Garna, Bloodfist of Keld is an aggressive creature-based commander that wants creatures to attack and then die in the combat phase. Her first ability is the one we want to prioritize because having access to more cards gives us more options and flexibility as the game goes on. We'll be focusing on the first ability for this build by adding sacrifice outlets that we can use during the combat step or simply by using aggressive creatures that want to attack and die anyway. Creatures that make other creatures are also fantastic includes for this strategy along with creatures that are recurrable through their own abilities.

Looking for recommendations on cards to add or remove!

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Comments

95% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

36 - 0 Rares

33 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.62
Tokens City's Blessing, Copy Clone, Eldrazi Spawn 0/1 C, Elemental 1/1 R, Elemental 2/1 R, Foretell, Goat 0/1 W, Goblin 1/1 R, Human 1/1 R, Human Soldier 1/1 W, Morph 2/2 C, Pest 1/1 BG, Satyr 1/1 R, Thopter 1/1 C, Thrull 0/1 B, Treasure, Zombie 2/2 B, Zombie 2/2 B w/ Decayed, Zombie Army 0/0 B, Zombie Berserker 2/2 B
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