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Creature (1)


The strategy behind this deck is to be as evasive as possible while pecking down your opponent and controlling their possible answers. The deck is built off of ninjutsu and unblockable creatures. You can take any creature and make it unblockable if it isn't already and buff it up a bit or use it to trigger damage effects. To boost the effectiveness of this combat style, I added cards that give card draw and at the same time the Ninjas give abilities that trigger off damage. You can also double the damage being dealt and triggers going off by using the cards that give double strike. It's a fun and fairly casual deck that can sneak in and steal wins with some thinking while causing some disruption and confusion.

Good for bouncing or triggering, use for ninjutsu fuel if possible:

Slither Blade

Triton Shorestalker

Archaeomancer

Stunt Double

Sakashima's Student

Possible powerful combos:

Silent-Blade Oni + Mistblade Shinobi = Bouncing to hand to steal for your board. Good board control

Slither Blade or Triton Shorestalker + Trepanation Blade + Tainted Strike or Grafted Exo Skeleton = Early game win or player elimination. (Douchey infect I know shut up)

Oloro, Ageless Ascetic + Chalice of Life   = quick flip for Chalice

Archaeomancer + Venser, the Sojourner = Reusable spells (Useful in commander)

Vela the Night-Clad + Rite of Replication = Big damage when kicked

Silent-Blade Oni + Rite of Replication = Steal your opponent's hand especially with double strike

Ethereal Haze/Make a Stand/Cyclonic Rift are good protective moves, this deck likes to be reactive, you keep quiet, don't draw attention, if anything comes your way drop one of these or a cancel/removal if necessary.

Oloro, Ageless Ascetic is a solid commander for this deck as you don't need to play him to keep the deck affective which is a great plus in commander. Don't get me wrong if you wish to play him he still helps a lot.

Weaknesses:Even though the deck has the flying colours, it does lack flying, I have tried to find a way to fix this with Archetype of Imagination but your best bet is to answer those flyers if they are a big threat.

You're needing to be a sort of underdog, you have to make it seem like nothing is happening then hit that ninjutsu effect. Be ready to play political.

The win condition in this deck would be through combat damage most likely. You can buff up a creature with trep blade and double strike and even mix in infect to get that damage in. You can also win off of stealing your opponet's cards that can build a combo if you have the chance.You're not going to win if you draw all the attention your way fully, some of your moves are going to gather some heat but make sure you have an answer for it.

I have recently discovered that if you get the dream hand of Sol Ring, Umezawa's Jitte, a 1-2 drop unblockable creature, Duelist's Heritage and about three lands. You can get them out and attach and be swinging for 40 on turn 4, spice it up a bit and use an infect creature or tainted strike.

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Top Ranked
  • Achieved #46 position overall 7 years ago
Date added 7 years
Last updated 6 years
Exclude colors RG
Splash colors W
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

40 - 0 Rares

24 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens Copy Clone, Emblem Venser, the Sojourner, Monarch Emblem
Folders Inspiration, Ninjas, Gimmick/Theme Decks, Main Decks, Interesting decks, EDH
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