FRF SLIGH 4-0 FNM

Standard Squisherton

SCORE: 19 | 28 COMMENTS | 3507 VIEWS | IN 12 FOLDERS


4-0 FRF release day —Jan. 23, 2015

I had play tested a little and felt pretty confident but I knew removal control decks we're going to be my downfall. So this is how the night went.

Match 1: grixxis control: of course! Ugh! I ended up being very fast game 1. Boarded in the revokers for ashiok and the wild slashes to get there quicker. And it worked! 2-0

Match 2: temur midrange: game 1 my deck betrayed me and gave me 12 of my 18 lands. Games 2 and 3 were almost identical. I sided in revoker for sarkhan. The searing bloods and wild slashes for the early game beaters he had including the new Phoenix. Got there! 2-1

Match 3: jeskai ascendancy tokens: yes this was an infinite combo deck and yes a bit of poo was coming out. I thought loss was inevitable. I know this deck and it wins turn 5 consistently. I got there turn 4. TWICE!! Sideded in the scouring sands and searing bloods. 2-0

Match 4 sidisi whip: I really thought I was going to walk through this deck. It's usually really slow and grindy. Game 1 I got there turn 5-6. And thought just one more to go! I sided in the revokers for whip & ashiok. I also brought in the break through the lines to test play them. Game 2 I ended up getting my third land VERY late and he doom wake Giants me to win. Game 3 I take out the break though the line And just stomp on the gas. Turn 5 rabble with collateral damage. 2-1

All in all I'm happy with it. I do think I'm gonna swap out the circle of flame for 2 satyr firedancer. Green and Abzhan are hard matchups.

BloodStone says... #1

I like the deck, but i'm not sure if mardu scout is a great idea. love break through the line, want to put it in my own Burn deck. and maybe collateral damage.

January 15, 2015 1:04 p.m.

Squisherton says... #2

He helps trigger denizen and can also pump rabble and can be a 3 power haste swinger turn 2

January 15, 2015 1:10 p.m.

Squisherton says... #3

Also scout can be a lightning strike that comes back to your hand.

January 20, 2015 9:43 a.m.

johnny115115 says... #4

I like this deck... It seems to be a lot of fun and it will make some people mad. But I think you should cut the fetches because there is no point to spending your life on fetches when you could just draw into a mountain for when you would be drawing the fetch and have to spend the life. I also think that maybe cutting 1 Akroan Crusader and 1 Frenzied Goblin for 2 more Goblin Rabblemaster if you have the extra 2 because I know his price spiked from Khans, but he make more goblins for denizen to trigger and more boosts for rabble master and tokens to sacrifice for collateral damage.

January 20, 2015 7:36 p.m.

Squisherton says... #5

First, as far as the fetches go: a

I run burn in modern and if you have the ability to thin your deck to be able to draw into more threats, you do.

As far as cutting to put more rabblemasters go:

I almost didn't want to run rabblemaster at all because of his mana cost. This deck can be extremely fast and VERY explosive! The problem is that it has zero to no late game. Rabblemaster gives the deck that little bit of late game hope. I really don't want to be playing him on turn 3 but more turn 5 to help stabilize against removal decks.

In conclusion: Thank you so much for the recommendations and even more for the view and interest. I own more than a playset of rabbles but I feel that 2 is more than enough considering the Hordeling outbursts as well. Also, I feel that the fetches will help this mono colored deck thin and win more consistently.

January 20, 2015 7:59 p.m.

Squisherton says... #6

And I'm not running frenzied goblins??

January 20, 2015 8:09 p.m.

johnny115115 says... #7

Sorry I was thinking of my own red deck wins for the frenzied goblins and I understand why you don't wanna run the extra rabbles and with break through the line it makes sense so you give every thing on your board haste and hopefully a dashed Mardu Scout will already be on the board to boost rabble more and the outburst goblins will be given the extra advantage from the Break Through the Line. I will definitely make this deck once i get my boxes of fate reforged and while I open them I will set the cards i need for this deck aside and change my deck while i open the packs.

January 20, 2015 9:20 p.m.

Squisherton says... #8

Thanks again for the input and praise, bro!

January 21, 2015 12:32 p.m.

johnny115115 says... #9

No problem

January 21, 2015 2:38 p.m.

Dorotheus says... #10

Let's compare:


Red Deck Won a Cruise Playtest

Standard* Dorotheus

SCORE: 1 | 0 COMMENTS | 142 VIEWS



I honestly think if you're playing mono-red, then you should have more burn spells than creatures with the exceptions like Monastery Swiftspear, and I think with the heavy aggro that you are, that you need dip into white or black. White for protection, another cantrip and going Heroic or tokens or combination, with some prowess. Or black and go even deeper into aggro with the hellrider, Brutal Hordechief, make those swings make a real life difference.

January 22, 2015 7:55 a.m.

Squisherton says... #11

Thanks a lot! I've been messing around with white thinking about heroic and prowess triggers. things like Gods Willing and Raise the Alarm. Both seem like great value. and can help the mid game and stabilize mid game a bit easier. The reason I've been sticking to mono red is for more consistency with mana base which makes the deck more efficient at "getting there" faster. Tomorrow is release day, so I will be testing to see if this deck will be fun or a flop. I'm not gonna invest too much time and not much money into it. My main standard deck (I Make Her Say....) is what i'll be using in any "real" tournament. This deck is more of a brew concept that'll be fun at FNM's! Thanks again for the suggestions!

January 22, 2015 8:06 a.m.

Kikai says... #12

A quick comment on fetches. http://magic.tcgplayer.com/db/print.asp?ID=3096

Never is it good to run fetches just for "thinning" math does not lie.

January 22, 2015 4:05 p.m.