The meat of this deck is the heroic creatures featured in Theros block which add 2 +1/+1 counters when triggered.
One and two mana slot is completely mana ramp with Elvish Mystic and
Golden Hind
respectively. By turn 3, should both mana ramps be available, there will be enough mana for either
Setessan Oathsworn
or
Staunch-Hearted Warrior
and another 1 or 2 mana instant spell.
Considering that this deck revolves around the use of green heroics, considerable care is given to protecting the creatures.
Ranger's Guile
can fend off a bounce, burn, or whatever, while simultaneously strengthening the creature.
Mortal's Resolve
may also be employed to make the heroic creature indestructible, although I chose to forgo this option.
So, after getting out either
Setessan Oathsworn
or
Staunch-Hearted Warrior
turn 3, turn 4 can clear the board with the help of
Enlarge
.
For example,
Setessan Oathsworn
, when first targeted by Enlarge will receive 2 +1/+1 counters and then receive +7/+7 and trample. The final result is a 10/10 trample that must be blocked by everything if able. Even if this turn causes you to tap out and lose the creature during the opponent's turn, it's worth it because you have cleared their early game cards and likely caused them damage.
Another way to become a threat without the immediate use of
Enlarge
is to use Alpha Authority to turn a 1/1
Setessan Oathsworn
into a 3/3 hexproof that can't be blocked by more than 1 creature.
In addition, because it targets a creature first before doubling, Solidarity of Heroes can transform a 1/1
Setessan Oathsworn
into a 5/5. Should the Oathsworn already have a set of counters on it (say if it has been previously enchanted with Alpha Authority and has two +1/+1 counters), it would turn into a 9/9.
Late game would render a Rogue's Passage which would assist with getting past any blockers.
Crowned Ceratok
is emplyed to supply trample.
My experience with this deck thus far has been with early wins. Late game wins are possible too; numerous options are given so as to not be a static, one-trick pony. Creature removal can be employed by
Pit Fight
. Should one find themselves losing an important heroic creature with the lack of a
Ranger's Guile
, Bioshift can be used to transfer +1/+1 counters while simultaneously creating four +1/+1 counters by targeting two heroics. Hunter's Prowess can be used as a great way to draw, considering it would turn a 1/1 into a 6/6 trample turn 4, it is likely that you would draw at least 3 cards while killing a creature and causing damage.