Sideboard


Maybeboard


  • Hex Parasite, suncleanser, and Fate Transfer expedite counter removal from Thing in the Ice and Lost Auramancer.

  • Win by getting damage through (enabled by protection spells) with flipped Thing, Geist, and/or Eldrazi Conscription.

  • Lost Auramancer functions as a sort of toolbox, tutoring straight onto the battlefield whatever beefy enchantment suits the situation (usually Eldrazi Conscription, provided you have a counter or protection spell, or Geist of Saint Traft on the field). An important note is that Fate Transer and Hex Parasite allow this to happen at instant speed, so you can pull off some pretty intense combat tricks!

  • There's a decent amount of scry and scry-like effects to ensure you don't draw the big Enchantments when you don't want to (and smooth out your draws in general) in the form of Gods Willing and Serum Visions.

Post board, the Auramancers are also another way to slap down Rest in Peace, Stony Silence, etc.

Suggestions

Updates Add

trying out a slightly less budget version with three cards I don't yet own.

-2 condemn, -1 evolving wilds, -1 telling time +2 path to exile, +1 worship, +1 lost auramancers

Comments

Date added 8 years
Last updated 4 years
Exclude colors BRG
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 2 Mythic Rares

20 - 10 Rares

16 - 2 Uncommons

8 - 1 Commons

Cards 60
Avg. CMC 2.21
Tokens Angel 4/4 W
Folders sweet modern brews, a a a a a a Emerge
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