Prototype deck whose win-condition is based on Maze's End.

The main way to win is to have Amulet of Vigor in play, sacrifice all lands to Scapeshift and then use either Second Sunrise or Faith's Reward to get the sacrificied Lands immediatly. Crucible of Worlds and Nature's Reclaim can be used as backup plan in case of land removal or if your Scapeshift only aims to fix your mana base.

Most of the creatures have a good ETB effect. As a result, using blink effects like Ghostway, resurrecting effects like Second Sunrise or bounces like Whelming Wave give recurring value. And this can get chained. Play Custodi Squire, get back Sun Titan which gets back Eternal Witness which gets back what you want. Play Ghostway, trigger all your ETB effects, including Archaeomancer/Witness to get back Ghostway.

The list is still unrefined, but I've had lots of fun playtesting it for the couple games I played.

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Date added 9 years
Last updated 7 years
Splash colors R
Legality

This deck is not Duel Commander legal.

Rarity (main - side)

16 - 0 Mythic Rares

39 - 0 Rares

15 - 0 Uncommons

30 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens Elemental 5/3 G, Emblem Venser, the Sojourner, Saproling 1/1 G
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