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Updated Talrand deck subbing a lot of low tier answers for win-cons/toolbox e.g. a few tutors, a pair of extra turn spells and more cantrips/top deck manipulation.

One of my favorite play lines is to get Proteus Staff out and start turning Talrand drakes into one of the giant blue Timmy creatures in my deck. The creatures in the 99 are a few big bombs because I count on getting them in to play through Proteus Staff, and, can avoid drawing them for the most part with the glut of card selection in the deck. If I don't naturally draw the staff early I can find it from Fabricate or getting Fabricate via Mystical Tutor.

The first build of this was more counterspell heavy but I found it drew a lot of hate and also lacked card draw leaving me with only a few cards in hand after a bunch of 1 for 1s and the ire of the whole table. Whereas I would previously end up stuck with multiple counterspells, which themselves worked against in me in terms of card advantage, this build allows me to draw into whatever I need at the moment while still having some efficient answers for stopping opponent win-cons later in the game.

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Date added 5 years
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

28 - 0 Rares

21 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.04
Tokens Ape 3/3 G, Bird 2/2 U, Construct X/X C, Drake 2/2 U, Frog Lizard 3/3 G, Kraken 9/9 U, Manifest 2/2 C, Squid 1/1 U
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