From the grave my knights will arise. HAIL HAAKON!

Modern Pheardemons

SCORE: 58 | 77 COMMENTS | 8912 VIEWS | IN 22 FOLDERS


Maringam says... #1

He's rating eight / eight, m9.

GL2ya, sweet deck!

February 17, 2016 8:55 p.m.

Pheardemons says... #2

Thanks Maringam! Also like the color scheme in your name. Glad you like the deck, any possible suggestions for cards?

February 17, 2016 10:10 p.m.

Maringam says... #3

Vengeful Pharaoh looks lackluster; maybe replace with another land, like a Ghost Quarter?

February 17, 2016 10:40 p.m.

alulien says... #4

Why Raven's Crime and Worm Harvest? Without Life from the Loam they seem a bit underwhelming (and if you're casting Grisly Salvage to find a land and retrace... you're dead, right?). Sure, it's a nice way to utilize a top-decked land late in the game, but you're also running Knight of the Reliquary which will cycle lands and reduce your chances of drawing them. The retrace cards seem a little too narrow to me, personally. Hand disruption is nice: have you considered Thoughtseize in these 2 slots?

Along the lines of late lands being questionable: Bloodghast wants land drops to recur. It also can't block and needs your opponent <= 10 life for haste... If you're not hitting a land every turn the ghast can't repeatedly kamikaze like it wants to. Again, it seems a little narrow to me.

I like both Mirran Crusader and Fiendslayer Paladin in your maybeboard. They would go great with Stillmoon Cavalier for a protection suite of sorts. If you had more human knights Riders of Gavony would be an excellent include.

February 17, 2016 11:01 p.m.

Pheardemons says... #5

Maringam - Vengeful Pharaoh has actually worked really well (when I don't forget about the trigger). He has been consistently put into the yard, or I've gotten Faithless Looting to put him there. In playtesting I've yet to even cast him at all, but get his destroy target creature trigger quite often. As of now he has worked pretty well.

alulien - Thank you for the detailed feedback.

Raven's Crime and Worm Harvest are just there late game in case I do happen to draw extra lands later in the game. Raven's Crime was just something I had that I thought might fit this deck, so far it has been lackluster by itself (except for one game or two), but Worm Harvest has proved quite useful. I'm not interested in playing Worm Harvest constantly. The one or two times a game that I play it it has provided blockers to get my knights started, or has been overwhelming my opponent with worms. This deck is based much more around the knights, Worm Harvest is an alternate win condition if the game goes too long.

As for "dying" to Grisly Salvage or even Satyr Wayfinder I've yet to even second guess playing either of those cards. Granted this deck is still in my own play testing phase and have only tried it on one or two other people, but as of right now I've never worried about decking myself. It is one of the reasons Life from the Loam isn't mainboard because I felt decking myself was a lot more possible by adding in more dredge type cards.

Bloodghast actually works quite well in this deck as far as playtesting has gone. It is either a Path to Exile target allowing my more important knights to live, or it is a recurring annoyance to my opponent. If I can get Mirror Entity on the field then it can also gain the bonus of more power and indestructible by Knight Exemplar. You are correct that in some games the land drops have not been there to keep it recurring, but in those games my board state was full of knights and Bloodghast wasn't necessary at that point. It is more for the earlier game when it gets dredged by Grisly Salvage on my opponent's end step. then I use a fetchland to get it back so it can attack on my turn. Also with Silverblade Paladin it can constantly get double strike to keep attacking. So far it has worked well.

I also like Mirran Crusader and Fiendslayer Paladin, but I didn't want most, if not all, of my creatures to be three mana to cast. If that was the case I'd need some serious disruption to keep the board clear to even get to the point where my deck would start. I wanted some 2-drops that could at least chump block (Satyr Wayfinder) or be a nuisance and possibly have my opponent second guess when attacking (recurring Bloodghast).

With what you said about Worm Harvest and Raven's Crime are you saying that you believe they should be taken out of the deck? Or would you recommend a mainboard Life from the Loam to make them more useful? Also with Mirran Crusader and Fiendslayer Paladin what would you recommend me taking out for them if you believe they should be in the mainboard? Riders of Gavony does seem like a decent card, but probably sideboard. There are few decks that play only one creature type (we do have merfolks in my meta), but mainboard it would probably be wasted a lot more than it would be helpful.

Now with all of that being said the deck itself is still in the "playtesting to make sure it even works" phase. I'm actually going to take it tonight to an FNM (playing a different deck, but a lot of people don't mind helping me playtest my homebrews), to see where it goes in an actual competitive game against other people. I will absolutly keep your suggestions in mind while I playtest.

February 18, 2016 1:36 p.m.

alulien says... #6

I see what you're saying about Worm Harvest, but given the cost @ 5 CMC wouldn't you be better off with more Lingering Souls? They come down 2 turns earlier and you can flash them back + cast a 2 CMC knight on turn 4. The value in the late-game Harvest is there, though, especially with Knight of the Reliquary present. Maybe try dropping the underperforming Raven's Crime for a 3rd Lingering Souls and keep the Harvest?

I realize that Grisly Salvage is pretty great at getting what you want in your hand, but if you want to control what's getting binned with more precision Tormenting Voice could be pretty nice while generating more advantage, technically. I would personally try dropping Grisly Salvage for 2 Tormenting Voice and a 4th Faithless Looting and see how it goldfishes.

I'm not sold on Vengeful Pharaoh here either. I play a Loam Pox list and I love him, but that's because whenever I get his triggered ability I can guarantee 95% of the time that he's dredged right back in to the 'yard. Unless you've got Faithless Looting you've got no way to do it.

Now that I'm looking again, I think AEther Vial would be incredible here. Turn 1 Vial to turn 2 Bloodghast or Satyr Wayfinder and turn 3 Lingering Souls would give you awesome options turn 4, everything from flooding the field to holding some powerful combat tricks (protection knights flashed in with Vial...) and removal. Another big benefit to Vial is that it can put Haakon, Stromgald Scourge in to play since you're not casting him - pretty neat since he's the cornerstone of the deck. I'm not sure what you'd drop for it, though. Pharaoh would be 1 slot but the rest... idk. I suppose if you feel like 3 Faithless Looting + 4 Satyr Wayfinder is enough card cycling the 3 Grisly Salvage could be dropped for the playset of Vial. I'm not sure, that may be changing things way too much though.

If you included Vial in the build I think adding a few more 3 drops wouldn't be too bad at all. In this case I think the Lingering Souls could instead be Fiendslayer Paladin and/or Mirran Crusader. I think the flash-in synergy with protection would just be a lot of fun and potentially pretty powerful.

February 19, 2016 1:46 a.m. Edited.

Pheardemons says... #7

alulien - That is an incredible theme choice that would absolutely work for the deck. The only thing I don't particularly like is it somewhat changes the theme of what I wanted with the deck (I'm not exactly looking to win with this deck, just have my opponent wondering what the hell is going on haha). However, adding in the AEther Vials would be extremely potent in getting more knights on the field, and if Haakon, Stromgald Scourge is playable in the hand and yard with AEther Vial. Thank you for the $180 dollar suggestion haha, but give me time to playtest and think about how this deck would work with different variations of AEther Vials.

Thank you very much for the suggestions. Those are the kind that I like, make me truly take a good hard look at the deck to decide if it is worth keeping it the way it is, or changing to add in suggestions.

February 19, 2016 10:05 a.m.

alulien says... #8

Yea sucks how expensive Vial is. Have fun playtesting!

February 19, 2016 11:34 a.m.

kengiczar says... #9

I really like the Changeling + Hakkon synergy. Hell being able to cast Hakkon from the graveyard over and over again is fine enough in itself but the Changeling Synergy really pushes it towards a competitive level. +1 from me and I am going to make my Mardu list based on this model. I lose Satyr Wayfiner, KotR, and abrupt Decay. Hopefully I can find sutiable replacements for them.

March 29, 2016 4:25 p.m.

Pheardemons says... #10

kengiczar Thanks for the look and the comment! And yea I saw that particular combo and thought there be something so much more with it. If you look in the comments someone mentioned AEther Vial which I am seriously considering. I may be taking out green for the dredge quality as it wouldn't be needed as much when I can flash in my knights. Maybe something to consider for yours. I haven't had the time to seriously look at the deck and make the change, but hopefully will get to soon. Let me know how your list turns out, I would love to see it! Plus always open to any/all suggestions if you have any.

March 29, 2016 5:31 p.m.

Pheardemons says... #11

RedJokr, ComboCrazy, TheLivingCME, alulien I would really like your brutal honesty on this version of the deck. Let me know what you think of both versions and which one yal like better and the reasons behind those. Let me know of any/all tweaks that you think should go in or take out. I actually want to start at least playtesting the deck with the intent buy, so any suggestions which could help at an FNM please let me know. Thanks guys!!

April 4, 2016 11:57 p.m.

TheLivingCME says... #12

This new version seems more solid of the previous one, even if more straightforward. Consistency could be the key here, since doing too many things could lead to not doing any at all. So, I'd say to stick with this version.

One thing I noticed is that you're running almost no hard removal. Have you considered non recurrable (but still efficient) removal like Path to Exile (in the main board I mean) and Terminate? Or casting repeteadly Nameless Inversion, together with chump-blocking, is enough?

Oh, SOI brought to you Olivia, Mobilized for War, make good use of her! :)

Cards I don't really like are Knight of the Holy Nimbus and Outrider en-Kor. I guess they're here for the flanking aspect (to "soften" creatures for Nameless Inversion as a combat trick), but the first has a redundant ability, since you already have recursion, and the second is just a worst version of the first, imho of course.

A card I've not fully understood is Angel's Grace: why did you include it in your 60?

As always, keep up the good work!

April 5, 2016 2:26 a.m.

Pheardemons says... #13

TheLivingCME - Olivia, Mobilized for War is an amazing addition!! She is definitely going in. Probably just as a one or two of.

I have definitely thought of hard removal, Was debating on putting Lingering Souls lower or taking out Angel's Grace altogether to add in one or two Path to Exiles. My thought process was if I have too much removal I'd get stuck with it in my hand without additional resources in whatever situation I'm in.

Angel's Grace was just there in case someone had enough removal to get rid of my creatures or something like Scapeshift. I actually am questioning it mainboard as well, but it was a way to live an extra turn just in case.

As far as Outrider en-Kor I didn't care for him either, but he was something I thought could be good in certain situations. Knight of the Holy Nimbus is a fun hard-to-kill creature that is a decent continuous chump blocker. If you think there are other creatures let me know.

This deck doesn't have much in the way interaction. I was debating on putting in Oblivion Ring just for the interaction aspect. Not sure it would be worth it, but a thought.

Let me know what cards you would put in for the ones you'd take out!

April 5, 2016 9:17 p.m.

alulien says... #14

I agree that this seems a bit more solid. AEther Vial should almost always go to 3 so you can cheat out all your awesome dudes, especially Haakon, Stromgald Scourge, which implies a few things: a hand with AEther Vial and at least 1 land is usually pretty solid, and you want a lot of 1 and 2 cost removal/utility that you can string together to sustain until you cheatin'.

What is Lingering Souls doing here? If it's a stall tactic I would definitely suggest straight removal. I think 6 looting effects is a bit much and would stick with the Faithless Looting because it's a solid turn 1 play if you don't have AEther Vial - it can help set you up. Tormenting Voice is a bit clunky, imo, because it occupies the 2-drop slot where I think Terminate should be. Crib Swap is also a really random 1-of because it's going to be incredibly inconsistent and just not as good as Path to Exile, despite Haakon recurability.

I don't normally tell people how I would change their list, but since you asked for honesty, here's what I would change personally:

-1 Crib Swap -2 Tormenting Voice -2 Knight of the Holy Nimbus -3 Lingering Souls -1 Nameless Inversion -2 Knight of the White Orchid

+2 Path to Exile +3 Terminate +1 Knight of Meadowgrain +4 Thoughtseize

April 6, 2016 1:50 a.m.

Oddyst says... #15

No suggestions here either.Really seems playable too.

April 6, 2016 9:14 p.m.

Pheardemons says... #16

alulien don't worry about me and telling me what you think you'd change. I'm always open to suggestions. If I don't like them I just won't use them.

Just for my thought process purposes, Lingering Souls was in the deck, yes as a stall tactic, but also as another discard outlet. I can't only discard my creature cards and solely rely on Haakon, Stromgald Scourge in a meta where Path to Exile is the main removal.

Tormenting Voice was just more draw power because in an aggressive deck like this I will probably, very often, run hellbent which can end games on its own.

As for Crib Swap, I thought one recurable exile effect, which I don't need to worry about the 1/1, would be beneficial against other graveyard strategies. Maybe that is more of a sideboard card?

I have thought of putting in hand disruption, would you prefer Thoughtseize over Inquisition of Kozilek? Has the meta shifted enough where you think the 3 cmc is a serious drawback? Also would you think maybe 6 (6 is usually my go to number for themes or effects I like in decks as you see from 4 Faithless Looting and 2 Tormenting Voice) hand disruption cards might be more efficient? Or is 4 enough?

Lastly if 4 mainboard Path to Exiles are what I'd play, would 4 Knight of the White Orchids be a beneficial card as a balance to giving my opponent land? Also would I truly need 4 Path to Exiles if I'm running 4 Nameless Inversions?

April 6, 2016 9:16 p.m.

alulien says... #17

Lingering Souls makes decent sense as a discard option, but so does Nameless Inversion. As to your question about 4 Inversion... no, I would probably try out 3 because as you've pointed out, once people figure out what's going on Haakon has a huge target on his head. I think usually it's just going to be a one shot -3 toughness state-based kill. Haakon being the prime target is where AEther Vial comes in because it can help you recover quickly or even cheat in Knight Exemplar for lulz.

I think 4-of Path to Exile is right because it helps smooth out your curve and, as you pointed out, premium removal. I like Thoughtseize myself because it can hit everything and it can always be relevant. I also don't own any IoK myself so... there's that.

Crib Swap is just expensive, there's other things you want to be doing for 3 mana. Besides, why pay 3 mana when you can Path to Exile instead. Knight of the White Orchid is cool but I think it's a bit narrow of an interaction with Path to run 4 - I can see the argument for 2 or 3. I get you want to have fuel, but I think 6 looting effects is too many especially when, as you pointed out, you don't have that many great discard targets. I think Tormenting Voice should go just because Faithless Looting gives you a little more flexibility in what you have to pitch and it also costs 1 less.

April 7, 2016 1:41 a.m.

Naksu says... #18

The deck looks pretty fine to me, the manabase seems to work in playtesting and you got nice synergy in cards. Heron's Grace Champion is the only creature I would playtest and see if it has an impact I think it would. Always Watching is a card I like to use in my white decks and this list seems like it would benefit quite a bit for it. And then there is always Collected Company, which in your deck would be game changing. I can't see anything else I'd change. I'm pretty bad at evaluating other peoples decks unless I get to play them a few times :D

Edit. I would also add one more Life from the Loam and switch 2 Nameless Inversions for a playset of Path to Exiles

November 6, 2016 3:13 a.m. Edited.

Naksu says... #19

Also I don't know if you're willing to go there, but The Gitrog Monster with all this land sacking and bringing back is really neat too, though it would deviate from your Knight brand :)

November 6, 2016 3:19 a.m.

Naksu says... #20

Didn't allow me to edit again, so I'll fill your wall :D So had to mention your lack of graveyard hate against Living End, Snapcaster Mage etc. which are an occurence here atleast. It also made it tricky to come up with answers, because you need your graveyard too so the traditional hate cards won't cut it and the few I thought ws decent cost 4 cmc which is too late against Living End for example, so the only cards I could see destroying opponents like that were Tormod's Crypt, Rakdos Charm and Bojuka Bog. I would go for Tormods for instant speed for 0 cost, but I suggest you take some in to use.

November 6, 2016 3:37 a.m.

Pheardemons says... #21

Naksu First off thanks for taking a look at my deck!

Heron's Grace Champion, The Gitrog Monster, and Always Watching are cards that seem invaluable, being that this deck does dredge, and work from the graveyard. Once they're put there there's almost no way to get them back and make them workable. It would use up too many resources. The cards against other graveyards I wasn't exactly sure I needed as my deck would work better against them with indestructible, not to mention the recurring Nameless Inversion that could consistently destroy their creatures until they are unable to bring them back. However Bojuka Bog seems like it could be pretty consistent with they way this deck plays, and Tormod's Crypt seems somewhat viable. Those are definite possibilities.

I actually find it a little funny that you would switch the Nameless Inversion for a playset of Path to Exiles as the reason I keep them is similar to the reason you keep your Crib Swap.

Thanks for the thuught and suggestions!

November 6, 2016 4:04 a.m.

Naksu says... #22

Oh yeah, I just woke up and realised the obvious general synergy in the deck, I havent played this type ever before. Though I still after knowing this would recommend The Gitrog Monster together with one or two more Life from the Loam. I havent seen it in action in your deck but in others its been such a cool feature :)

November 6, 2016 4:38 a.m.

Pheardemons says... #23

Naksu, I agree about the synergy and combo with that, but this particular deck doesn't need that much land. Especially when I get two Knight Exemplar on the battlefield. Literately just keep attacking.

November 6, 2016 3:04 p.m.

Naksu says... #24

Yeah I get it, that card was the reason Always Watching came to mind without more thinking about it. Exemplar is a super nice card :)

November 6, 2016 3:17 p.m. Edited.

skoobysnackz says... #25

Great job on this deck, it looks like a lot of fun to play! As far as suggestions go, I think you need the full playset of AEther Vial as it allows you to drop an extra creature most turns and without being countered, not to mention how well it combos with Haakon. I would also recommend replacing Stillmoon Cavalier and Knight of the Holy Nimbus with Knight of the White Orchid to help get that third land out with more consistency given all the three mana cost creatures. Finally, I would like to see Hero of Bladehold somewhere in here and maybe even Hero of Oxid Ridge in the sideboard for a creature token matchup instead of Worm Harvest which kind of seems out of place given the mainboard Lingering Souls. Overall I love this deck, it looks fun, effective, and super flavorful, +1!

January 28, 2017 1:08 p.m.

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