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Gb tron post revolt

Modern* Tron

shawnyplays


Sideboard


Featuring fatal push

The whole pull towards g/b tron was the addition of collected brutality, which is great. But it doesn't get us as much value game one as a cheap removal spell like path in g/w tron. The acceleration for our opponent rarley matters as it can still result in a turn 3 karn with the help of a chromatic star. This keeps me from wanting to water down the threats tron has game one.

Ive found the weakness of path tends to show itself in game 2, where I often blindly (and rightfully) board in warping wails to deal with crumble to dust. However if I need a path early on for a tarmogoyf or a flipped delver, it can often accelerate my opponent into it and leave me open to the wail.

This is why I find collective brutality in the side oard for this build. While being weak to burn game 1 is a glaring issue, its difficult to have that fair playing ground with every single matchup during that first game.

Let me know what you guys think, sideboarding possibilities and of course main and sideboard critiques.

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 0 Mythic Rares

8 - 8 Rares

11 - 4 Uncommons

28 - 3 Commons

Cards 60
Avg. CMC 3.15
Tokens Beast 3/3 G, Eldrazi Scion 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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