Oh this one is sweet.

Manabase and some equips are still a little funky, but hey, i'll take what i can get. Just saw her and said "Yup, that's where all that equipment crap i have laying around is going." And i loved the results. Cast from the top and free-equip what you get can lead to some extremely explosive turns, and enables less 'card draw' effects and more 'cast from top' style when deckbuilding and playing, and i know there's a lot of room for improvement, but even as bulky as this one is, it feels and plays very smoothly for a non-competitive yet surprisingly good voltron.

Spicy techs are

The 3 Kaldheim runes: they can enchant any kind of permanent, so you can stick it to a equipment, or even a land and be less afraid to lose it to creature removal or boardwipes, also, drawing a card guaranteed when runes etb can unbrick ya.

Academy Ruins: For some reason i didn't think about it at first when making the deck but God damn, if Academy Ruins weren't good enough already, in this deck you actually PREFER to have stuff put back on top. Jeez that card is busto'

Ramp: I made sure to include a lot of ramp, especially "turn two" ones, (after all, it's a 4 cmc commander, so you want to ramp turn 2 and get it going on turn 3, preferably) because from my past experiences with voltron, if your table is not sleeping, they'll be removing your commander a lot, so the turn you're not doing your commander or going off with equips and auras, you better be rampin' mah boi.

Scroll Rack, Brainstorm, Brainstone, fetchies, ANY shuffle effect: Just... Just wow. (with the amount of shuffling we have, and a scroll rack it's not hard to look at, like 4 different hands within a couple of rotations, it's NUTS)

Courser of Kruphix, Amareth, Vizier of the Menagerie: As said before, playing auras and enchantments from the top can be super cool, but let's not limit ourseves to just that. Playing creatures, lands and constantly manipulating the top will be our source of card advantage on top of everything else.

Hexproof beaters and Slaplands: like... do i even have to say anything? targeted removals are very effective versus voltron, edict effects too, and when the whole board of creatures gets wept, what you got left? equipments and lands, so GEAR THEM UP BABY

Garbage: Yes, this deck has a lot of it.

And that's pretty much it. It's allright i guess. I took it as a challenge to not check any EDHrec pages on her, and just built it with my own ideas and cards, so if the results are a little rough around the edges, that's because i'm a fucking moron who can't even deckbuild properly.

Okay, thanks.........

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91% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

32 - 0 Rares

27 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.70
Tokens Monk 1/1 W, Phyrexian Germ 0/0 B, Saproling 1/1 G
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