Fumiko the Lowblood
Commander / EDH
SCORE: 64 | 47 COMMENTS | 25344 VIEWS | IN 20 FOLDERS
Getting back in sync —June 4, 2023
There have been many changes in real life since I last updated this list, including a pretty big one several weeks ago ahead of a get-together with some friends I hadn’t played with in a long time. I retouched the mana base, took out some things that just weren’t impactful enough and gave myself a few more plays for earlier stages of the game that should help me get going faster.
Rhadamanthus says... #2
Yeah, he's been in the Maybeboard for a long time, the main reason being that I don't often find myself attacking with a large crowd, so the additional damage he offers is pretty marginal.
July 11, 2012 1:31 p.m.
Rhadamanthus says... #4
It's one of my favorites, but sometimes I still get stuck with fewer "do stuff" cards than I'd like. Just last night I made a few quick substitutions in the direction of fixing that, and I look forward to the next chance I get to play. If I remember correctly, they were Jayemdae Tome ->Staff of Nin , Quicksand ->Desert , and 1xMountain ->Anger
September 7, 2012 5:25 p.m.
How come you like the tome over staff and a mountain over anger? i can understand the quicksand
September 7, 2012 7:12 p.m.
Rhadamanthus says... #6
What I meant to show with the arrows was the first card in each pair being replaced by the second card, but I guess it wasn't as clear as I thought it would be.
September 7, 2012 7:18 p.m.
Ah ok haha, makes more sense. You deck looks like alot of fun and looks liek it gives combo deck a hard time. which i approve of alot. My only EDH deck at the moment is an Omnath deck so i like to aggro.
September 7, 2012 7:25 p.m.
Vicious Shadows could be interesting in the deck. Also i see the arrows now before i was just seeing the tips
September 7, 2012 7:35 p.m.
SandyDufresne says... #9
What about Hellkite Igniter ? I don't think I've played a game that each player did have at least a couple of artifacts that would be worth stealing.
Also, I think you wrote an article a while back that led me to building my own Fumiko deck: You always bring me the very best violence. Let me know what you think.
February 16, 2013 7:09 p.m.
Rhadamanthus says... #10
I'm guessing you meant to say Hellkite Tyrant , and yeah that's an awesome idea, especially since I'm so artifact-heavy already. I haven't even taken this deck out of the box in a couple months, but the next time I do I plan on putting that guy in here, as I was lucky enough to get him in some prize packs at the Prerelease.
February 17, 2013 10:31 a.m.
May I suggest Forcefield and Rite of the Raging Storm
February 14, 2017 4:48 p.m.
ComboCrazy says... #16
Cleaver Riot, baby. Not consistent, and a bit expensive, but overall it's absolutely hilarious when your creatures are guaranteed to get through. Also Generator Servant is veeerry nice ramp. Also, there's great synergy here with Five-Alarm Fire, since you'll get at least two or three blaze counters per turn. I'd maybe remove Orcish Oriflamme for it, since you've got a lot of similar effects and CMC 4 is by far the most common on your mana curve, which clashes with your commander. Actually, maybe try to cut down on 4 drops in general actually, and add something like Fire Diamond or Iron Myr in order to ramp straight to 4 asap. I also noticed that your land base conflicts a bit with itself. Valakut requires lots of mountains, and you're running Blood Moon, so I'd maximize the number of mountains you're using. I'd cut Dwarven Hold and Mercadian Bazaar, simply because they take two turns before tapping for even one mana, so they're actually far inferior to basic lands. Shivan Gorge and Temple of the False God are also subpar lands for an aggressive deck, they're too slow. Just having mountains around to fuel Valakut's trigger will likely deal more damage than shivan gorge anyways, and it also taps for red mana.
July 3, 2017 3:31 p.m.
Came here to suggest Marton Stromgald. I've got Fumiko in my deck, and their interaction makes her all the more terrifying, and essentially turns all of your creatures into Fumikos.
I'd also suggest reworking your mana curve pretty heavily. You've got very expensive set pieces and especially creatures, with little to do in early turns. Red Sun's Zenith could come out for Forcefield, for example. You've also got a big CMC spike at four-drops, which is Fumiko's own cost. Red has a lot of potent options for her in the CMC 1-3 range. Some more mana accel and cheap colorless card draw can keep mono-red chugging along nicely.
Fun deck, though. I like the hyper-aggro feel.
October 5, 2018 7:14 a.m.
Rhadamanthus says... #18
Thanks for the comments. I've made some changes in the last several months to slim it down and give myself more early plays, but this list doesn't reflect them yet. I've been slacking off with updating my decklists here and I'd be surprised if more than half of them were actually accurate at this point.
In terms of good early plays: based on the last couple times I've played it, I think the deck still needs some more work beyond what I've already done. The trick is finding creatures at that cost with either a meaningful immediate board impact or some quality that makes them difficult to get rid of. Red's options for gaining or regaining card advantage are limited, and it's critical for a deck to have those capabilities in multiplayer and/or longer games.
I think one of my friends has a Marton Stromgald that I could trade for, but if not, it'll be easy and cheap to buy from somewhere. Forcefield... is another issue.
MTG_Player says... #1
Hellrider
July 11, 2012 11:13 a.m.