For the most part, this deck should be pretty straight forward to play.
HOWEVER, here are some notable things to keep in mind:
-First and foremost, always keep Chandra's Phoenix's ability in mind.
-Any number of Satyr Firedancers will enable you to begin burning your opponent down directly and then do the same amount of damage to creatures; an amazing defensive drop especially in combination with Chandra's Outrage and
Searing Blood
. More Satyr Firedancers will allow you to take down larger/multiple monsters.
-Guttersnipe. If you have one or two down and you have some burns in your hand that you can play (highly likely, lol) it's GG in 4-5 turns given that you can keep Guttersnipe on the battlefield. Target burns directly at opponent. >:)
-Side in Ash Zealot when your opponent is wielding a reanimate deck; in place of Young Pyromancer or Chandra's Phoenix (this one is recommended) for an overall faster win speed.
-Side in Act of Treason and Anger of the Gods at your discretion when having problems with your opponent's creature speed/size.
-Side in
Burning Earth
at your discretion; I've noticed these are especially good in current meta since everyone uses a ridiculous amount of gates. Although this deck is semi-casual, it can still compete with lower tier competitive decks with
Burning Earth
.
-Chandra's Phoenix and Ash Zealot are interchangeable.
-Young Pyromancer and Ash Zealot are interchangeable.
-Yeehaw.
My usual win consists of a Satyr Firedancer and a Guttersnipe on the battlefield.