Maybeboard

Instant (2)

Sorcery (2)

Creature (1)


I’ve been looking to improve old decks with recent updates so I’m dusting off the storm machine and making some adjustments and experiments. I recommend this deck if you're looking to have a unique experience with a fun, CHEAP deck and feel like a real mad scientist.

If you’re enjoying it and want to get more competitive, adding things like Mox Opal , Walking Ballista and Ensnaring Bridge would make it amazing.

How I feel when I play this deck enter image description here

If you have any questions or suggestions please let me know. Good luck fellow mad scientists!

Thanks to jjking12478 for the inspiration!

Suggestions

Updates Add

Woah! This deck can win games! Two wins was honestly better than what I was expecting so I was very happy with it.

Match 1 WIN!: RG Energy: Game 1 the deck did exactly what I wanted, surprised the crap out of him and he wasn't prepared for the massive life gain and I ran away with it.-- Game 2 he sideboarded some artifact removal and was able to destroy my Aetherflux Reservoir and I got another out but it was a little too late. -- Game 3 the deck did well and he hit me hard, but I was able to keep gaining until I combo-ed out for the win.

Match 2: WIN!: RB Madness: Game 1 same thing as before, blew him away with the deck concept and he didn't have an answer.-- Game 2 I can't believe it...he won with Triskaidekaphobia which was so much fun to see.-- Game 3 we fought back and forth and I was able to one turn storm into a win.

Match 3 Loss: BG Counters: Game 1 here is the deck to beat right now...and for good reason. It was a true test for this deck against great aggro and I was one turn away from going off (he went first). Game 2: mana screwed! LAAAAAME

Match 4 Loss: BR Madness Vampires: Game 1 he had exactly enough to kill me and next turn I would have gained a ridiculous amount of life and most likely won. Game 2 mana screwed completely. One land! LAAAAAMMME

I learned a lot about the meta and what this deck needs. It needs exactly what I thought it would...answers to aggro. I originally thought I could gain so much life that my opponent couldn't keep up, but it's just a turn too slow to life gain enough to survive. So I'm thinking of either trying to gain more life, use fog effects, or return creatures/permanents to their hand. Either way I now know this deck is totally viable and with the right tweaks, it can kick ass. Stay tuned for more!

Comments View Archive

Revision 2 See all

(5 years ago)

+1 Thoughtcast maybe
Date added 7 years
Last updated 5 years
Legality

This deck is not Modern legal.

Rarity (main - side)

10 - 0 Rares

15 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.13
Tokens Servo 1/1 C
Folders Decks To Try, Standard, Interesting Standard Decks, dmir, To Build
Votes
Ignored suggestions
Shared with
Based on
Views