TEMUR CoCo ASCENDANCY (Frontier) w/Amonkhet update
Frontier*
SCORE: 20 | 31 COMMENTS | 2409 VIEWS | IN 2 FOLDERS
kalko - I checked out some other "3CMC 4 or more power creatures" but none of the seem too appealing, plus it would cripple my mana curve. If you have any specific suggestions I would love to hear it.
FYI on creatures I think you are referring to.
I chose Dragonmaster Outcast for its cost, and 5/5 flying dragons that trigger ascendancy. I also chose Sylvan Advocate for its cost, triggers ascendancy with 6 or more lands, vigilance, & boosts land creatures I control. I also chose Shaman of the Great Hunt for its abilities, card draw and pumps all my creatures
February 7, 2017 5:06 p.m.
Sorry I didn't post a more in-depth comment, I meant that with more "3CMC 4 or more power creatures" you could have way better CoCos but that may be a bad idea, maybe if frontier is a bit slow you would be better playing all good cards even if they don't trigger ascendancy off coco
February 7, 2017 5:30 p.m.
Also, your mana could be much better with fetchlands, but completly understand if you don't wanna buy into them
February 7, 2017 5:33 p.m.
Also, your mana could be much better with fetchlands, but completly understand if you don't wanna buy into them
February 7, 2017 5:33 p.m.
I do need to add some fetch lands, and battle lands and dual lands. Luckily I already own some. I'll update my decklist with them in it soon.
I agree, but I think its best to see how the meta forms.
I was considering MB or SB Bounding Krasis, Deathmist Raptor, Den Protector, Tireless Tracker & Duskwatch Recruiter Flip. But thought to start I would focus on the ascendancy trigger. I was also considering to splash white for Reflector Mage
February 7, 2017 6:13 p.m.
With those cards you could probably play Temur without ascendancy but I like the ascendancy plan
February 8, 2017 6:08 a.m.
Ascendancy isn't that relevant because you will often want to cast coco during your opponent's turn, so your creature will be able to attack anyway. If it's the card draw you want, there is Elemental Bond for you. Easier to cast, and trigger with 3 power creatures. With Coco, you also generally more than 24 creatures.
February 14, 2017 5:19 p.m.
I would have to disagree, I think you have under estimated the power of haste.
With Temur Ascendancy, any creature I cast has haste, so they can attack that turn.
So, with CoCo, I don't have to wait for my opponents turn to cast, I can just cast it in my turn and swing for extra ~ 8 points of damage.
Temur Ascendancy > Elemental Bond for my strategy. I would think casting in your opponents turn was more of a bant CoCo strategy with Reflector Mage & summoning sickness.
Thanks for your input bud
February 15, 2017 7:22 p.m.
I also agree with your comment of more than 24 creatures, but unfortunately I had to cut a creature to make room for CoCo, ascendancy and Stubborn Denial, all powerful cards that are required for my deck. And unfortunately can't lower my land count xD
February 15, 2017 7:25 p.m.
Don't get me wrong, I run Temur Ascendancy myself in a couple decks. Probably an MVP in all of them. My suggestion was just that this way you would get a higher count of creatures, making it more frequent to hit two creatures with CoCo.
Maybe just keep the stubborn denial in the sideboard for when you have a more controlling match-up. Otherwise, casting CoCo during your turn is suboptimal compared to cast directly a creature, unless you are pretty much certain to hit 2 creatures.
February 15, 2017 7:35 p.m.
Yeah i understand what you're saying and agree 100% with your points, But as I am sure you would understand, it's hard to find that balance without several trial and errors against real opponents.
This deck is based off my Khans block deck, which was very powerful in it's prime, often winning in that format. Stubborn Denial proved to be strong MB option. But Frontier will have different meta so it may or may not be as strong as it was.
In terms with CoCo, Again I agree with MORE creatures, but in its current form.
(following is estimates, too lazy to do math).
24 creatures is Approx 40% of the total deck, Currently, chance of CoCo hitting 1 creature is approx 95+%, rare to miss. chance of CoCo hitting 2 creatures is approx 70-80%, I get it most of the time. chance of Coco hitting 2 creatures but avoiding conditional creatures (Sylvan Advocate or Dragonmaster Outcast 6 land requirement) is approx 40-50% (80% if condition is met), which is still a decent chance.
Obviously more creatures will significantly increase these stats, But I am unsure of what to add, would you have any suggestions that may have slipped my mind?
Cards I am considering (meet ferocious & CoCo condition) is:
Increasing Bloodmad Vampire to 4, con; toughness
Illusory Angel, con; difficult to hard cast
I will definitely consider other cards that don't meet ferocious or CoCo condition if it is an over powered card, but would prefer for it to meet at least one condition
February 15, 2017 9:21 p.m.
tjones3293 - Cheers for the solid suggestion, I definitely overlooked this card.
February 27, 2017 5:44 p.m.
tjones3293 says... #15
It's in my commander deck and I love it. Plus it gets around blue/white and their pesky fliers
February 28, 2017 12:13 a.m.
I like this but I wonder about the interaction between Flameshadow Conjuring and Frost Walker.
March 7, 2017 12:48 p.m.
Bilabrin - Flameshadow Conjuring does not target Frost Walker (i assume that's what you are referring to?), so I can have my cake and eat it too =D
Additionally the copy triggers also Temur Ascendancy, so for & , I have 8 attack points on the bf and draw 2 cards
cheers for the upvote
March 12, 2017 6:33 a.m. Edited.
If you can find room for more fetch lands in your mana base Collected Company will hit much more consistently
Otherwise, this looks really fun
April 3, 2017 6:33 p.m.
lanimilbuS says... #20
I mean, in flavor magic, a token copy of Frost Walker created by Flameshadow Conjuring should just melt and die, buuuuut...
April 3, 2017 8:46 p.m.
StankP.I. - Cheers for the suggestion and solid point. I'll look into it.
lanimilbuS - You are right, he must be really, really cool, like 0.01 Kelvin Cool. just cool enough to still be solid for battle, and then melt/evaporate at end of turn.
if that doesn't convince you, then... its magic, magic is stopping it from melting. I am a wizard, If anything doesnt make sense, then a wizard is behind it.
Howzat for flavour!! xD xD
April 3, 2017 11:21 p.m. Edited.
lanimilbuS says... #22
That wouldn't help, would it? Wouldn't it make more sense for it to have a melting point at approximately the temperature of the average flameshadow, so as to remain solid despite being exposed to that temperature while still having a low enough melting point so as to still melt at end of turn? Or maybe the melting point could be higher. Maybe the inevitable disappearance is an inherent feature of flameshadows. Who knows?
April 4, 2017 9:01 a.m.
I'm a huge fan of Icy Blast in the sideboard of a Temur power deck. Cast it on their turn and you basically get 2 turns to swing away at their life total.
April 4, 2017 11:22 p.m.
jubale - Solid suggestion! Cheers for that one. It will definitely go in the sideboard
kalko says... #1
Hey dude, I think you should try to play more 3 CMC 4 or more power creautres
February 7, 2017 1:21 p.m.