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Artifact (4)

Sorcery (4)


I started playing magic during the Innistrad block, after getting some cards from a friend's older brother, namely, a Nemesis of Reason. When I learned that you could force your opponent to lose the game my essentially making them lose their mind, I was enticed by the idea of mill as a strategy. I soon stopped playing the 60-card format in favor of commander, in which mill wasn't a very realistic strategy, but I still had fun with my Wrexial, the Risen Deep deck.

After my local playgroup began experimenting with pioneer, I opened a Vantress Gargoyle from a pack I decided to take up the Mad Mantle once again, and try and brew the best mill deck I could with the tools that were available, of which ELD had a lot of support for.

This deck is the result of that ideal, and has been tweaked continually since it's inception. To this day remains to be one of my favorite decks to play because of it's straightforward and intense gameplay (you're always racing the clock), and even though it may get completely thrashed by by decks like Izzet Phoenix (which my best friend pilots), the challenge of pulling off the only alternate win condition inherent to the mechanics of the game itself is what makes it enjoyable to me.

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Casual

98% Competitive

Revision 2 See all

(3 years ago)

+1 Ashiok, Nightmare Muse main
-2 Bond of Insight main
+4 Breaking / Entering main
-1 Consuming Aberration main
-4 Drowned Catacomb main
+2 Into the Story main
-1 Island main
+4 Manic Scribe main
-4 Merfolk Secretkeeper main
-2 Mission Briefing main
+1 Mountain main
+4 Relic Golem main
+4 Sunken Hollow main
+2 Swamp main
+1 Tasha's Hideous Laughter *list* main
Date added 3 years
Last updated 3 years
Legality

This deck is Pioneer legal.

Rarity (main - side)

1 - 0 Mythic Rares

26 - 4 Rares

20 - 7 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.00
Tokens Nightmare 2/3 UB
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