Sorcery (2)

Commander (1)

Commander: General Tazri

This is my third commander deck and my stab at allies. Mostly, the premise of an ally deck is to take advantage of the allies ETB effects as much as possible. Most of the allies themselves are slightly overcosted creatures. But if you are able to trigger their ability multiple times the payoff is obvious.

My goal in this particular deck is to first be an aggro deck. I want to hit hard and fast to take out at least the first player of the game through creature beats, making it harder to block with creatures like Firemantle Mage and Iroas, God of Victory. Seascape Aeralist also works very well in this role. Tajuru Warcaller and Tajuru Beastmaster pump our guys. While Resolute Blademaster really turns up the heat on our opponents with double strike.

Once I have eliminated a player or crippled them with creature damage, I move to tutor up Hagra Diabolist to finish off a player or cripple another. Kalastria Healer can also help to finish off our opponents. We have several utility allies we rely on to remove problem permanents. Murasa Pyromancer and Tajuru Archer can machine-gun down several creatures at a time. Tuktuk Scrapper is another win-con against the many artifact heavy EDH decks out there. Bala Ged Thief can decimate our opponents hands, while Sea Gate Loremaster refills our own. Most of the other allies in the deck have relevant abilities but are less impactful than this core of the creature base. There are many other support cards to help the deck get the crucial ETB triggers required. Some blink our creatures on the board. Legion's Initiative, Venser, the Sojourner, Lurking Predators. Others help us cast them easier. Urza's Incubator.

Please let me know what you think of the deck. +1 if you like it. I've played 2 games in paper last night. I will be giving an update very soon. Thanks for your input.

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So Friday night the core 4 of our Commander group got together to play. This was the first time having my General Tazri deck together enough to play. I was missing only a few cards, Urza's Incubator, Drana, Liberator of Malakir, Aura Shards and Lurking Predators. I ran Cathars' Crusade, Sol Ring, Utter End, and Wear / Tear as place holders. My opponents were running a finely tuned Animar deck, a token themed Narset deck, and sidisi, brood tyrant deck that played a very strong reanimation game. I kept an opening hand with Windswept Heath, Ally Encampment, Farseek, Yisan Chord, gideon,ally of Zendikar, Cathars' Crusade. My plan was to ride Yisan until I could beat down Animar because of the protection from a large portion of my deck. But Sidisi became a larger problem when they had a faster start and they destroyed my Ally Encampment. So my board state in the mid-game was very strong. Hada Freeblade, habraz druid, and Firemantle Mage, were all searched up by Yisan. But Veteran Warleader and Beastcaller Savant had been drawn adding to my board state and giving me a strong army to apply pressure with. I attacked the sidisi player down to 2 life leaving him crippled to the Animar player, who eliminated him and both of my mana dorks nearly knocking me out of the game with only 3 colors and 4 lands in play. But my army was mostly still intact. Yisan was destroyed but I still had Gideon, Ally of Zendikar on board. The Narset player, who had stumbled in the early game broke out when Narset got online. Essentially ending the game in a couple of turns with anthems and tokens he cast for free. But the deck really proved resilient and could put pressure on the other players very quickly. It handled having its colors disrupted and having its engine destroyed. I never actually cast General Tazri in the first game. Mainly this was due to having Yisan on board. This proves to be really great because our commander can become a plan B in some cases.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

41 - 0 Rares

24 - 0 Uncommons

9 - 0 Commons

Cards 88
Avg. CMC 3.33
Tokens Copy Clone, Emblem Gideon, Ally of Zendikar, Human 2/2 G, Knight Ally 2/2 W, Kor Ally 1/1 W, Wolf 2/2 G
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