I just wanted to say I have not had so much fun playing a mono green deck. I have been play testing the deck with some minor adjustments.
After an Aurora I was able to lay 14 land. I put out an offshoot, 4xadvocates and a gaea's revenge. Opponent was stunned.
The deck, like any ramp deck slows down with transgress and any control deck.
May 16, 2016 9:06 a.m.
I was making a deck that ramped but not into this, more eldrazis. But this looks like a fun alternative!
May 19, 2016 10:27 a.m.
I absolutely love this deck. I've been playing it online with a few changes as shown here: http://tappedout.net/mtg-decks/aurora-disruption/. I added a little bit of white just to smooth everything out and make it a very reliable deck. Also be careful with secure the wastes, I have almost milled myself out several times with it and Aurora.
May 20, 2016 12:06 p.m.
Nokci Playtesting your deck now, back to back Aurora. Wow this deck is stupid.
May 20, 2016 12:27 p.m.
Wait till you have a draw 40... I've been playtesting quite a bit and even have good success against faster decks.
May 20, 2016 12:39 p.m.
Nokci, I love your variant. The white is definitely a smart add
May 20, 2016 12:45 p.m.
I did it twice on turn 7. I havent used Secure the Wastes but I have noticed that to get a win you would need to draw 3 Gaea's Revenge because those are the ones with haste and 3 total more than 20.
May 20, 2016 1:07 p.m.
I constructed a variant of this deck utilizing the combo mentioned in the comment section of Embodiment of Insight + Sylvan Advocate and as a result I was often able to kill on the turn of my cast for The Great Aurora. I fully believe that this combo should be used in this deck as it is one of your strongest potential wins.
May 20, 2016 1:15 p.m.
itsbuzzi - in my experience even if you only get 1 Gaea's Revenge or even brick, you can swing for whatever damage you have and then set yourself up for the next aurora. I would say at least 80% of the games I resolve and aurora I end up winning just because the card and mana advantage is so great.
May 20, 2016 1:16 p.m.
ArchFline - I'm not so familiar with the rulings on the card but Great Aurora has you shuffle all of your permanents including creatures into the deck and then the lands form what you draw are placed on the board before anything else can be played as a result of the resolution of the spell. I don't see how Embodiment of Insight can be taken advantage of but I may be wrong.
May 20, 2016 1:19 p.m.
I ment the combo in terms of general potential as once you cast aurora you can usually play insight then advocate and drop land for turn plus and often a ramp card or 2 which usually will give you 3-4 5/5 hosted land creatures which can swing for kill. It's not so much of a combo as it is mana potential synergises get with cards that do stuff. In the worst cases you often get decent damage in with little recourse. It is however luck based so if you don't end up with more mana than you started with you could se a potential flop but the general idea is to maximize your potential new mana to out cast them in a single turn.
May 20, 2016 1:57 p.m. Edited.
ArchFline - I see, drop the 5 mana for the embodiment and then the rest on ramp spells. 1 nissa's renewal would net 9 damage worth of haste and it can be repeated turn after turn with all of the ramp spells. Yea that sounds deadly.
May 20, 2016 2:02 p.m.
Does it help to add mana to your mana pool then tap the rest for The Great Aurora then before placing lands you play Embodiment of Insight then drop all your lands?
May 20, 2016 2:20 p.m.
Yeah and worst case scenario you can just use him to gain early pressure starting turn3-4.
The ability of aurora allows you to drop lands as a result of its resolution so you have the choice to drop all lands then or to use normal land rules after it completes.
May 20, 2016 3:35 p.m. Edited.
You have to finish resolving the The Great Aurora before you can cast Embodiment of Insight. This means you have to choose how many lands you want in play, then you could cast spells, then you can play your land for turn (1 land). So Embodiment of Insight would only allow you to have up to 1 land creature trigger unless you can manage using Evolving Wilds or have the spare mana for any of the other land fetch cards.
May 20, 2016 3:42 p.m.
Embodiment could work, the only reason I'm skeptical is the same reason Gaea's Revenge is so key to the deck and that is its immune to removal. Aurora also refreshes the opponents hand and he is going to have a removal spell ready to go to take down your embodiment, Gaea's would be safe
May 20, 2016 3:49 p.m.
Javva209 you have a point there. It doesnt seem Embodiment of Insight is as good as we predicted.
May 20, 2016 10:26 p.m.
itsbuzzi have played BOTH versions... just tell me this:Usually, in a standard deck, in the current meta, the cards you will draw from your first aurora, will be ca. 18 ... WHAT , I say what happens if you don't draw a gaea's revenge??there are many times, that I am stuck with some shitty hands. On the other hand, 5 -mana, for embodiment, plus a pilgrimage, means 6 damage this round. At the end of the round , a sylvan advocate can be casted... Next turn, while your opponent builds his defences, you can swing for at least 25-30 dmg!!! ffs. Keep in mind too, that every mass removal, is at sorcery speed.
May 21, 2016 6:42 a.m.
My post wasn't saying that the Embodiment of Insight was bad. Just not broken. Was worried someone was going to try and get him in play and use the Aurora to drop lands after he was in play. I think the Revenge is a a better card for the combo but you could use the Embodiment as another option since you can play it out earlier for being defensive/offensive earlier if so desired. The main issue with the Embodiment is that is is easily killed by burn and other kill spells that are instant speed. You also have to take into account that you are refilling your opponents hand with Aurora. This means they will likely have a kill spell ready to be used against you in the control match ups. Just some things to keep in mind is all.
May 21, 2016 6:21 p.m.
razelfark Once Aurora is played, EVERYTHING your opponents own is thrown back in their hand. Yes, they can place lands down, but depending on the deck they are using you can predict whats in their hand by how many cards are left, plus they would need to discard before their turn, and that sorcery mass removal spell would still need to be in their hand. Another option would indeed be to use Embodiment because ive playtested a few times and instead of just playing all of Gaea's Revenge you would just play Embodiement then play all the cards that searches for lands.
May 22, 2016 6:39 a.m.
itsbuzzi Heh... Just noticed my first line was typed wrong. It was meant to say, "My post wasn't saying that the Embodiment of Insight "wasn't" bad".
Also just want to restate that my concern with the card was simply Embodiment of Insight is vulnerable to instant speed removal. This means when The Great Aurora resolves your opponent has a good chance to be holding a control spells that can remove Embodiment of Insight from the field before you can get him to land fall you anything. Spell examples include: Reflector Mage, Grasp of Darkness, Lightning Axe, Stasis Snare. Finally, Sorcery speed mass removal wouldn't really matter as much as instant speed removal since its just one creature you have to stop your theory army.
May 22, 2016 5:21 p.m.
razelfark Very good point, because they can drop lands they may have an instant speel removal for Embodiment, so against that match up he isnt that good. On the contrary, is there anything this standard that can actually get rid of Gaea's Revenge?
May 22, 2016 8:03 p.m.
The only thing would be an infinite obliteration. At least that I can think of. Other then that he's coming down and swinging
ArchFline says... #1
I love this deck :D
May 15, 2016 8:52 p.m.