This enchantment deck use its commander as a negotiation tool to encourage aggro between opponents while the board is setted up on our side to use pumped up token army. Enchantment brings up card draw, ramp and protection while the main focus is on instant and enchantment to create and supply the tokens. The thematic is to use target removal and boardwipe that provide tokens.

Suggestions

Updates Add

Comments

98% Casual

Competitive

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

57 - 0 Rares

16 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.72
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Cat 2/2 W, Copy Clone, Eldrazi Spawn 0/1 C, Elf Warrior 1/1 GW, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Enchantment Cleric 2/1 W, Enchantment Golem 3/3 C, Saproling 1/1 G, Satyr 2/2 GR, Soldier 1/1 RW, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Spider 1/2 G, Spirit 1/1 C, Warrior 1/1 W, Wurm 5/5 G
Folders Dino light
Votes
Ignored suggestions
Shared with
Views