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Commander / EDH Bloodrush RG (Gruul) Voltron

Neckpool


Maybeboard


After so much deliberation, I've decided on a bloodrush commander.

I want to kill with commander damage using bloodrush as a combat trick.

To do this I need voltron tools, ways to get creatures from the graveyard back to my hand, a commander that synergizes with bloodrush in some way, and bloodrush cards.

At first I thought of going Jund for access to black to get easier creature recursion, but eventually I realized Jund commanders don't have much synergy with bloodrush (they aren't voltrons), and green already has great ways to get creatures back.

Next was Naya, and I almost went for it, except I felt that the Naya commanders were just too expensive and didn't have any voltron tools/protection on them for how much they costed.

Finally, I went back to the roots. Gruul. Radha, Heir to Keld has synergy with bloodrush by giving you mana when she attacks that you can then use to pump her with bloodrush. While she is a glorified mana dork with no typical voltron tools on her, she is just 2 mana, meaning she can hit the ground running on that commander damage ASAP. Even if she dies, you can reliably recast her in time to equip her with voltron staples that give her protection. By that point we're hoping that she just needs 1 more good swing with bloodrush to take someone out of the game.

We're trying to swing with Radha, and use her mana to pump the shit out of her for big commander damage. To execute this we need the big three tools of voltron: Protection, Evasion, and Damage.

Turns out Gruul is not that great at making evasive creatures, but we do have some fun run arounds. Gorilla War Cry is a new favorite of mine, giving Radha menace and drawing us a card next turn. Canopy Cover is also solid, making Radha a pseudo-flyer as well as giving her some much needed hexproof. Another fun combo is putting Alpha Authority + Madcap Skills on the same creature. This makes it so Radha must be blocked by more than one creature, but golly, she can't be blocked by more than one creature either. Not only does this make her essentially unblockable but it also gives her hexproof.

In addition to this we also got the usual suspects in Champion's Helm, Swiftfoot Boots, Trailblazer's Boots, and Prowler's Helm. The astute of you may have already noticed the significant lack of Lightning Greaves and Whispersilk Cloak, which are staples for this sort of game plan. While those cards are excellent, I can't target Radha with all my combat tricks if she is wearing them because of shroud.

As for pump, we got the main juice of the deck, BLOODRUSH. Ghor-Clan Rampager, Wrecking Ogre, Rubblebelt Maaka, Rubblehulk, Slaughterhorn, and more! The point of this deck is to make bloodrush good, and I did what I could. Outside of bloodrush, we got Blackblade Reforged because it's just that good, and other tricks like Wildsize, Temur Battle Rage, and Kessig Wolf Run.

You may have noticed the #Extra_Combat section. These are some win conditions for us. I was running Relentless Assault here as well, but I cut it. Seize the Day is cost effective and has that sweet flashback effect. but the main beauty here is Moraug, Fury of Akoum.

Mina and Denn, Wildborn + Moraug, Fury of Akoum is a combo I made by complete accident. I was going to include Mina and Denn anyway because I think they're a valuable card, but the combo with Moraug makes it all the more sweeter. Basically, swing with Radha, then play a land. Swing with Radha again, then play another land. Then Swing with Radha a third time. If I end up running Sword of Feast and Famine (which I might make room for) and/or Bear Umbra (definitely on the watch list as well), that would mean I can also untap my lands after each swing so I can play even more pump spells the next combat.

The deck doesn't revolve around this combo, but if it goes off then hey alright. I am running Samut, the Tested as a (slow) tutor for Moraug and M&D to secure it, but once again it's not the focus.

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Finally, the mainboard is done. I sifted through almost 200 cards and this is the result. The 95 losers are left in the maybeboard so I can refer to them if I think I made a mistake cutting them.

It is with great pain I must report that I ended up cutting 4 bloodrush cards from my bloodrush deck. A moment of silence for all my brothers that perished in cutting; Skinbrand Goblin , Scab-Clan Charger , Viashino Shanktail , Scorchwalker .

The reality is that bloodrush decks aren't popular because bloodrush cards aren't that strong. I think the mechanic is great and has a lot of potential, but those 4 are simply sub-optimal. Alas, we went from running all 13 bloodrush cards in existence down to 9. It took all my will power to not cut Rubblebelt Maaka in exchange for Run Amok , but I kept him in. Not because I have to, but because I have to. If I don't play Skarrg Goliath , who else will?

I categorized each card with their usage, most of which are self-explanatory. #Pseudo_Draw is a weird one, basically those cards give me card advantage but either the draw is delayed until the next player's turn, or its a cycle. I cut a lot of these so there are more examples in the maybeboard. #Tricks are instant-speed combat tricks that can pump, give keywords, etc. A bit of a redundant category I guess but I needed it there to keep everything straight in my head.

Things I'm keeping an eye on:

-I'm only running 2 board wipes. I have Savage Twister on deck in case I should be running a third.

-37 lands seems reasonable to me, however much I would love to cut just one more to squeeze in another synergy card, I know that's a terrible idea and I should just leave my lands and ramp cards alone.

-I cut out a shitload of recursion cards, now I'm down to what I think is the best 3 of them. I still feel like I should run more, but I'll see how we operate with just 3.

-Last minute I added in Cranial Archive because I realized I had no solid graveyard hate in the deck. If it's not strong enough maybe I'll cut it out for Ground Seal instead, but doing that means I might have to cut something else to put in a replacement draw effect.

-Speaking of draw, I hope this is enough. 10 cards that draw at least one card right away, 3 more that cycle/draw later, as well as 2 tutors in Gamble , and Samut, the Tested .

-In general, I cut so many cool cards from Balduvian Rage to Domri Rade . I may tweak this deck over time and try swapping out cards from my maybeboard just to see how well they work.

Comments

96% Casual

Competitive

Date added 3 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

32 - 0 Rares

18 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.86
Tokens Beast 3/3 G, Plant 0/2 G
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