This is a Xantcha, Sleeper Agent spy themed deck

Yes, you read that right. This deck is all about giving Xantcha, Sleeper Agent to an opponent, then causing chaos all over the board!

This deck is all about ending the game fast, or causing so much chaos for our opponents that they are unable to handle it. (Think of it as a spy causing trouble and trying not to get stopped by his enemies)

Our goal is simple: Give Xantcha, Sleeper Agent to an opponent, get out our infinite mana combos and repeatedly activate Xantcha, Sleeper Agent's ability to drain our our opponent

Combos

  1. Basalt Monolith for
  2. Pay to copy this ability with Rings of Brighthearth, targeting Basalt Monolith to get another
  3. Now with , use to untap Basalt Monolith. You have in your mana pool
  4. Repeat step 1-3 for
  1. Get Worldgorger Dragon into the graveyard either by discarding it or using Entomb on it
  2. Play Animate Dead on Worldgorger Dragon, causing it to return to the battlefield
  3. When Worldgorger Dragon enters the battlefield, it exiles Animate Dead. Hence, Animate Dead leaves the battlefield
  4. When Animate Dead leaves the battlefield, sacrifice Worldgorger Dragon, causing all cards exiled with Worldgorger Dragon to enter the battlefield again
  5. Animate Dead enters the battlefield again and we attach it to Worldgorger Dragon again, causing the whole process to repeat for
We can use Diabolic Tutor, Demonic Tutor and Vampiric Tutor to get our combo pieces if we do not draw them

Win Conditions

  1. Use the infinite mana to activate Xantcha, Sleeper Agent to drain out one opponent, causing Xantcha, Sleeper Agent to return under our control. Sacrifice her and re-cast her, causing her to go under another opponent's control, then drain out this opponent. We keep doing this until they are dead
  2. Comet Storm where =
  3. The chaos caused by this deck causes our opponents to lose or just rage quit the game

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Comments

91% Casual

Competitive

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

56 - 0 Rares

19 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.35
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