"Freeze!" - The Original Jeskai Tempo

Standard SoulTycoon

SCORE: 49 | 35 COMMENTS | 11950 VIEWS | IN 23 FOLDERS


You sir, deserve a solid whack upside your head. Who do you think you are? A tempo deck in Standard that hits as hard as aggro? And has answers for midrange fatties!? I hope you can tell I'm being facetious, as I have nothing but good things to say about your deck. I stand by the whack upside your head though, only because I didn't build it first lol. I have been trying to make a Jeskai build that abuses Prowess, but ultimately it couldn't stack up against the Temur and Sultai decks I made, not consistently anyway. Now that I have read that article on Tempo (thank you btw for sharing that), I see where my endeavors had failed. You clearly have put a great bit of time and contemplation into this list and I agree with nearly all of your includes. I think I would like to see Iroas come out of the maybe and into the main, just because your Rabble tokens must attack every turn. But youd have to have a stable board for him to give you a tempo beat the turn he is dropped (could go really well on turn 4 following a turn 3 Rabblemaster or Brimaz). In any case, this is definitely the best Jeskai build I have seen thus far. I will be playtesting this extensively, but I had to jump in right away to applaud you for your hard work. Rock on, man. +1 P.S.: I wish I knew how to show an image, because I have a really good one that I wanted to put in this post lol.

September 19, 2014 3:20 p.m.

SoulTycoon says... #6

Thanks CrovaxTheCursed, I'm flattered. :) I initially started building Temur as well, being so impressed by the raw above-curveness of it all. But tapping out for a bigger creature every turn just isn't the sort of game plan I enjoy running, so as soon as I realized the sort of synergies Jeskai had available I jumped right on board (went 3-1 with Jeskai in the pre-release today!).

I loved the look of prowess, having previously been a massive fan of Kiln Fiend and Nivix Cyclops . Unfortunately I quickly discovered the flaw in playing all of the tricks/cantrips that enable it, which is that half of your deck is full of mostly unplayable cards. XD Finally settled on very incidental prowess combo and mostly just a selection of our amazing three-drops.

I'd also like to see Iroas, God of Victory get some love in a deck somewhere, but I'm not sure this is it (and I'm honestly not sure that anywhere else better suits him). The synergy with Goblin Rabblemaster is fun, but I'd probably just rather play another Chandra, Pyromaster if that's what I was using him for. He'd be better if I could guarantee him being a creature often, but I don't commit enough permanents to the board concurrently to do that unfortunately. As a side-note, convoke occasionally means that goblin tokens aren't forced to attack! :D

P.S. Since you seem interested, to link an image you can use an '<' img '>' HTML tag, like so: '<' img src="http://static.tappedout.net/mtg-cards/journey-into-nyx/iroas-god-of-victory_6_medium.jpg" '>' (just remove the apostrophes around the < syntax)

Happy testing! ;D

September 20, 2014 10:55 a.m.

errorhurts665 says... #10

Might I suggest Eidolon of the Great Revel , he hurts you a bit, but between punishing your opponent from casting anything and his 2/2 body, he makes up for it and then some. I've been thoroughly impressed whenever I find a way to fit it in.

September 24, 2014 1:40 a.m.

Diakia1044 says... #11

Nice deck! I find that Sarkhan is better than Chandra because he can remove threats and be a 4/4 flyer when you need it. I have Chandra in my sideboard for board locks. Dig Through Time works in the main, because it gets better when I play instants and sorceries, which is something I'm doing anyway. Putting them on the bottom can be offset by cracking a fetch after using it. I side in Deflecting Palm against burn to prevent and redirect their damage and it usually works, as they run out of steam due to their cards being thrown back at them and having no card draw and then can't keep up with my creatures. Anger of the Gods is also good in the sideboard for the mirror match. I've been testing a similar deck since the prerelease and have refined it down to this


Jeskai Tempo - Suggestions Wanted Playtest

Standard* Diakia1044

SCORE: 1 | 4 COMMENTS | 131 VIEWS

September 30, 2014 7:17 a.m.

Diakia1044 says... #12

Another card to consider for the side is Steam Augury . It helps in long grindy games when you need to get cards and also fuels delve for Dig Through Time if you choose to play it. I versed Esper Control and lost the first game due to the game going long and running out of steam and not being able to pick it back up again. Second game, sided in Steam Augury and the same thing happened, but turn 7 Augury into Dig, and I was able to get the cards I needed to get back in the game.

September 30, 2014 7:35 a.m.

SoulTycoon says... #13

Hey Diakia1044! Thanks for the suggestions. I'm really glad to see this archetype picking up popularity around the place, particularly because my Mantis Riders have become a lot more valuable. XD

Sarkhan is great, but playing 22 lands I don't reliably get to the 5 mana needed to play him. As it is I can happily spend most of the game on three lands and still win, eventually picking up a 4th for the top of my curve. I like Chandra a lot for making a problem creature unable to block (admittedly instead of removing it) whilst going up, which makes her more likely to stick around to give me card advantage later. But mostly it's a curve thing. I may consider upping the land count in a later iteration.

I'm still undecided on how good Deflecting Palm is. Seems fine against burn, and I may re-sideboard it as you've suggested for that match-up. Most damage I care about seems to be directed at my creatures though, which it doesn't prevent. There's only so much room in the 75.

Rather than Anger of the Gods in the mirror I think I just need to play Lightning Strike , mostly to kill Mantis Rider at instant speed. The first person to successfully swing with a Mantis Rider is way ahead in that match-up. I'd also prefer to be able to keep my threats around.

If I decide that I need more digging capability against control/disruption then I'll definitely sideboard Steam Augury , which is one of my favourite Theros cards (especially alongside Spellheart Chimera ). So far I've found that I haven't really needed it though, and it's not particularly relevant in the faster match-ups.

Again, thanks for the really well-considered suggestions! Updates still coming as I continue testing.

September 30, 2014 9:11 a.m.

Scorprix says... #21

Amazing! This has probably become my favorite khans standard deck list on the site! No joke! :D
October 9, 2014 9:28 p.m.

Scorprix says... #22

Also, what are your tips for an ideal izzet/jeskai counter-burn/normal burn (whichever seems more viable) deck? What do you think would be good?

October 9, 2014 9:32 p.m.

SoulTycoon says... #24

Haha, thanks scorpix! :D

Counterburn is whole different beast to this list, but I can give you my (possibly biased XD) thoughts on the archetype based upon my impressions of standard so far.

I've observed the meta to be rewarding of highly proactive decks at the moment, so UR counterburn is probably not in the best position. It very possibly has a strong game against the green devotion decks that are so big at the moment though, so I'd say it's worth at least some testing. There are, unfortunately, some pretty scary permanents out there that will probably make it hard to craft a good win ratio. Courser of Kruphix , Siege Rhino , Whip of Erebos , Nyx-Fleece Ram and Nylea's Disciple are very much standard-playable and set your game plan back a long way if they resolve.

I guess that the question really comes down to how averse you are to playing creatures, as opposed to focusing on an end-step counterplay plan. Mantis Rider and Seeker of the Way are just amazing options for a counterburn deck (as highlighted in Kevin's/Nadine's decks in the first SCG Open) that are, in my opinion, better than another burn spell. How many threats you play really decides your gameplan, and is a balance you'll have to decide on yourself. Either way, I'd probably be playing Jeskai colours simply for another efficient, 4-damage burn spell in Jeskai Charm .

Cards I would definitely play in UR Counterburn:

  • Disdainful Stroke - Once those 4+ drops start resolving you're in trouble.
  • Dig Through Time - Easy to make cheap, finds you the extra damage you need to finish the game.
  • Keranos, God of Storms - Allows you to switch gears and start using spells to protect your own life total whilst good ol' Thor smacks them in the face.
  • Magma Jet - Scry will be super important. 'nuff said.
  • Cards worth considering:

  • Steam Augury - Great synergy with Dig Through Time , and plays nicely with the end-step play-style.
  • Searing Blood + Swan Song - Playing these two together goes a long way towards compensating for each of their weak points. Countering a turn 1 Thoughtseize is so much sexier when you can throw 3 damage to their face on turn 2 in the process of killing the bird (although it's not likely you'll want to counter the seize anyhow).
  • Crippling Chill - A surprisingly great card that I think would be quite useful here. Suggest playing 2-3 and saving them for late game to deal with a threat and draw into the card you need to finish them before it untaps.
  • Mindswipe - I wouldn't play this if you choose a creature-based approach, but an end-step approach makes it acceptable since you can just choose to play two burn spells if it's not relevant. Keep in mind that it will rarely do 3+ damage, and is likely not a great card.
  • Special mention:

  • Deflecting Palm - I would definitely play this if you do commit to the Jeskai Way, possibly as a 4-of. Every currently competitive deck wins by dealing damage in some way (so it's never blank), and this will probably be better than Lightning Helix since you don't care about their creatures.
  • October 10, 2014 6:10 a.m.

    SoulTycoon says... #25

    Sorry for the essay. XD

    I've considered Keranos, God of Storms for this deck before as a sideboard for the long games, but I chose not to play him because I don't often see 5 mana available. That said, I've been seriously considering going up to 23 lands, after which I will reevaluate him and a number of other cards.

    October 10, 2014 6:13 a.m.

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