7, 2019 7:58 p.m.

benjaminwai says... #13

人就是賤 結束

October 8, 2019 10:34 a.m.

Megalomania says... #14

You can shed off a lot of fat by just doing the standard breakfast version. My suggestion would be to lose some of the combos in favor of countermagic. The Druid, Bomberman and Flash Hulk combos are more than enough IMO.

I would also use Postmortem Lunge over Animate Dead. Add Hapless Researcher so you can use Eternal Witness to get other spells (more protection?). You can also add Quicken to win at instant speed for an additional .

October 11, 2019 6:42 p.m.

markszncd says... #15

I could cut off devoted druid combo, but I don’t want to because I still want a set of game winning combo without using graveyards. I don’t need to grab any protection after reanimating Angel of glory rise because after resolving its ability, grand abolisher will be there.

October 12, 2019 12:24 a.m.

jaymc1130 says... #16

You do realize all the combos leading to a single point of failure makes their redundancy pointless.

One Extract or Praetor's Grasp resolves and now a quarter or a third of your deck becomes dead card slots. This is an extremely inefficient set up for an edh deck and absolutely relegates any deck constructed in such a fashion to high power at best without the possibility of being truly competitively viable. Building in a single point of failure where, if that one point becomes compromised, the deck cannot win is probably the worst thing you could do in a true competitive environment.

It's significantly wiser and infinitely more competitive to build in secondary card slot efficient combos rather than secondary and tertiary lines for the primary combo that dilute the deck's over all efficiency by drastic margins. Devoting 20+ card slots to a single game winning line will never be as competitive as devoting 7 card slots to 3 game winning lines, nor will it ever be as resilient.

October 13, 2019 2:45 p.m.

markszncd says... #17

It seems like you don't even understand this deck lol. How can a single extract or praetor's grasp do so? Please explain to me. :P

October 13, 2019 9:10 p.m.

Megalomania says... #18

And I don’t see that many decks that run Praetor’s Grasp and Extract, especially in cEDH.

You really should consider losing the Devoted Druid combo though. If you really need something resilient against gy hate, just add Angel's Grace . IMO the Ad Nauseam + AG combo is better since you win the turn you play it instead of passing a turn. The other slot can be used on something like Windfall or Reality Shift which becomes another win con that does not rely on labman.

October 13, 2019 9:27 p.m.

markszncd says... #19

Thanks Megalomania. I do want to cut devoted druid combo, however I still haven't found another better non-graveyard combo for this deck. I used to have angel's grace, but it's finally cut because I found out that with ad nauseam alone, I pretty much can find the pieces I need to win, making angel's grace a bit of a “win more” card. Windfall is nice, it’s a great card draw and another wincon, I'll think about that. Thank you for your suggestions.

October 13, 2019 9:48 p.m.

jaymc1130 says... #20

If Lab Maniac gets exiled your deck has no way to win aside from creature beats. You've got in excess of a third of the deck devoted to winning via Lab Man, one of the most fragile and vulnerable win conditions known to cEDH. It's legitimately impossible to be competitive when a deck is constructed that inefficiently unless the opponents you'll be playing against have equally flawed decks or skill skill sets. You should absolutely take Megalomania's advice to run a non Lab Man win con if you want the deck to be even remotely competitive. Given the decks current construction the simplest addition is something along the lines of Dramatic Scepter combo as that 2 card change would allow looping wins of various sorts without changing much else. The deck would would still be crazy inefficient, but it wouldn't be glass cannon fragile any more.

@ Megalomania A lot of decks run Praetors Grasp, but the cEDH community has been extremely slow to catch on that the most powerful deterrents to fast combo decks are to run Extract and/or Hide//Seek in tandem with Praetor's Grasp as a means of exiling single points of failure within the first two turns. This concept is so powerful that every other potential strategy in the format is extremely ineffective in a true competitive meta setting that includes opposing decks based on this Inception strategy. If you're unfamiliar with the concept you can check check it out here: Inception! (aka Thrymception) [cEDH Primer].

October 14, 2019 3:13 a.m. Edited.

markszncd says... #21

Are you sure that this deck has no way to win aside from creature beast if lab maniac got exiled??? Now I’m sure that you really don't know understand this deck. I suggest you spend a little time reading and thinking instead of writing non sense lol.

Btw, You deck is truly far from competitive for being so slow and all those custom formatting is really funny. XD

October 14, 2019 3:42 a.m.

Megalomania says... #22

jaymc1130 So you're assessing the competitiveness level of his build based on cards that aren't even being widely used in the cEDH community? I get you're point about building too much around labman and I do agree with it for the most part. But he does have a Memory's Journey + Noxious Revival loop. I also don't think the cards you mentioned are as powerful as you make them out to be nor is this guy's deck as bad as you make it sound.

The cEDH community also isn't 'slow to catch up', they just understand that there are better options like Faerie Macabre which is harder to counter and can be cast at instant speed. The said card allows you to take out threats the moment become threats. Anyways, I wouldn't want to hijack the discussion of this list so i'll head over to yours. I hope you guys can take a quick look at my deck too. I always welcome constructive cr

October 14, 2019 4:04 a.m.

jaymc1130 says... #23

The deck does not have a way to win against competitive decks without some form of Lab Man win line combo, no.

You absolutely cannot consider Bomberman combo for infinite mana into looping as viable in a competitive setting as this method leaves you unable to protect the combo itself. Against actual competitive decks that concept is so ludicrously vulnerable and ineffective as to be nearly unplayable. I've had 100s of games testing that concept and seen how it works in practice as opposed to theory.

So no, the deck doesn't have a way to win without Lab Man lines, which are already ineffective in a true competitive setting. You can't really expect to run exclusively the most fragile and vulnerable combos in the format and still win games against 3 opposing competitive decks. It would work fine against more casual opponents with lesser skill levels and lower power decks, but these aren't viable lines to take against true competitive players and decks.

@ Megalomania Faerie Macabre is a fine answer, but it's reactive instead of proactive and far more narrow in function as it only effectively stops a tiny number of core cEDH strategies. Extract can legitimately shut down every opposing combo strategy in the entire format, is easier to tutor for, and can generally be utilized far sooner in matches than Faerie Macabre while opponents are still attempting to set up and create and initial board state, in other words: well before they are going to have the resources available to fight down an Extract line.

Even in the event they delay set up to hold up interaction to oppose an Extract line the line can simply be used against a different vulnerable opponent for even greater value as the line has now disrupted multiple opponents greatly enhancing the position of an Inception deck compared to the pod. This is the key concept of Inception, every possible action opposing players can take helps the Inception deck because of the Inception strategy focus on pure efficiency, in cards, mana costs, play patterns, etc.

Whether the community at large is playing the concept is actually pretty irrelevant, most communities are very slow to adapt and change and the Inception strategy has only been around for about a year. The only people using it, for the most part, is a handful of ex professional mtg players: my playgroup. I'm the only person promoting the concept to a larger audience and I'm not a well know player with a huge internet platform to help dissimenate the information, so naturally the concept had been slow to catch on. None of that changes the stastical and analytical evidence accumulated or how effective the concept is in practice. Regardless of how many people are currently aware it's the most dominant concept in cEDH it still happens to be exactly that. Play it yourself for 100 games if you doubt it. We had to put in several 100 more games than that when we discovered this idea because we also couldn't believe the results and thought it was a fluke.

October 14, 2019 6:41 a.m.

markszncd says... #24

I don't have time to read that trash but I do have a question for you jaymc1130. How exactly are you going to destroy you own ashoik with assassin's trophy?? By cheating lol?

October 14, 2019 10:27 a.m.

OLucas says... #25

Echo of Eons is a new addition to the format that is in some regards a better Timetwister . You should definetly include it in your deck.

October 18, 2019 8:41 p.m.

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