Hi ShinyZ and DivineKhaos, sorry for the delayed response; things have been pretty hectic IRL, and I haven't had a chance to play much given that most game stores remain closed. Here are my thoughts on the more recent cards to come out. They're mostly theoretical, though I hope to test them soon.
IKORIA
Vivien, Monsters' Advocate - A powerful card with a powerful effect. The main problem with Vivien though is how she fits into your curve. She's very good on the specific turn between when you cast Freyalise and when you combo off, but she's not very good on other turns. Since this deck's goal is to cast Freyalise on-curve, she's not the first thing we'll cast on 5 mana. And on our combo turn she's not very effective, given that she's 5 mana for her tutor effect. She can still be worth it if you can cast her and a 6+ drop given that she can tutor for a Hermit and make her mana cost back, but that requires specific cards and a lot of mana. One of her upsides though is that she can provide a reach token to fend off fliers, and she obviously has a lot of value in grind games. I can see a place for her, but her clunkiness is noteworthy. The bar for noncreature spells that cost more than 2-3 mana is very high, though.
Kogla, the Titan Ape - This card is relatively good, and outshines all previous Somberwald Stag effects given the size of its body for its mana cost. The ability to toolbox into it makes Kogla actually very tempting. The other two effects are unfortunately somewhat niche; our only humans are Eternal Witness and Dosan the Falling Leaf. Looping Eternal Witness is good, but I think there's a nonzero chance Dosan gets cut (see below). As for the artifact/enchantment removal effect, it's also good, but like Vivien shines much more in grind games. It can also be tutored by Fierce Empath/Woodland Bellower via Fierce Empath, which is a relatively big deal, and it has a great base power for Greater Good
Manascape Refractor - Too slow and clunky, unfortunately. As I mentioned with Vivien, it's only good on the turn between when you play Freya and when you combo. However, unlike Vivien, it's not nearly as good in grind games. It's also very fragile, since this deck tends to dodge and blank artifact removal in a good amount of games, while this plays right into it.
Curious Herd - Again, this is a noncreature spell that costs more than a couple mana, which is almost an immediate death sentence. While it can create a decent amount of tokens, it's also conditional, and I'm not sure if the condition is better than that of Beacon of Creation, Spontaneous Generation, or Saproling Symbiosis, all of which have been tested at various points in this deck's history.
CORE 2021 There isn't much here, but Sporeweb Weaver is worth mentioning as a potential anti-flyer check, if you know you're going into a meta with a lot of flyers.
JUMPSTART
There's a lot to go over here, even though the spoilers aren't even over yet.
Llanowar Visionary is actually playable, surprisingly. This deck primarily values ramp creatures that are 1 mana, but it also values ramp creatures at 3 mana, for the 1-3-5 T3 Freya curve. Of 3-mana ramp creatures, Visionary is pretty strong given that it gives you back your card, and still cycles at minimum during your combo turn.
Allosaurus Shepherd - On to the big one. This card is absolutely absurd. For 1 mana, you get a creature in an extremely relevant creature type that can't be countered, and prevents all our other power spells from being countered as well. Additionally, the 6-mana effect is relevant with Greater Good, since it gives all your elves an effective +3 to +4 power. Immediate comparisons will be drawn with Dosan, and I don't think there is room for both given tight deck space. Shepherd has several benefits over Dosan; it's in a better creature type, it has far more relevant text in games where you don't need the interruption protection, it costs far less mana, and its inability to be countered is key in games where the opponent has multiple counterspells. It's also not legendary, which means that it's a valid part of the Woodland Bellower toolbox. It's also easier to play on turns you don't go off, given that it doesn't shut down other players' abilities to interact with other players' combos. The downsides are worth mentioning though, in that Shepherd only stops counterspells. That means it's weaker against opposing counters + removal, since the Shepherd can be removed and counterspells can be turned online. It also still allows opponents to interact with removal at key chokepoints in certain combo lines, even with a lack of counterspells. However, I think the benefits of Shepherd far outweigh the negatives, and I fully expect to replace Dosan upon release.
Takeaways - Takeaways - Vivien, maybe. Kogla, strong maybe. Refractor, no. Herd, no. Visionary, maybe. Shepherd, yes. No other cards worth discussing. Potential cuts:
Ramunap for Kogla - Depends on which toolbox you value more; creature removal or land recursion.
Song for Vivien - The problem with this cut is that Song is much easier to cast and is one of our few answers. Vivien's strong, but it's really hard to find a noncreature to replace. You can replace Carpet if you're going into games where you know that you're not playing against blue, but I think the potential cuts are low.
Ramunap for Visionary. I think if you don't cut Ramunap for Kogla, cutting Ramunap for Visionary is very tempting. While Ramunap is an additional recursion piece for Cradle and Nykthos, Visionary is simply far more proactive, and the more I play this deck, the more I value proactive cards.
Dosan for Shepherd. Unfortunately, I think Dosan's time is up. He's a pet card of mine, and he's served his purpose well over the years. However, Shepherd is extremely powerful, and I don't think there's room in this deck for two cards with this same effect.
June 20, 2020 1:55 p.m. Edited.
mememaster3000 says... #4
Hi great deck it looks like a lot of time and love went into making it and it definitely shows!
I'm just wondering why ulamog was cut? I'm sorry if its explained somewhere and I missed it.
July 19, 2020 12:11 a.m.
mememaster3000 I cut Ulamog because one of the main draws of Ulamog is that you could tutor it via Eye, and as the deck's mana curve went downward, it was hard to justify continuing running Eye both because of how expensive the effect is, and the fact that Eye was in an awkward spot of taking up a land slot but not tapping for mana. Eye's necessity also went down slightly after Finale being another win condition made the necessity and relevance of Eye presenting a Sylvan Scrying/Realm Seekers target necessary. The ability to loop away permanents (Temur + Ula) can also be accomplished via Kozi reshuffle via Survival discard (make infinite mana, draw deck with Clamp, then draw GY via Kozi reshuffle, then put Strip Mine/Song of the Dryad/Kozilek in GY, Kozi reshuffle w/Survival fail to find, G-Wave deck - let Kozi hit GY, Song enchants any permanent, Strip Mine goes into play, Kozi and G-Wave shuffle back, draw them with Scullclamp, Strip Mine the Song enchanted permanent, discard Kozi to Survival to reshuffle GY, repeat) - it sounds convoluted, but it works without having to run as many dead pieces. You can also substitute Greater Good for the Clamp draw and Survival discard, but it's more convoluted and requires using 0/1 Avenger tokens.
That's not to say that Ulamog is bad; it's a powerful card and you can run it (w/ or w/o Eye) still, but it was just a little too clunky for my liking when Kozi infinite draw+reshuffle can accomplish the same task with Song+Strip loops, and Kozi's is less of a dead draw during combo turns (since it can help draw you into gas, while Ula just ends on 2 exile), and Kozi's GY shuffle is incredibly important (even necessary) for a wide range of combos that rely on it to loop through certain cards multiple times. Space is pretty tight, but I think the easiest cuts to reincorporate Ula or the Ula+Eye package would be Ramunap Excavator and Marwyn (with Ramunap being the more cuttable of the two). There's also an argument for Llanowar Visionary over one or both of the two, but I'll digress.
You can also cut Carpet if you know you're going to be in a meta without blue decks or Dosan if you know you're going to be in a meta that lacks instant-speed interaction, but they're each powerful enough that I wouldn't cut either blind.
September 9, 2020 5:52 p.m. Edited.
cuckfamilo says... #6
Hi man! Just wanted to know if you are playing in spelltable. I would love to see how you pilot the deck.
October 17, 2020 7:13 p.m.
Just wanted to say this deck is sweet! Went 3/3 the last two edh nights we had. I'm gonna have to detune it to reduce the salt buildup lol
November 7, 2020 11:33 a.m.
ben-en Thanks; glad to hear!
cuckfamilo I’ve been meaning to get around to playing some Spellbook games, but haven’t yet. I’ll definitely let you know when I do.
Minor Commander Legends updates:
-1 Scavenger Grounds +1 War Room. War Room is frankly very very good for this deck, as the card draw is so reasonably priced that you can use its effect even before you enter the grind game, as well as use 2 land drops for 2 draws (via Deserted Temple) if you’re mana flooded and gas-light on combo turn, AND it’s great in the grind game. You could make the argument for cutting 1 Forest for it instead of Scavenger Grounds, but I really don’t like dipping very low below where we are now on green sources.
There’s an argument for trimming fetches based on how omnipresent Opposition Agent ends up being, but I’d wait to see what happens before doing so.
Jeweled Lotus is frankly insane in this deck (guaranteed T2 Freya, T1 Freya with Ring/Crypt/Vault/Tomb/ESG), but I’m not sure what to cut for it, and I wouldn’t suggest anyone pick it up before the price deflates more anyway. I don’t think the card’s nearly as good universally as most people think, but in this deck at the very least it’s not overhyped.
Finally, I’ve been testing Kogla, the Titan Ape over Song of the Dryads (Song is creature removal the vast majority of the time, but Kogla is tutorable and has positive interactions with EWit and better grind with attack trigger). However, going back to the new hate cards Opposition Agent and Hullbreacher, both may eventually see play. Both these new hate cards stop us in our tracks, and running more answers to them is very valuable.
Ramunap Excavator has been officially cut for Llanowar Visionary. Ramunap’s recursion is cute, but Visionary’s draw and added consistency at enabling T3 Freya is consistently much better.
As always, interested in hearing everyone’s thoughts and feedback!
November 18, 2020 6:45 p.m. Edited.
tchadensis29 says... #10
Hi! What do you think of Kodama of the East Tree?
November 19, 2020 1:20 p.m.
tchadensis29 Kodama's an interesting option to let us dump our lands on the field during our combo turn (since each token represents an extra land drop), but this deck tends to run out of cards before it runs out of plays, so I don't like how it costs 6 mana and doesn't help us out on that front. It also hurts that space is currently very tight and I feel like we're at 101 cards right now (trying to find space for Kogla without cutting Song).
That said, I'll probably try it out in the future once I figure out what short-term cuts are and how the new commanders/cards from Legends shake up the format. Thanks for bringing it up, it's definitely a good idea.
November 19, 2020 3:57 p.m.
Hi, glad to see an updated version, been waiting to see what you have been cooking. Does senseis top make the cut for the 100 ?
ShinyZ says... #1
Hey Silvortal! Have you looked at any of the new cards from Commander 2020 and Ikoria that would be good for the deck? Some cards that I have seen that could be good for the deck:
Vivien, Monsters' Advocate - This card seems amazing. It offers insane value with just grabbing an amazing creature with lesser cmc than a card you cast, or it just ticks up for green creatures, and allows you to do some crazy things like cast a creature to get Dryad Arbor for free or getting a Dosan the Falling Leaf so people can't interact with your combo, and they cant respond to Dosan entering. Also there's the nut in where you cast Craterhoof Behemoth and get an Avenger of Zendikar off of it.
Kogla, the Titan Ape - This guy seems like he could have a spot in the deck. He's basiaclly a tutorable removal spell in this deck. He kills a creature upon entering and can kill artifacts/enchantments in the future (unless he has haste). He can also do some cute stuff with the Humans in this deck like bounce Eternal Witness for another etb or Bounce Dosan the Falling Leaf so you can Beast Within at instant speed.
Manascape Refractor - This card is amazing but a little questionable. Being able to have a 3 mana Gaea's Cradle even though it comes in tapped seems very powerful. The only problem is the fact that its a dead card on your combo turn. Before that though, being able to use activated abilities of any land is pretty amazing. You could use it as another gaea's cradle, a fetch land, a strip mine, horizon land, etc.
Curious Herd - This card could be very explosive and it could be bad. It could see a spot in the deck.
April 26, 2020 2:38 p.m.