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My take on the infamous Kaalia centered about land supression and and protective equipment for Kaalia. Since allmost all creatures in this deck has flying, a sub-theme has snuck in with Earthquake -like effects to further supress the board
Early game is all about ramping Kaalia out as fast as possible - generally, turn 3 is very duable. There is several haste enablers included in the decklist which makes a huge difference in the potency of this deck.

Once on the board, the goal is to keep Kaalia there. The decklist includes several equipment, creatures and instants to help facilitate this. Board whipes usually hit here which is the reason for some of the flickering cards included in the list

Late game becomes about either land supression or taking multiple combat phases. Both are usually more than enough to end the game

Sword of Feast and Famine + Aggravated Assault - infinite attacks, assuming you have the lands avaible

Kaalia of the Vast + Master of Cruelties or Rakdos the Defiler - odds are, that if either of these goes through, you've just won the game

Crucible of Worlds + fetchlands, Strip Mine , Wasteland or global land destruction

Global land destruction + Avacyn, Angel of Hope or Boros Charm

Crucible of Worlds + Command Beacon - CMC Kaalia of the Vast

Worldgorger Dragon in your graveyard + Animate Dead / Dance of the Dead / Necromancy

This combo generates infinite mana (any color you have available), ETB triggers or death/LTB triggers

Steps:

1. Have Worldgorger Dragon in your graveyard and Animate Dead in your hand.
2. Cast Animate Dead , targeting Worldgorger Dragon.
3. Worldgorger Dragon enters the battlefield, causing it to exile all other permanents you control.
4. Animate Dead gets exiled along with all your other permanents.
5. Animate Dead 's LTB ability triggers, sacrificing Worldgorger Dragon .
6. All permanents exiled with Worldgorger Dragon enter the battlefield.
7- Target Worldgorger Dragon with Animate Dead , have this ability stay on the stack and in response, tap all lands you control and activate any abilities of permanents you control.
8. Let everything resolve.
9. Repeat steps 3-8.

Note 1: Creatures entering the battlefield from exile have summoning sickness, so you cannot activate tap abilities of creatures that don't have haste.

Note 2: This combo is an unstoppable looping combo. What this means is that this combo will force the game to a draw as it will forever continue its iterations. The only way to stop it is to meet the following criteria:

Counter the abilities or Animate Dead when it is a spell.
Remove Worldgorger Dragon in response to its ETB ability.
Have another creature in any graveyard.
Call a judge and ask what to do if the above cannot be met.
Swords to Plowshares - Normally this would be an auto-include, but since Kaalia has a tough time spending her mana and drawing sufficient cards I have instead opted for favoring removal on creatures and Earthquake -effects

Chromatic Lantern & Coalition Relic - both amazing. Problem is that they are both -cost, meaning they dont pull Kaalia out earlier. Still amazing mana stones

Mother of Runes - Most Kaalia lists include this card. And for good reason. She both protects and makes Kaalia unblockable. Vulnerable to the Earthquake -effects, however which means that she doesent quite fit this paticular list very well

Grand Abolisher - omitted due to similar reasoning as the Mother of Runes. Otherwise excellent card

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Date added 8 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

27 - 0 Mythic Rares

53 - 0 Rares

16 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 4.18
Tokens Treasure, Zombie 2/2 B
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